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3D Artist Modeler Jobs (NOW HIRING)

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

Senior Real-Time Viz Artist

Sarasota, FL · On-site

$80K - $90K/yr

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Include project-level context for each piece: your specific contribution (modeling, lighting ...

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ... Include project-level context for each piece: your specific contribution (modeling, lighting ...

Senior Real-Time Viz Artist

Sarasota, FL · On-site

$80K - $90K/yr

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ... Include project-level context for each piece: your specific contribution (modeling, lighting ...

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3D Artist Modeler information

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$39.5K

$78.5K

$124.5K

How much do 3d artist modeler jobs pay per year?

As of Aug 15, 2026, the average yearly pay for 3d artist modeler in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is a 3D artist modeler?

A 3D Artist Modeler is responsible for creating digital 3D models used in video games, films, animations, and other media. They use specialized software like Blender, Maya, or ZBrush to design characters, environments, and objects, ensuring they meet artistic and technical requirements. Their work often involves sculpting, texturing, and optimizing models for real-time or pre-rendered applications. Collaboration with animators, game designers, and VFX artists is crucial to integrate models seamlessly into projects. Strong artistic skills, attention to detail, and knowledge of industry trends are essential for success in this role.

What are the typical daily responsibilities of a 3D artist modeler?

As a 3D Artist Modeler, your daily tasks often include creating and refining 3D models based on concept art or technical requirements, texturing and optimizing assets for performance, and collaborating with animators, designers, and other team members to ensure seamless integration into projects. You may also participate in regular team meetings to review progress, address feedback, and make adjustments as needed. Depending on the employer, you could work on assets for games, films, virtual reality, or commercial products, and might be responsible for maintaining consistency with the project's visual style. This collaborative and dynamic workflow helps ensure that all assets meet quality standards and contribute to the overall creative vision.

What are the key skills and qualifications needed to thrive in the 3D artist modeler position, and why are they important?

To thrive as a 3D Artist Modeler, a solid background in art and design, proficiency in 3D modeling techniques, and a portfolio demonstrating creativity and technical ability are essential. Familiarity with industry-standard software such as Autodesk Maya, Blender, ZBrush, and sometimes certifications in digital art tools are highly valued. Strong attention to detail, effective communication, and the ability to collaborate well with artists and developers make a candidate stand out. These skills and qualities are crucial to producing high-quality, visually appealing assets that meet project specifications and deadlines within creative teams.

More about 3D Artist Modeler jobs

What cities are hiring for 3D Artist Modeler jobs?

Cities with the most 3D Artist Modeler job openings:

What states have the most 3D Artist Modeler jobs?

States with the most job openings for 3D Artist Modeler jobs include:

Infographic showing various 3D Artist Modeler job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 89% Full Time, 7% Part Time, and 3% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

Lead 3D Game Artist

Epoch Games

Winston Salem, NC

Full-time

Re-posted 27 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine