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Xbox Software Engineer Jobs (NOW HIRING)

Senior Software Engineer - CTV

Manhattan, NY · On-site

$134.80K - $177.70K/yr

Senior Software Engineer, Smart TV/CTV Location: New York / Los Angeles / San Francisco / Ft ... Experience with multiple CTV platforms (Tizen, webOS, Vizio, Xbox, PlayStation, or others)

Senior Software Engineer - CTV

Burbank, CA · On-site

$130.30K - $171.80K/yr

Senior Software Engineer, Smart TV/CTV Location: New York / Los Angeles / San Francisco / Ft ... Experience with multiple CTV platforms (Tizen, webOS, Vizio, Xbox, PlayStation, or others)

Senior Software Engineer - CTV

Burbank, CA

$130.30K - $171.80K/yr

Senior Software Engineer, Smart TV/CTV Location: New York / Los Angeles / San Francisco / Ft ... Experience with multiple CTV platforms (Tizen, webOS, Vizio, Xbox, PlayStation, or others)

Senior Software Engineer - CTV

Burbank, CA

$130.30K - $171.80K/yr

Senior Software Engineer, Smart TV/CTV Location: New York / Los Angeles / San Francisco / Ft ... Experience with multiple CTV platforms (Tizen, webOS, Vizio, Xbox, PlayStation, or others)

Senior Software Engineer - CTV

Burbank, CA · On-site

$130.30K - $171.80K/yr

Senior Software Engineer, Smart TV/CTV Location: New York / Los Angeles / San Francisco / Ft ... Experience with multiple CTV platforms (Tizen, webOS, Vizio, Xbox, PlayStation, or others)

Senior Software Engineer - CTV

Manhattan, NY

$134.80K - $177.70K/yr

Senior Software Engineer, Smart TV/CTV Location: New York / Los Angeles / San Francisco / Ft ... Experience with multiple CTV platforms (Tizen, webOS, Vizio, Xbox, PlayStation, or others)

Lead Software Engineer, Smart TV/CTV (New York / Los Angeles / San Francisco / Ft. Lauderdale ... Experience with multiple CTV platforms (Tizen, webOS, Vizio, Xbox, PlayStation, or others) You've ...

Lead Software Engineer, Smart TV/CTV (New York / Los Angeles / San Francisco / Ft. Lauderdale ... Xbox, PlayStation, or others) • You've built or maintained cross-platform CTV codebases that ...

... Lead Software Engineer on AAA titles * Experience with latest game engines and tools that ship on the current generation of consoles (i.e. PS4 or XBOX ONE) or high-spec PC * Experience in ...

Experience with multiple CTV platforms (Tizen, webOS, Vizio, Xbox, PlayStation, or others) * You've ... Engineers on your team grow. They take on harder problems this quarter than last quarter. You can ...

... Lead Software Engineer on AAA titles * Experience with latest game engines and tools that ship on the current generation of consoles (i.e. PS4 or XBOX ONE) or high-spec PC * Experience in ...

Experience with multiple CTV platforms (Tizen, webOS, Vizio, Xbox, PlayStation, or others) * You've ... Engineers on your team grow. They take on harder problems this quarter than last quarter. You can ...

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Showing results 1-20

Xbox Software Engineer information

See salary details

$63.5K

$147.5K

$205.5K

How much do xbox software engineer jobs pay per year?

As of May 29, 2026, the average yearly pay for xbox software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is an Xbox Software Engineer job?

An Xbox Software Engineer is responsible for developing, optimizing, and maintaining software for the Xbox platform, including games, system software, and related services. They work on various aspects such as graphics, networking, performance optimization, and gameplay mechanics. This role requires strong programming skills, typically in C++ or C#, and experience with game engines and debugging tools. Engineers collaborate with designers, artists, and other developers to create seamless gaming experiences.

What are the key skills and qualifications needed to thrive in the Xbox Software Engineer position, and why are they important?

