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Work From Home Character Artist Jobs (NOW HIRING)

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... work on exciting projects for the next-generation gaming and metaverse. Depending on your ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... work on exciting projects for the next-generation gaming and metaverse. Depending on your ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

Open-minded and able to implement feedback from peers and art directors in a timely manner ... Portfolio demonstrating a variety of art styles Applicants must be authorized to work for any ...

As projects are initiated or client proposals are developed, we will review candidates from this ... Work within established pipelines and workflows to maintain consistency and efficiency in asset ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... from great collaborations, supported by a culture that brings out the best in our teams. We work ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... from great collaborations, supported by a culture that brings out the best in our teams. We work ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... from great collaborations, supported by a culture that brings out the best in our teams. We work ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... from great collaborations, supported by a culture that brings out the best in our teams. We work ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

... work on exciting projects for the next-generation gaming and metaverse. Depending on your ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

... work on exciting projects for the next-generation gaming and metaverse. Depending on your ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

WORK FROM HOME

Richmond, VA · On-site +1

$300 - $500/wk

We are looking for individuals interested in working from home, remotely, as life insurance sales representatives. We are hiring coachable individuals comfortable with a 100% commission based income ...

WORK FROM HOME

Providence, RI · On-site +1

$300 - $500/wk

We are looking for individuals interested in working from home, remotely, as life insurance sales representatives. We are hiring coachable individuals comfortable with a 100% commission based income ...

We are excited to announce that currently we are looking for a 100% remote (work from home-WFH) contract Pharmacy Support Call Center Representative to join our team. In this position, you will ...

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Work From Home Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do work from home character artist jobs pay per year?

As of Sep 6, 2026, the average yearly pay for work from home character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a work from home character artist?

A Work From Home Character Artist is responsible for designing and creating characters for video games, animation, or other digital media while working remotely. They use software like ZBrush, Blender, or Maya to sculpt, texture, and render characters based on concepts and project requirements. This role typically requires strong artistic skills, knowledge of anatomy, and experience with 3D modeling or digital painting. Communication with a remote team is essential, often using collaboration tools to receive feedback and updates.

What are the typical daily responsibilities of a work from home character artist?

As a Work From Home Character Artist, your day usually involves designing and refining character concepts, producing detailed digital illustrations or 3D models, and responding to feedback from art directors or team leads. You’ll likely participate in virtual meetings to discuss project guidelines and collaborate with animators, game designers, or other artists. File management and timely delivery of assets via digital platforms are important parts of the workflow. Staying organized and communicating clearly with your remote team helps maintain project momentum and ensures your work aligns with the creative vision.

What are the key skills and qualifications needed to thrive in the work from home character artist position, and why are they important?

To thrive as a Work From Home Character Artist, you need strong drawing and digital painting skills, a solid understanding of anatomy and design principles, and a relevant art portfolio. Mastery of software such as Adobe Photoshop, Autodesk Maya, ZBrush, or Blender is commonly required, and some employers may look for an art degree or industry certifications. Excellent communication, self-motivation, and time management are vital soft skills in remote settings. These abilities ensure you can create high-quality character assets, meet project deadlines, and effectively collaborate with distributed teams.

What cities are hiring for Work From Home Character Artist jobs?

Cities with the most Work From Home Character Artist job openings:

What states have the most Work From Home Character Artist jobs?

States with the most job openings for Work From Home Character Artist jobs include:

What job categories do people searching Work From Home Character Artist jobs look for?

The top searched job categories for Work From Home Character Artist jobs are:

Infographic showing various Work From Home Character Artist job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Character Artist

3METAD

San Jose, CA • On-site, Remote

$141K - $148K/yr

Part-time

This job post has expired 2 days ago. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .