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60 2K Build Engineer Jobs Hiring Near You

Gameplay Design Director

Burnaby, BC ยท Hybrid

CA$153K - CA$229K/yr

... Engineers, Animators, Designers, and Producers to help lay the foundation, build, and innovate upon ... Please note that 2K Games and its studios never uses instant messaging apps or personal email ...

Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push ... Build and support tools, pipelines, and workflows that help art teams deliver high-quality assets ...

... PGA TOUR 2K . We build unforgettable experiences by pushing the boundaries of creativity ... Partner with leads from our portfolio of developers to pitch new events, features, iterations, and ...

Senior Technical Product Manager

Moorpark, CA ยท On-site

$120K - $178K/yr

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Able to build positive relationships cross functionally between studios, engineers, and partners.

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Able to build positive relationships cross functionally between studios, engineers, and partners.

Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers ... At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our ...

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers ...

Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers ... At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our ...

Build realistic human motion for gameplay and cinematics by editing and layering motion capture ... Collaborate with Software Engineers on the implementation, troubleshooting, and debugging of ...

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers ...

Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers ... At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our ...

Motion Capture Producer

Petaluma, CA ยท On-site

$85K - $126K/yr

... PGA TOUR 2K . We build unforgettable experiences by pushing the boundaries of creativity ... They will work with the Developers to set mocap timelines for rehearsal, shoots and deliverables.

Showing results 21-40

ARTISTE TECHNIQUE - LOOKDEV / RENDU| Technical Artist - Lookdev

ARTISTE TECHNIQUE - LOOKDEV / RENDU| Technical Artist - Lookdev

2K

Montreal, QC โ€ข On-site

Other

Posted 14 days ago


Job description

Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across maultiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA 2K, renowned BioShock, Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR 2K

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

What We Need

We're looking for a mid-level Technical Artist who is passionate about building high-quality materials, improving performance, and creating tools that empower artists and developers. You'll collaborate closely with art, engineering, and production leadership across multiple titles and regions, contributing to shared pipelines while learning from experienced teams. This role offers the opportunity to grow your technical and creative skillset while helping shape content you're genuinely excited to create.

What You'll Do
  • Develop, maintain, and optimize material and shader workflows across multiple projects
  • Profile and improve rendering, memory, and asset performance on target platforms
  • Build and support artist-friendly tools to streamline content creation and iteration
  • Collaborate with artists and engineers to translate visual goals into efficient technical solutions
  • Help define best practices for materials, asset setup, and performance budgets
  • Troubleshoot content and pipeline issues, providing clear documentation and guidance
  • Support cross-studio teams by sharing tools, workflows, and technical standards
What Will Make You A Great Fit
  • 3-4 years of professional experience as a Technical Artist or in a closely related role
  • Strong understanding of real-time rendering, materials, shaders, and asset optimization
  • Experience working with modern game engines (e.g., Unreal Engine, Unity, or similar)
  • Proficiency with scripting or programming languages such as Python, C#, or HLSL
  • Solid knowledge of 3D art pipelines, including modeling, texturing, and asset integration
  • Ability to communicate effectively with both technical and non-technical team members
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Nice to Have
  • Experience with Houdini for procedural tools or content generation
  • Familiarity with machine learning or data-driven workflows (e.g., PyTorch)
  • Advanced shader development experience (custom lighting models, VFX, or compute shaders)
  • Experience with additional DCC tools such as Substance Designer/Painter, Maya, or Blender
  • Background working on multi-platform titles (PC, console, or mobile)
  • Interest in automation, pipeline scalability, and long-term tool maintenance

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Qui nous sommes:

Fondee en 2005, 2K Games est une entreprise internationale de jeux video, editant des titres developpes par certains des studios de developpement les plus influents au monde. Nos studios, responsables du developpement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s'elargit grace a notre plan strategique mondial ainsi qu'a la creation et a l'acquisition de studios novateurs dont les contenus continuent d'inspirer des millions de joueureuses a travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de role, d'action, de strategie, ainsi que des jeux occasionnels et familiaux.Notre equipe d'ingenieures, de specialistes du marketing, d'artistes, de scenaristes, de scientifiques de donnees, de producteurrices, de penseureuses et de personnes d'action constitue le pilier editorial professionnel de notre bibliotheque croissante de franchises acclamees par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, Tiny Tina's Wonderlands, WWE 2K et XCOM.

