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60 Level Ex Virtual Reality Developer Jobs Hiring Near You

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and innovative and excited about staying ahead of the technology trends * Self motivated and interested in ...

Maintain simulation and virtual reality lab, including cleanliness, safety, daily set-ups, proper usage, and full functionality of simulation equipment. * Participate in all aspects of simulation ...

UNREAL Engine Developer

Ann Arbor, MI · On-site

$80 - $100/hr

We are looking for an Unreal Engine developer to create training experiences for Virtual Reality ... High level knowledge of APIs and libraries Expert in one or more programming specialties ...

New

... Virtual Reality (AR/VR) products. With global departments dedicated to research and development in ... production level across all of Facebook's AR/VR products and surfaces. These include Oculus ...

Job Summary The duties and responsibilities of the student will include assisting with programming in Unity and other related software to create virtual reality, extended reality, augmented reality ...

Reality Labs is building the future of human connection through AI glasses, wearables, and virtual ... C-level and executive counterparts at partner organizations • Optimize the operating model for ...

Showing results 21-40

Level Ex Jobs Information

What other companies are hiring for Virtual Reality Developer jobs?

Augmented and Virtual Reality Software Engineer

Rivet Industries, Inc.

Bellevue, WA • On-site

$180 - $240/hr

Other

PTO

Posted yesterday

New


Job description

About Rivet

Rivet is an American company building integrated task systems — fusing hardened hardware with software, sensors, AI, and networking — for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world’s toughest environments.

We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.

At Rivet, you’ll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.

EOE

Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).

Role: Augmented and Virtual Reality Software Engineer

Location: San Jose preferred, open to Bellevue, WA

Compensation: $180,000-$240,000 + benefits

Role Description:

Rivet is looking for an Augmented and Virtual Reality Software Engineer building interfaces for real-time 3D and XR applications on Android and embedded linux AR devices. This role creates frontend systems using C#, C++ and frameworks like Unity or Stereokit, leveraging OpenXR for cross-platform XR support. You will ship performant, reliable user features that integrate cleanly with device services, peripherals and backend APIs.

Responsibilities:
  • Develop 3D/XR interfaces with Unity or StereoKit.
  • Implement workflows and visualizations for device and data management.
  • Write performant C# and C++ code for real-time UI and interaction.
  • Integrate with OpenXR for cross-device compatibility.
  • Build companion apps/services for Android-based devices in Java/Kotlin.
  • Use Python for test harnesses, scripts, and build/CI tooling.
  • Optimize rendering, input, latency, profile and tune on device.
  • Collaborate with backend, hardware, and design for end-to-end delivery.
Role Requirements:
  • Deep experience building 3D/XR or real-time interactive applications.
  • MS + at least 3 years (or PhD + at least 1 year) of relevant professional experience
  • Proficient in C# and C++; shipped features with Unity or StereoKit.
  • Experience on Android or embedded Linux devices; familiarity with AR/XR SDKs (OpenXR; ARCore a plus).
  • Solid grasp of performance optimization, profiling, and memory/CPU/GPU tradeoffs.
  • Java/Kotlin for Android components and peripheral integration.
  • Python for scripting, automation, or test pipelines.
  • Ability to partner across hardware, firmware, and cloud; track record of delivered XR or 3D features.
  • Experience with Unity, Unreal Engine (or comparable 3d engines) is a plus.

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.

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