To thrive as an Xbox Software Engineer, you should possess strong programming abilities in languages such as C++, C#, or Java, backed by a degree in computer science or a related field. Familiarity with development environments like Visual Studio, version control systems like Git, and experience with Xbox SDKs or related certification is often expected. Excellent problem-solving, communication, and teamwork skills help you collaborate effectively and drive innovation. These competencies are crucial for creating high-performance gaming experiences and contributing to the success of Xbox platforms.

What are the main challenges an Xbox Software Engineer may face on the job?

As an Xbox Software Engineer, you may encounter challenges such as optimizing game performance across diverse hardware configurations, ensuring seamless user experiences, and troubleshooting complex interoperability issues. You'll work closely with designers, testers, and other engineers to resolve bugs, implement new features, and keep up with evolving technology standards. Adapting to rapid development cycles and consistently meeting high expectations for quality and innovation can also be demanding. However, these challenges offer valuable opportunities to grow your technical expertise and make a direct impact on gaming experiences enjoyed by millions.

Is it possible to make 300K as a software engineer?

Xbox Software Engineers, especially those with seniority, specialized skills, or working in high-cost regions, can potentially earn $300,000 or more annually through base salary, bonuses, and stock options. Achieving this level typically requires extensive experience, expertise in areas like graphics or system architecture, and working at large tech companies or in leadership roles.
What cities are hiring for Xbox Software Engineer jobs? Cities with the most Xbox Software Engineer job openings:
What are the most commonly searched types of Xbox Software Engineer jobs? The most popular types of Xbox Software Engineer jobs are:
Infographic showing various Xbox Software Engineer job openings in the United States as of May 2026, with employment types broken down into 89% Full Time, 9% Part Time, and 2% Contract. Highlights an 96% Physical, and 4% Hybrid job distribution, with an average salary of $147,524 per year, or $70.9 per hour.
Principal Software Engineer, VALORANT - Foundations Developer Experience & Workflows

Principal Software Engineer, VALORANT - Foundations Developer Experience & Workflows

Riot Games

Los Angeles, CA • On-site

$145.50K - $195K/yr

Full-time

Medical, Dental, Life, Retirement, PTO

Posted 20 days ago


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you'll work alongside other engineers to implement technical solutions at a company-wide scale. You'll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering.
VALORANT is Riot's take on a character-based tactical shooter (for more info on VALORANT click here!). As a Principal Software Engineer on the Developer Experience & Workflows team, you will lead the technical design and execution of major improvements to VALORANT's Unreal Engine-based development platform. Guiding engineers across multiple teams, your work will reimagine how developers across all disciplines build amazing new content and experiences for players. You will report to the Director of Engineering for the VALORANT Foundations area.
Responsibilities:
  • Be hands-on in development, writing excellent code that sets a high standard for other engineers.
  • Define and drive the technical direction in an area spanning multiple teams located in North America and Australia.
  • Be a vital part of the live development of agents, maps, skins, modes, and more by creating new capabilities, reducing pain points, and supporting new workflows in VALORANT's development platform.
  • Drive improvement to the VALORANT developer experience through major development in Unreal Engine, Unreal Editor, and the around-editor developer tooling.
  • Provide mentorship to engineers, tech artists, and tech designers. You help Rioters develop the tools and creative atmosphere to shine, but ultimately hold them accountable for making smart calls and delivering player value.
  • Be a standard-bearer and role model of Riot values for your team and others.
  • Participate in the team's support rotation.
Required Qualifications:
  • 10+ years of experience as a hands-on software engineer.
  • 5+ years professional experience with C++.
  • 3+ years experience developing in a commercial game engine (e.g. Unreal, Unity) or an equivalent multi-game multi-platform internal engine (e.g. Frostbite).
  • Experience driving the design and execution of organization-sized efforts involving multiple teams, including requirements gathering, planning, testing, and release or deployment.
  • Experience working with creative disciplines to improve content workflows or pipelines.
  • You have a strong history of mentoring others in both soft and hard skills.
Desired Qualifications:
  • 2+ years professional experience with C#.
  • 2+ years experience in one or more of the following areas: game engine development, game client features, game content pipelines, game editor workflows.
  • Experience with Unreal Engine.
  • Experience developing games for Xbox and PlayStation console platforms.
  • Experience in Agile processes and continuous delivery.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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