Chez 2K, nous sommes fiereres de creer un environnement de travail inclusif, ce qui signifie encourager les membres de nos equipes a venir telles qu'ilselles sont et a se depasser ! Nous encourageons la diversite et l'inclusion et voulons que notre communaute de candidates reflete cet engagement. Nous encourageons toutes les personnes qualifiees a explorer nos opportunites a l'echelle internationale.

2K a son siege social a Novato, en Californie, et est un label detenu en propriete exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO).

Ce que nous recherchons

Nous sommes a la recherche d'un(e) Artiste technique (Look Dev) de niveau intermediaire passionne(e) par la creation de materiaux de haute qualite, l'optimisation des performances et le developpement d'outils qui soutiennent les artistes et les developpeurs. Vous collaborerez etroitement avec les directions artistique, technique et de production sur plusieurs titres et regions, contribuant a des pipelines partages tout en apprenant aupres d'equipes experimentees. Ce role offre l'opportunite de developper vos competences techniques et creatives tout en contribuant a faconner du contenu qui vous passionne.

Responsabilites

  • Developper, maintenir et optimiser les flux de travail (workflows) de materiaux et de shaders sur plusieurs projets.
  • Analyser (profiling) et ameliorer les performances de rendu, de memoire et d'elements graphiques (assets) sur les plateformes cibles.
  • Concevoir et prendre en charge des outils adaptes aux artistes afin de simplifier la creation et l'iteration de contenu.
  • Collaborer avec les artistes et les ingenieurs pour traduire les objectifs visuels en solutions techniques efficaces.
  • Aider a definir les meilleures pratiques pour les materiaux, la configuration des elements graphiques et les budgets de performance.
  • Resoudre les problemes lies au contenu et au pipeline, en fournissant une documentation et des directives claires.
  • Soutenir les equipes inter-studios en partageant les outils, les flux de travail et les normes techniques.

Qualifications

  • 3 a 4 ans d'experience professionnelle en tant qu'Artiste technique ou dans un role connexe.
  • Forte comprehension du rendu en temps reel, des materiaux, des shaders et de l'optimisation des elements graphiques.
  • Experience de travail avec des moteurs de jeu modernes (ex. : Unreal Engine, Unity ou similaire).
  • Maitrise des langages de script ou de programmation tels que Python, C# ou HLSL.
  • Solide connaissance des pipelines artistiques 3D, y compris la modelisation, le texturing et l'integration d'elements graphiques.
  • Capacite a communiquer efficacement avec des membres d'equipe techniques et non techniques.

C'est un plus

  • Experience avec Houdini pour les outils proceduraux ou la generation de contenu.
  • Familiarite avec l'apprentissage automatique (machine learning) ou les flux de travail axes sur les donnees (ex. : PyTorch).
  • Experience avancee en developpement de shaders (modeles d'eclairage personnalises, VFX ou compute shaders).
  • Experience avec d'autres outils DCC tels que Substance Designer/Painter, Maya ou Blender.
  • Experience de travail sur des titres multiplateformes (PC, console ou mobile).
  • Interet pour l'automatisation, l'evolutivite des pipelines et la maintenance des outils a long terme.

En tant qu'employeur garantissant l'egalite des chances, nous nous engageons a fournir aux personnes qualifiees en situation de handicap des mesures d'adaptation raisonnables afin qu'elles puissent postuler a un emploi ou participer a un entretien, exercer leurs fonctions essentielles et beneficier des autres avantages et privileges lies a l'emploi. Veuillez nous contacter si vous avez besoin d'amenagements raisonnables.

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Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanee ou de comptes de messagerie personnels pour contacter des employees potentielles ou mener des entrevues. Lorsque nous envoyons des courriels a des employees potentielles, nous utilisons exclusivement des adresses @2K.com.

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