Experience developing, debugging, & operating on modern console platforms (PlayStation 5, Xbox ... What other games are you currently playing About The Studio Studio Wildcard was founded in 2014 by ...
Experience developing, debugging, & operating on modern console platforms (PlayStation 5, Xbox ... What other games are you currently playing About The Studio Studio Wildcard was founded in 2014 by ...
Senior VFX Artist
Frisco, TX · Remote
... Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels ... Good understanding of the general art pipeline in a game studio. * Understanding of individual ...
Senior VFX Artist
Frisco, TX · Remote
... Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels ... Good understanding of the general art pipeline in a game studio. * Understanding of individual ...
... PS4 and Xbox One. The focus and majority of time will be spent creating, implementing and ... AAA Game Development: 3 years * Photoshop, Maya, Adobe After Effects or 3D Studio Max: 1 year * C ...
... PS4 and Xbox One. The focus and majority of time will be spent creating, implementing and ... AAA Game Development: 3 years * Photoshop, Maya, Adobe After Effects or 3D Studio Max: 1 year * C ...
Senior VFX Artist
Frisco, TX · Remote
... Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels ... Good understanding of the general art pipeline in a game studio. * Understanding of individual ...
Senior VFX Artist
Frisco, TX · Remote
... Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels ... Good understanding of the general art pipeline in a game studio. * Understanding of individual ...
Product Engineer (Console Live Ops)
Bellevue, WA · On-site
$130K - $160K/yr
Experience developing, debugging, & operating on modern console platforms (PlayStation 5, Xbox ... What other games are you currently playing About The Studio Studio Wildcard was founded in 2014 by ...
Product Engineer (Console Live Ops)
Bellevue, WA · On-site
$130K - $160K/yr
Experience developing, debugging, & operating on modern console platforms (PlayStation 5, Xbox ... What other games are you currently playing About The Studio Studio Wildcard was founded in 2014 by ...
This position will have you responsible for building, testing, deploying, and monitoring a variety of services that are either already being used by popular 1st party Microsoft Studios Xbox games, or ...
This position will have you responsible for building, testing, deploying, and monitoring a variety of services that are either already being used by popular 1st party Microsoft Studios Xbox games, or ...
Games QA Software Development Engineer in Test (SDET)
Dallas, TX · On-site
$40.75 - $55.75/hr
... game studios and innovative brands, bringing compelling and high impact digital experiences to life ... Familiarity with platform certification processes (e.g., Xbox, PlayStation, Nintendo). * Knowledge ...
Games QA Software Development Engineer in Test (SDET)
Dallas, TX · On-site
$40.75 - $55.75/hr
... game studios and innovative brands, bringing compelling and high impact digital experiences to life ... Familiarity with platform certification processes (e.g., Xbox, PlayStation, Nintendo). * Knowledge ...
Senior Software Engineer, Console
Austin, TX · On-site
$121K - $160K/yr
Required : • 3 years of game console (Xbox, Switch, PlayStation) experience • Deep ... Panic Button is a cross-platform game development studio. Founded in 2007, the company is ...
Senior Software Engineer, Console
Austin, TX · On-site
$121K - $160K/yr
Required : • 3 years of game console (Xbox, Switch, PlayStation) experience • Deep ... Panic Button is a cross-platform game development studio. Founded in 2007, the company is ...
Senior Software Engineer, Console
Austin, TX · On-site
$121K - $160K/yr
Required : • 3 years of game console (Xbox, Switch, PlayStation) experience • Deep ... Panic Button is a cross-platform game development studio. Founded in 2007, the company is ...
Senior Software Engineer, Console
Austin, TX · On-site
$121K - $160K/yr
Required : • 3 years of game console (Xbox, Switch, PlayStation) experience • Deep ... Panic Button is a cross-platform game development studio. Founded in 2007, the company is ...
