EA
EA

60 Ea Physics Programmer Jobs Hiring Near You

$104K - $161K/yr

You will provides engineering support for Electronic Attack (EA) Science and Technology programs ... physics, such as optics, heat transfer, soil mechanics, or electronics. Such education must ...

... EA as well as other systems engineering tools. * Define the appropriate data standards, data ... Physics, Computer Science, or related STEM degree. * Should possess the skills and/or the desire to ...

... EA as well as other systems engineering tools. * Define the appropriate data standards, data ... Physics, Computer Science, or related STEM degree. * Should possess the skills and/or the desire to ...

... physics, biology, computer science, Information Technology, data science, robotics, computer ... Experience with MagicDraw, IBM Rational Rhapsody, Sparx Enterprise Architecture (EA), Cameo EA ...

... physics, biology, computer science, Information Technology, data science, robotics, computer ... Experience with MagicDraw, IBM Rational Rhapsody, Sparx Enterprise Architecture (EA), Cameo EA ...

Mid-level Engineer

Arlington, VA · On-site

$130K - $160K/yr

... physics, biology, computer science, Information Technology, data science, robotics, computer ... Experience with MagicDraw, IBM Rational Rhapsody, Sparx Enterprise Architecture (EA), Cameo EA ...

Showing results 21-40

EA Jobs Information

Does Electronic Arts pay people when they’re sick?

Yes. Most people get paid when they’re sick.
100% of people say they would get paid if they were sick but scheduled to work.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do workers at Electronic Arts worry about hours?

Most people don’t worry about getting enough hours.
100% of people report they don’t worry about getting enough hours.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

How easy is it to get time off at Electronic Arts?

Most people find it easy to get time off.
100% of people report it’s easy to get time off.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do Electronic Arts managers change schedules at the last minute?

Most managers don’t change people’s schedules at the last minute.
100% of people say their manager doesn’t change their shift schedule at the last minute.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

Do jobs at Electronic Arts spill into time workers aren’t paid for?

Rarely. The job doesn't usually spill into unpaid time.
17% of people report that their job takes up time that they don’t get paid for.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

How easy is it to take sick days at Electronic Arts?

Most people find it easy to take sick days.
100% of people report that it’s easy to take time off if they are sick.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people at Electronic Arts feel treated with respect by their managers?

Most people feel treated with respect by their managers.
100% of people say they’re treated with respect by their managers.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Is it stressful to work at Electronic Arts?

Some people feel stressed here.
67% of people say they often feel stressed at work.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people at Electronic Arts enjoy their jobs?

Most people enjoy their job.
83% of people report they enjoy their job.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people at Electronic Arts recommend working with their team?

Most people recommend working with their team.
83% of people report that they would recommend working with their immediate team to a friend.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people get enough training when they start at Electronic Arts?

Most people got enough training when they started.
83% of people report they got enough training when they started working here.
Based on data from 6 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people get support to advance at Electronic Arts?

Most people are given support to advance their career here.
In the last year, 80% of people report being given support to advance their career here.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

Do people think Electronic Arts’s headquarters understands what’s happening where they work?

Most people think headquarters doesn’t understand what’s happening where they work.
80% of people think that this employer’s headquarters or owners don’t have a good understanding of what’s really happening where they work.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

Do workers feel well informed about how Electronic Arts is doing?

Most people feel well informed about how the company is doing.
80% of people feel that they are kept well informed about how the company is doing as a whole.
Based on data from 5 people who took the Breakroom Quiz between January 2025 and August 2025.

What other companies are hiring for Physics Programmer jobs?

Senior Weapon System Engineer

Johns Hopkins Applied Physics Lab

Laurel, MD • On-site

$100 - $245/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Job description

Description

Are you interested in contributing to the design and advancement of weapon systems and architectures vital to our national defense?

If so, we 're looking for someone like you to join our team at APL!

The Weapon Systems Engineering group is seeking a senior technical professional to help us address sophisticated engineering challenges for advanced missile defense systems. We are a multi-disciplinary team of experts who increase the versatility of real-world missile systems, perform laboratory / field testing, conduct in-depth data analysis, and present findings to sponsors and the warfighter.

As a Senior Weapon Systems Engineer, y our primary responsibility will be to help conceive, assess, and improve guided missile systems through a systems engineering process that includes the use of high-fidelity and mixed-fidelity simulations and statistical analysis tools. You will:

  • Evaluate the mission effectiveness of a number of existing and future interceptor systems, adapting to constantly evolving threats in both theater and homeland defense.
  • Identify limiting factors to systems-of-systems performance using a multitude of guided weapon simulations as well as determine software and hardware enhancements that will expand weapon systems capability.
  • Develop requirements and evaluation criteria for evolving interceptor designs to engineer emerging mission areas using a Model Based Systems Engineering (MBSE) approach.
  • Present key findings to various government sponsors including the U.S. Navy and the Missile Defense Agency (MDA), among others.
  • Become a technical authority for the programs we support, a mentor to junior staff, and make an impact on the defensive systems that keep our warfighters safe!
Qualifications

You meet our minimum qualifications for the job if you...

  • Have a Bachelor's degree or higher in an Engineering field, Math or Physics.
  • Have 5+ years of professional experience in performing analysis, design trades, and studies of kinematic interceptors or experience with medium or high fidelity scientific simulations.
  • Demonstrated skills in systems engineering. Experience with digital engineering techniques such as MBSE, and SysML tools like Cameo EA and familiarity with existing architectural constructs like UAFML and DODAAF 2.0 is desired.
  • Demonstrated skill with systems-of-systems simulation development. Experience with AFSIM, EADSIM, and/or similar simulation frameworks is desired.
  • Strong communication skills needed to interact with government sponsors through both written and verbal communications.
  • Are able to obtain an Interim Secret security clearance by your start date and ultimately a Top Secret clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

Special Working Conditions : Occasional travel to sponsor, contractor, or government facilities for meetings and reviews. Occasional support of test events involving extended hours, travel aboard ships and travel to field sites.

About Us

Why Work at APL?

The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation’s most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates.

At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL’s campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers.

All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact Accessibility@jhuapl.edu.

The referenced pay range is based on JHU APL’s good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis.

Minimum Rate

$100,000 Annually

Maximum Rate

$245,000 Annually

#J-18808-Ljbffr