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Live In Animation Guild Jobs Near Me

Senior Technical Artist

Columbus, OH ยท On-site

$118K - $142K/yr

... guild progression, and player-driven rivalry set in a world consumed by an ever-expanding ... The demo is live now on Steam. We're a small, focused team building something visually distinct ...

Blender Tutor

Columbus, OH ยท Remote

$40/hr

About the Job The Varsity Tutors Live Learning Platform has thousands of students looking for ... Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender.

About the Job The Varsity Tutors Live Learning Platform has thousands of students looking for ... keyframe animation, and physically based rendering while preparing students for careers in ...

Cell Biology Tutor

Columbus, OH ยท Remote

$40/hr

About the Job The Varsity Tutors Live Learning Platform has thousands of students looking for ... What We Look For In a Cell Biology Tutor * Advanced Subject Mastery: Deep knowledge of cell ...

About the Job The Varsity Tutors Live Learning Platform has thousands of students looking for ... What We Look For In a Digital Media Tutor * Advanced Subject Mastery: Deep knowledge of digital ...

Art Director (Remote - Ohio)

Columbus, OH ยท Remote

$116K - $122K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Our in-house creative team * Live event production partners, writers, video / motion graphic ...

... live event production experience is a plus. * 3D, CAD visualization, or product animation skills ... If you require a reasonable accommodation to participate in the application process or any part of ...

... live event production experience is a plus. * 3D, CAD visualization, or product animation skills ... If you require a reasonable accommodation to participate in the application process or any part of ...

Live In Animation Guild information

See salary details

$916

$4.7K

$6.1K

How much do live in animation guild jobs pay per month?

As of Sep 14, 2026, the average monthly pay for live in animation guild in the United States is $4,722.17, according to ZipRecruiter salary data. Most workers in this role earn between $2,166.67 and $6,000.00 per month, depending on experience, location, and employer.

What cities are hiring for Live In Animation Guild jobs?

Cities with the most Live In Animation Guild job openings:

What states have the most Live In Animation Guild jobs?

States with the most job openings for Live In Animation Guild jobs include:

What are the most commonly searched types of Animation Guild jobs?

The most popular types of Animation Guild jobs are:

A map of the United States highlighting the number of Live In Animation Guild job openings by state according to ZipRecruiter. The image is accompanied by a detailed chart listing the number of Live In Animation Guild job openings in each state, with California having the most at 2 and Hawaii the least at 0.

Associate Character Modeler

Columbus, OH โ€ข On-site

Other

Posted 2 days ago

New


Job description

Makeshift Software Inc. | Remote (3โ€“6 months) โ†’ Hybrid On-Site Full-Time

About Hexborn

Hexborn is our upcoming dark fantasy action RPG โ€” a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.

The demo is live now on Steam: https://store.steampowered.com/app/4810690/Hexborn_Demo/


We're in the midst of an art direction shift โ€” moving from a strongly stylized anime aesthetic into a blend of photorealism and anime influence. We're looking for a character modeler early in their career who's ready to learn that new visual identity alongside our senior team, not just execute a fixed style guide from day one.

The Role

We're looking for an Associate Character Modeler to help build the heroes, allies, and enemies that populate Hexborn.

You'll take concept art and direction from senior character artists and turn it into rigged, production-ready 3D models โ€” working under guidance at first, and growing into greater ownership as you get comfortable with our pipeline and hybrid stylized/photorealistic aesthetic.


This is a hands-on production role with real mentorship built in. You won't be defining direction on your own from day one โ€” you'll pair closely with senior character artists and riggers, get regular feedback, and take on more independent scope as your familiarity with our pipeline grows.

What You'll Do
  • Model 3D characters โ€” heroes, guild allies, and enemies โ€” from concept art through to final, game-ready assets, under the direction of senior character artists
  • Support both stylized and photorealistic character work as Hexborn transitions toward its blended anime/photorealism look (see reference examples below)
  • Translate 2D concept art into rigged 3D models, with senior review and feedback
  • Learn to build clean, animator-friendly control rigs, starting with established templates and growing toward independent rig-building
  • Collaborate with concept artists, animators, and riggers to maintain visual and technical consistency across the character roster
  • Help document character pipeline standards as our art direction evolves
What You'll Need
  • Some professional or strong portfolio-level experience with Blender, 3DS Max, or Maya (Blender preferred)
  • A portfolio demonstrating character modeling fundamentals โ€” anatomy, topology, and silhouette
  • Willingness to work across both stylized and photorealistic character styles as our art direction evolves
  • Basic experience with rigging concepts, even if not yet building production-ready control rigs independently
  • Eagerness to learn from senior character artists and grow within a structured production pipeline

Nice to have:

  • Basic Python scripting experience for Blender plugins/tools
Our Current Direction

We're actively pivoting from a strongly stylized anime style toward a blend of photorealism and anime aesthetics. For a sense of the target look:

  1. Reference 1
  2. Reference 2
Perks & Tools
  • MOVE AI markerless motion capture + Z CAM E2-M4 camera capture system
  • Faceware Mark IV mocap helmets for facial performance capture
  • Industry-grade workstation, built to spec: see our standard build
  • Remote-first for the first 3โ€“6 months, transitioning to hybrid on-site thereafter
Work Arrangement


We'll start fully remote for a 3โ€“6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.


Makeshift Software Inc is the developer and publisher of Hexborn.

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