Software Engineer (C#/.NET)
Carlsbad, CA · On-site
... studios. Qualifications : Required : • 4+ years of experience developing scalable distributed ... Xbox Live, Sony NP, and Games for Windows Live. • Knowledge of Agile software development ...
Software Engineer (C#/.NET)
Carlsbad, CA · On-site
... studios. Qualifications : Required : • 4+ years of experience developing scalable distributed ... Xbox Live, Sony NP, and Games for Windows Live. • Knowledge of Agile software development ...
Build Engineer
Renton, WA · On-site
The Gathering, the rich storytelling of Dungeons & Dragons, or our AAA digital game studios, we ... Familiarity with multi-platform build targets (Windows, PlayStation, Xbox, Nintendo Switch, or ...
Build Engineer
Renton, WA · On-site
The Gathering, the rich storytelling of Dungeons & Dragons, or our AAA digital game studios, we ... Familiarity with multi-platform build targets (Windows, PlayStation, Xbox, Nintendo Switch, or ...
Content Producer, Concept Art - Unannounced Game | Irvine, CA
$30.47 - $56.35/hr
The potential home studio for this role is Irvine, CA. Responsibilities Priorities can often change ... Familiarity with AAA game development pipelines across PC, Xbox, and PlayStation. * Passion for ...
Content Producer, Concept Art - Unannounced Game | Irvine, CA
$30.47 - $56.35/hr
The potential home studio for this role is Irvine, CA. Responsibilities Priorities can often change ... Familiarity with AAA game development pipelines across PC, Xbox, and PlayStation. * Passion for ...
Content Producer, Concept Art - Unannounced Game | Irvine, CA
Irvine, CA · On-site
$133K - $135K/yr
The potential home studio for this role is Irvine, CA. Responsibilities Priorities can often change ... Familiarity with AAA game development pipelines across PC, Xbox, and PlayStation. * Passion for ...
Content Producer, Concept Art - Unannounced Game | Irvine, CA
Irvine, CA · On-site
$133K - $135K/yr
The potential home studio for this role is Irvine, CA. Responsibilities Priorities can often change ... Familiarity with AAA game development pipelines across PC, Xbox, and PlayStation. * Passion for ...
Game Integrity Analyst
Orlando, FL · On-site
United States of America Role ID 214260 Worker Type Temporary Employee Studio/Department EA Studios ... Familiarity with online gaming platforms and technologies (EA Play, Steam, Xbox Live, PSN, etc.
Game Integrity Analyst
Orlando, FL · On-site
United States of America Role ID 214260 Worker Type Temporary Employee Studio/Department EA Studios ... Familiarity with online gaming platforms and technologies (EA Play, Steam, Xbox Live, PSN, etc.
SDE 3
Redmond, WA · On-site
This position will have you responsible for building, testing, deploying, and monitoring a variety of services that are either already being used by popular 1st party Microsoft Studios Xbox games, or ...
SDE 3
Redmond, WA · On-site
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Release Manager
Austin, TX · On-site
... studio and publishing initiatives as needed. Qualifications : Required : • You have the required 5+ years of owning end-to-end releases of AAA games through first-party platforms (PlayStation, Xbox ...
Release Manager
Austin, TX · On-site
... studio and publishing initiatives as needed. Qualifications : Required : • You have the required 5+ years of owning end-to-end releases of AAA games through first-party platforms (PlayStation, Xbox ...
Build Engineer
Renton, WA · On-site
The Gathering ® , the rich storytelling of Dungeons & Dragons ® , or our AAA digital game studios ... Familiarity with multi-platform build targets (Windows, PlayStation, Xbox, Nintendo Switch, or ...
Build Engineer
Renton, WA · On-site
The Gathering ® , the rich storytelling of Dungeons & Dragons ® , or our AAA digital game studios ... Familiarity with multi-platform build targets (Windows, PlayStation, Xbox, Nintendo Switch, or ...
