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60 Roblox Jobs Hiring Near You

At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from ...

Senior Rendering Engineer

San Mateo, CA ยท On-site

$243K - $295K/yr

At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from ...

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ROBLOX Jobs Information

What is it like to work at Roblox?

Roblox is a company that values creativity, innovation, and collaboration, fostering a dynamic and inclusive work environment where employees can share ideas and work together to achieve common goals.

The company has a flat organizational structure, allowing for open communication and flexibility, and its headquarters in San Mateo, California, features an open-concept workspace with amenities such as game rooms, fitness centers, and on-site cafes. Roblox's mission is to bring people together through play and creativity, with a focus on developing a platform that enables users to build, share, and play a wide variety of games and experiences.

Working at Roblox may appeal to candidates who are passionate about gaming, technology, and creativity, as the company offers opportunities to work on cutting-edge projects, collaborate with a diverse team of experts, and contribute to the development of a platform that has a significant impact on the lives of millions of users worldwide.
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Infographic showing various job openings at Roblox in the United States as of June 2026, with employment types broken down into 1% Internship, and 99% Full Time. Highlights an 100% Physical job distribution.
Senior Software Engineer - Engine Systems

Senior Software Engineer - Engine Systems

Roblox

San Mateo, CA โ€ข On-site

Other

Posted 25 days ago


Job description

As a Senior Software Engineer on the Engine Systems team, you will help build the core diagnostic and reliability frameworks that power Roblox's engine. In this role, you will design and build the systems that allow us to monitor, analyze, and improve the Roblox experience across millions of concurrent users.

You will contribute to platform-level systems that help Roblox understand hangs, crashes, performance regressions, and session health across our supported clients. This work requires navigating platform-specific limitations across vendors such as Apple, Microsoft, Google, Sony, and others, while building reliable systems that help engineering teams safely ship changes to Roblox at global scale.

You Will
  • Build and maintain systems that report detailed stability, reliability, and performance signals across Roblox clients.
  • Write well-instrumented systems-level code across supported devices, including mobile, desktop, and major console platforms.
  • Ensure internal engineers have the tools and signals they need to detect, understand, and resolve disruptions to the user experience.
  • Design highly reliable systems that must operate reliably at Roblox's massive scale, where even small regressions can have significant impact.
You Have
  • 5+ years of professional software engineering experience, with strong ownership of complex technical systems.
  • Strong proficiency in native C++ or Objective C code
  • Familiarity with at least one non-desktop platform (e.g. mobile or console)
  • Comfort debugging difficult technical problems across first-party, operating system, and tooling boundaries.
  • A collaborative approach to engineering, with strong communication skills and a focus on team outcomes.
Additional Considerations
  • Experience building observability systems, crash reporting, hang detection, application performance monitoring, or related diagnostic tooling.
  • Experience working cross-functionally with Data Science, Infra, and similar stakeholders to guide technical decisions.
  • Multi-platform expertise involving several mobile or console ecosystems.
  • Interest in mentoring other engineers and raising the engineering quality of the broader team.
  • Experience with game engines, large client applications, or performance-critical runtime systems.