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3D Character Rigging Jobs in Toronto, ON (NOW HIRING)

Gameplay Animator (Senior+/Lead)

Toronto, ON · On-site

CA$110K - CA$150K/yr

Expert in Maya or equivalent 3D animation software. * Hands-on experience working in-engine, with ... Generalist skills in modeling, rigging, or related areas. * A passion for game design and how ...

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3D Character Rigging information

How to become a character rigger?

To become a 3D character rigger, you should develop skills in 3D modeling, anatomy, and rigging software such as Maya or Blender. Gaining experience through tutorials, online courses, and creating a portfolio of rigging projects is essential; some professionals also pursue degrees in animation or related fields.

How much do character riggers get paid?

Character riggers typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start at lower salaries, while experienced professionals with advanced skills in tools like Maya or Blender can command higher pay.

What is the difference between 3D Character Rigging vs 3D Modeler?

Aspect3D Character Rigging3D Modeler
Primary FocusCreating skeletons and controls for animationModeling 3D objects and characters
Skills RequiredRigging techniques, anatomy, software proficiencyModeling, texturing, topology
Work EnvironmentAnimation studios, game development, VFXDesign studios, game studios, VFX
CertificationsOften requires knowledge of rigging tools and softwareFocus on modeling and texturing skills

While both roles are essential in 3D production, 3D Character Rigging specializes in preparing characters for animation by creating movable skeletons, whereas 3D Modelers focus on creating the detailed 3D assets themselves. Understanding these differences helps in choosing the right career path or job focus within the 3D industry.

What is the salary of a 3D character artist?

The salary of a 3D character artist varies depending on experience, location, and industry, but typically ranges from $50,000 to $100,000 annually. Entry-level artists may earn around $40,000, while experienced professionals with advanced skills in software like Maya or Blender can earn over $100,000 per year.

What is the highest paying rigger job?

The highest paying rigger jobs are typically senior or lead 3D character rigging positions in large studios or companies, often requiring extensive experience, advanced skills in rigging tools like Maya or Blender, and knowledge of complex character setups. These roles can offer salaries exceeding six figures, especially in the gaming, film, or animation industries. Specialized expertise and a strong portfolio are key to accessing top-tier rigging roles with higher compensation.

Junior 2D Artist/Animator (8-Month Contract)

Big Viking Games

Toronto, ON • Remote

Full-time, Contractor

Posted 22 days ago


Job description

Important:

Please note that this is a 8-month remote contract position, with the possibility of renewal. The role is for an independent self-employed contractor and is not a full-time employment opportunity. Contractors can work remotely from anywhere in Ontario, Canada (provided they are legally authorized to do so).

A Little About Us:

Making fans - That’s what we’re all about! Since our humble beginnings in 2011, these two words have driven Big Viking Games to become the successful company it is today. We are focused on making our mark as a next-generation, live operations games company.

We believe that each Viking is unique and brings exponential value to the company. In return, we provide Vikings with the opportunity to solve problems through continuous learning and fostering feedback, ultimately mastering their craft. By investing in our Vikings and in new technologies, we can continue our success for years to come.

We are embarking on an adventure and rely on our team of skilled, enthusiastic, and collaborative Vikings to turn our ship towards a new horizon. With that in mind, we are on the hunt for exceptional art and animation talent to join us on this new journey and help hoist the sails!

The Nitty-Gritty:

We are on the hunt for a 2D Artist/Animator who is able to create game-ready assets for game development for our flagship game, YoWorld. Reporting to the Lead Artist, this position will be remote and will collaborate with a variety of internal stakeholders such as Production, LiveOps and Product teams. Our goal is that our contractors can jump in, learn the art styles and process and begin contributing to the team in a short period of time.

Responsibilities:

  • Creating compelling assets focusing on props, furniture, houses, backgrounds OR costumes
  • Create engaging high quality 2D animation on style and within design constraints
  • Working independently and collaboratively with team members to develop unique assets which fit the style established
  • Taking concepts through to final execution of artwork
  • Working closely with other artists and animators along with game designers and producers to ship quality games on time and on budget

Requirements

Must-Haves:

  • Must have access to a Windows PC (our art environment is not compatible with macOS; while you may use your Mac for some tasks, a Windows setup is required for production work)
  • 3+ years of experience creating 2D game art preferably in the social/mobile gaming space
  • 2+ years of 2D animation experience
  • Experience with MidJourney or similar AI image generation
  • Strong working knowledge of the Adobe Creative Suite (Specifically Animate CC, Adobe Illustrator and Photoshop)
  • Proven track record of creating appealing, high quality characters, props and environments
  • Experience taking features from concept to final in-game art
  • Understanding of the principles of animation
  • Experience creating character animation
  • Solid understanding of perspective and isometry, composition, character design, colour theory, visual effects and lighting
  • Strong attention to detail, so you'll notice we've asked you to mention 'Kattegat' in your application
  • Experience with photo manipulation
  • Strong knowledge of the game development process
  • Task-driven, self-motivated and proactive

Nice to Haves:

  • F2P game experience
  • A demonstrated aptitude in creating isometric art in a photo-realistic style
  • A knowledge or interest in utilizing A.I. as a tool for ideation and supplementing your artistic skill
  • A working knowledge of Blender
  • Experience with rigging 3D character models for animation
  • Experience with Confluence and Jira

If the idea of creating 2D art and animation for a gaming company sounds exciting, we’d love to hear from you! Send us your resume and cover letter as well as a link to your portfolio.

Big Viking Games is committed to creating an inclusive and accessible environment for all candidates. We welcome applications from individuals of all abilities and will provide accommodations throughout the hiring process as needed. If you require any accommodations, please email hr@bigvikinggames.com so we can work with you to support your needs.