Release Manager
Rockville, MD · On-site
... studio and publishing initiatives as needed. Qualifications : Required : • You have the required 5+ years of owning end-to-end releases of AAA games through first-party platforms (PlayStation, Xbox ...
Release Manager
Rockville, MD · On-site
... studio and publishing initiatives as needed. Qualifications : Required : • You have the required 5+ years of owning end-to-end releases of AAA games through first-party platforms (PlayStation, Xbox ...
Release Manager
Dallas, TX · On-site
... studio and publishing initiatives as needed. Qualifications : Required : • You have the required 5+ years of owning end-to-end releases of AAA games through first-party platforms (PlayStation, Xbox ...
Release Manager
Dallas, TX · On-site
... studio and publishing initiatives as needed. Qualifications : Required : • You have the required 5+ years of owning end-to-end releases of AAA games through first-party platforms (PlayStation, Xbox ...
Software Engineer (C#/.NET)
Carlsbad, CA · On-site
Collaboration with other Rockstar technology teams across our worldwide studios. REQUIREMENTS * 4+ ... Experience with online game service APIs, particularly Xbox Live, Sony NP, and Games for Windows ...
Software Engineer (C#/.NET)
Carlsbad, CA · On-site
Collaboration with other Rockstar technology teams across our worldwide studios. REQUIREMENTS * 4+ ... Experience with online game service APIs, particularly Xbox Live, Sony NP, and Games for Windows ...
Xbox Game Studio information
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$8
$31
$53
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Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 26 days ago
Job description
Studio Wildcard, creators of the smash indie hitARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a hybrid Product Engineer to take ownership of the ongoing technical state and product health of our console platforms (PlayStation and Xbox) for the ARK IP.
Reporting directly to the Live Operations Lead, you will act as the technical product owner for our console live environments. This role requires a blend of hands-on C++ engineering to analyze general console-specific bugs, experience with the console debugging and performance-analysis tools, alongside the product mindset needed to triage the backlog, assess risk, and raise the alarm on critical live issues.
Responsibilities:
- Monitor, manage, and take product ownership of the daily technical health and live state of the PlayStation and Xbox platforms.
- Debug, review, and implement code fixes for general and mid-complexity console-specific issues within Unreal Engine.
- Partner with the Live Ops Lead to analyze, prioritize, and manage the console issue backlog, balancing technical effort with player impact.
- Act as the primary alarm-raiser for critical console issues, ensuring immediate visibility to the broader engineering team when complex, deep-engine fixes are required.
- Work closely with the QA Manager to verify bug reproduction steps, confirm fixes, and deploy rapid solutions to the live environment.
- Identify and escalate console-specific issues that require non-programming fixes (such as Tech Art, Materials, or Level Tech). Route these issues to the appropriate external departments and follow through to ensure they are effectively and appropriately resolved for console platforms.
Requirements:
- Minimum of 2-3 years overall experience in game development, preferably in a live ops, multiplayer, or post-launch support environment.
- Hands-on Unreal Engine 4/5 programming experience with a solid working knowledge of C/C++.
- Experience developing, debugging, & operating on modern console platforms (PlayStation 5, Xbox Series X|S), including using those consoles' respective developer-tools.
- Strong ability to weigh the technical cost of a fix against its immediate impact on the player experience.
- Ability to work core hours of 10:00 AM PST to 4:00 PM PST.
- Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.
Pluses:
- Shipped titles credited as a Product Engineer, Live Ops Engineer, Console Engineer, or similar technical role.
- Experience navigating console certification processes (Sony TRC / Microsoft XR).
- Familiarity with the ARK franchise (Survival Evolved / Survival Ascended).
Required Application Materials:
- Resume
- Cover Letter including:
- Why you are interested in this role
- Why are you interested in working for Studio Wildcard
- What other games are you currently playing
About The Studio
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options( pay range is established for WA location and will need to be reviewed for other locations)
About Studio Wildcard
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Kirkland, WA, US
Year founded
2014