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Work From Home Motion Capture Animator Jobs (NOW HIRING)

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Understanding of the animation pipeline and processes involved from concept to implementation.

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... Review animation work from team members and outsource artists and provide specific feedback.

... their work. Our goal is to immerse players in an extraordinary and haunting realm. From initial ... Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe ...

This is a work from home job so you can work from any city, state, or country. Specifically, you ... motion graphics assets Collaborate with clients and team members Qualifications BA in Graphic ...

This is a work from home job so you can work from any city, state, or country. Specifically, you ... motion graphics assets • Collaborate with clients and team members Qualifications • BA in ...

Transform raw product screens, recordings, and screenshots into stylized UI animations and ... Monthly gym and phone allowance Work-from-home stipend to support your remote setup * Lunches and ...

Rig, mesh, skin, and animate game assets while ensuring smooth and visually appealing motion ... Benefits * Fully remote work with the flexibility to work from your preferred location.

Founding Motion Designer

$140K - $220K/yr

You think in systems, patterns, and reusable behaviors, not just isolated animations. * You move ... You have a standout motion portfolio across brand and marketing work, from fast-turn social edits ...

Create work from concept through final delivery across 2D, UI, typography, compositing, and edit-driven animation * Translate creative direction and storyboards into compelling motion that hits the ...

Join our fully virtual, work-from-home team where you can earn an exceptional income while still cherishing every precious moment with your loved ones. With the freedom to set your own hours, you can ...

Join our fully virtual, work-from-home team where you can earn an exceptional income while still cherishing every precious moment with your loved ones. With the freedom to set your own hours, you can ...

Join our fully virtual, work-from-home team where you can earn an exceptional income while still cherishing every precious moment with your loved ones. With the freedom to set your own hours, you can ...

Join our fully virtual, work-from-home team where you can earn an exceptional income while still cherishing every precious moment with your loved ones. With the freedom to set your own hours, you can ...

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Work From Home Motion Capture Animator information

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$10

$39

$70

How much do work from home motion capture animator jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for work from home motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Work From Home Motion Capture Animator vs Remote 3D Character Animator?

AspectWork From Home Motion Capture AnimatorRemote 3D Character Animator
CredentialsTypically requires motion capture certification or experience with mocap systemsRequires 3D animation skills, often with certifications in software like Maya or Blender
Work EnvironmentUses mocap suits and equipment, often in a home studio setupWorks primarily with animation software, often remotely via computer
Industry UsageCommon in gaming, film, and VR projects involving mocap technologyUsed across gaming, advertising, and film for character animation

While both roles involve character animation, Work From Home Motion Capture Animators focus on capturing real-world movements using mocap technology, whereas Remote 3D Character Animators primarily create animations digitally using software. The former requires mocap-specific skills and equipment, while the latter emphasizes software proficiency and creative animation techniques.

What are the key skills and qualifications needed to thrive as a Work From Home Motion Capture Animator, and why are they important?

A Work From Home Motion Capture Animator needs strong animation principles, expertise in motion capture data cleanup, and proficiency in 3D animation software, typically supported by a degree in animation or related field. Familiarity with tools such as Autodesk MotionBuilder, Maya, and motion capture systems (e.g., Vicon, OptiTrack) is essential, and certifications in relevant software can be advantageous. Excellent communication, time management, and collaboration skills are crucial for remote teamwork and meeting project deadlines. These competencies ensure high-quality animation output, efficient workflow, and effective collaboration in a remote production environment.

What is a Work From Home Motion Capture Animator?

A Work From Home Motion Capture Animator is a professional who uses specialized software and hardware to capture the movements of actors or objects remotely, then translates this data into realistic animations for films, video games, or virtual reality projects. They work from a home office, collaborating with other team members through digital platforms. Their work involves cleaning up motion capture data, refining animations, and ensuring character movements look natural. This role requires strong animation skills, attention to detail, and proficiency in motion capture technology.

What are some common challenges faced by work-from-home motion capture animators, and how can they be addressed?

Work-from-home motion capture animators often face challenges such as managing large data files, ensuring real-time collaboration with teams, and maintaining access to specialized hardware or software. Reliable high-speed internet and efficient file-sharing platforms can help with data management, while regular virtual check-ins and clear communication tools support remote teamwork. Additionally, some companies provide remote access to studio equipment or offer stipends for setting up a suitable home workspace, which helps animators maintain productivity and quality.
More about Work From Home Motion Capture Animator jobs
What cities are hiring for Work From Home Motion Capture Animator jobs? Cities with the most Work From Home Motion Capture Animator job openings:
What states have the most Work From Home Motion Capture Animator jobs? States with the most job openings for Work From Home Motion Capture Animator jobs include:
Infographic showing various Work From Home Motion Capture Animator job openings in the United States as of July 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA • On-site, Remote

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 28 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application. 

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.

Estimated pay range for this position: $95,000 - $174,000 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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