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60 Level Jobs Hiring in California

Level Designer

San Francisco, CA · On-site

$128K/yr

What you will do Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and ...

Level Designer

San Francisco, CA · On-site

$128K/yr

What you will do Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and ...

Level Designer

San Francisco, CA · On-site

$128K/yr

What you will do Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and ...

Level Designer

Los Angeles, CA · On-site

$75 - $110/hr

Solid understanding of level design principles, including pacing, difficulty curves, player readability, and environmental storytelling * Portfolio of built Roblox experiences, levels, or comparable ...

New

Level Designer

San Francisco, CA · On-site

$128K/yr

Responsibilities : • Use our in-house level design tools in Unity to create fun tactics missions. • Design enemies, terrain effects, and mission objectives for your missions. • Playtest your ...

Responsibilities Manage project execution for enterprise network engineering, integration, and installation efforts, tracking cost, schedule, and performance across all project phases. Develop and ...

Small Level

Oxnard, CA · On-site

$17/hr

Small Level Operator Location: Oxnard, CA Work Schedule: 1st Shift, Monday- Friday Compensation: $17 PRINCIPAL DUTIES: Operate small-scale sawing machinery, such as bench saws, miter saws, or scroll ...

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Level Designer

Spellbrush

San Francisco, CA • On-site

$128K/yr

Full-time

Re-posted 25 days ago


Job description


What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.