Endless Studios

60 Endless Studios Jobs Hiring Near You

The opportunities to learn and progress are endless!Reporting to the Technical Lead Programmer, you will organize and manage the build farm infrastructure that supports the entire studio.

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Endless Studios Jobs Information

Infographic showing various job openings at Endless Studios in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Physical job distribution.

Tools Engineer - User Interface (Retro Studios)

Nintendo

Austin, TX • On-site

$103K - $137K/yr

Full-time

Re-posted 12 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES: 
   Develop, maintain, and support Windows PC applications and libraries used for game content creation 
   Design and build new tools and improve existing ones to streamline workflows and eliminate bottlenecks 
   Collaborate with tool users and engineers to gather requirements, identify issues, and deliver effective solutions 
   Proactively engage with implementers to surface, document, and address pain points 
   Drive full lifecycle of tools: implementation, documentation, maintenance, and continuous improvement 
   Quickly learn and navigate unfamiliar codebases with minimal documentation 
   Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution 
   Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving 
   Estimate work and contribute to team iteration planning 
   Continuously expand technical knowledge by working across new areas of the toolset 
   Contribute as a member of the broader engineering team to meet project and studio commitments

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS: 
   Proficiency building Windows desktop applications with C# / WPF
   Strong understanding of MVVM patterns
   Ability to design intuitive, user-friendly GUIs
   2 - 6 years' experience in game development or related industry preferred. 

PREFERRED:
   Understanding of UI/UX principles
   Knowledge of internal WPF implementation details
   Experience creating new, reusable UI controls
   Previous GameDev experience
   Familiarity with build pipelines
   Familiarity with workflows needs of different departments.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.


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