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Weekend Unity 3D Developer Jobs in Newark, NJ (NOW HIRING)

Senior Software Engineer

New York, NY ยท On-site

$120K - $150K/yr

Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal ... Software engineering best practices, including testing, CI/CD pipelines, code reviews, and ...

Senior Software Engineer

New York, NY ยท On-site +1

$134K - $176K/yr

Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal ... Software engineering best practices, including testing, CI/CD pipelines, code reviews, and ...

Senior Manager, UX

New York, NY

$127K/yr

Partner closely with Marketing, Commercial, Product, and Engineering leaders to align design goals ... Previous product design experience in AR/VR or 3D environments. * Familiarity with Unity or other ...

Senior Strategic Partnerships Manager

New York, NY ยท On-site +1

$199K - $298K/yr

That means working across Product, Engineering, Legal, Finance, Sales to move agreements forward ... 3D - closing the gap between ideas and reality. For more information, please visit www.unity.com.

Senior Interactive Producer

New York, NY ยท Hybrid

$164K/yr

Facilitate daily communication between designers, developers, and engineers while acting as the ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

The opportunity Unity's Grow business empowers developers and publishers to build profitable and ... 3D (RT3D) creator economy. We're seeking a strategic and execution-focused Product Marketing ...

Senior Interactive Producer

Manhattan, NY ยท On-site

$164K/yr

Facilitate daily communication between designers, developers, and engineers while acting as the ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

Showing results 21-40

Weekend Unity 3D Developer information

See Newark, NJ salary details

$13

$30

$48

How much do weekend unity 3d developer jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for weekend unity 3d developer in Newark, NJ is $30.01, according to ZipRecruiter salary data. Most workers in this role earn between $21.35 and $38.22 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Weekend Unity 3D Developer, and why are they important?

To excel as a Weekend Unity 3D Developer, you need strong proficiency in C#, 3D game development, and experience with the Unity engine, along with a relevant degree or portfolio of projects. Familiarity with version control systems like Git, Unity Asset Store tools, and possibly certifications in Unity development are typically valuable. Excellent problem-solving, communication, and time management skills are essential to deliver quality work within limited weekend hours. These abilities ensure efficient, collaborative, and high-quality development, critical for meeting project deadlines and producing compelling interactive experiences.

What is the difference between Weekend Unity 3D Developer vs Part-Time Unity Developer?

AspectWeekend Unity 3D DeveloperPart-Time Unity Developer
Work SchedulePrimarily works on weekends, limited hoursFlexible hours, may include weekdays or weekends
CredentialsProficiency in Unity, C#, game development experienceSimilar credentials, often with portfolio or project experience
Work EnvironmentFreelance or contract-based, remote or on-sitePart-time employment, remote or on-site
Industry UsageGame studios, indie developers, educational projectsGame development, AR/VR projects, training simulations

The main difference between a Weekend Unity 3D Developer and a Part-Time Unity Developer lies in their work schedule. Weekend developers focus on weekend hours, often for short-term projects, while part-time developers have more flexible hours throughout the week. Both roles require similar skills and credentials, but their scheduling and employment arrangements differ.

What are some common challenges Weekend Unity 3D Developers face, and how can they overcome them?

Weekend Unity 3D Developers often face the challenge of managing limited project time while meeting development milestones. Balancing bug fixes, new feature implementation, and testing within a condensed weekend schedule requires strong organizational skills and clear communication with team members. To overcome these challenges, it's helpful to prioritize tasks, use version control effectively, and maintain regular updates with the team to ensure everyone is aligned. Leveraging productivity tools and documenting progress can also help streamline collaboration and reduce miscommunication.

What is a Weekend Unity 3D Developer?

A Weekend Unity 3D Developer is a software developer who specializes in using the Unity 3D game engine and works primarily during weekends. They are responsible for creating, testing, and refining interactive 3D applications or games using Unity, often on a part-time or contract basis. These developers may work remotely or onsite, collaborating with teams to rapidly prototype features, fix bugs, or implement new content over the weekend. Their work is crucial for projects that require quick turnarounds or need additional support outside of regular business hours.
What are the most commonly searched types of Unity 3D Developer jobs in Newark, NJ? The most popular types of Unity 3D Developer jobs in Newark, NJ are:

Senior Software Engineer

Oxman

New York, NY โ€ข On-site

$120K - $150K/yr

Full-time

Re-posted 14 days ago


Job description

OXMAN
OXMAN is a nature-based research and design company based in Manhattan. We incubate ventures and technologies that reimagine the relationship between humanity and the natural world. Working across disciplines-from architecture and ecology to computation and materials science-we develop nature-centric solutions to critical environmental challenges.
EDEN
EDEN is a digital design environment for the engineering and design of ecosystems-modeling the flows, relationships, and processes that sustain ecosystems, while bridging ecology and technology to enable the creation of resilient landscapes. We develop tools that quantify how landscapes can be engineered toward specific performance goals-cooling cities, filtering water, sequestering carbon, protecting key species-then use those tools to guide the design of ecologically active sites.
EDEN operates as both a design and innovation practice and an emerging software product. Today, our work spans strategic partnerships with developers, project-based design and analytics engagements, and the development of a software platform that packages our internal tools for broader use across the architecture, landscape architecture, and development industries.
Role Overview
We are seeking an enthusiastic and innovation-driven Senior Software Engineer to support our Eden Technologies-comprising design optimization, generative tools, environmental simulation, and ecosystem behavior models-into an integrated software platform. This role offers a unique opportunity to develop innovative technologies and visually compelling software that supports the digital design of architectural and urban projects optimized for ecosystem services.
Join us to redefine how design and technology can coexist with and enhance the natural world.
Please provide a cover letter and portfolio if available.
Key Responsibilities
  • Architect and develop full-stack web applications integrating environmental simulation and generative design tools.
  • Build interactive spatial and 3D visualization tools using modern web technologies.
  • Collaborate with computational ecologists, designers, and researchers to translate models, methods, and visualizations into production software.
  • Integrate geospatial datasets and environmental models into scalable software systems.
  • Contribute to engineering best practices including testing, CI/CD pipelines, and code review standards.
  • Contribute to platform architecture and modular system design.
  • Produce technical documentation supporting maintainability and scalability.

Key Goals & Outcomes
  • Develop and scale Eden Technologies into an integrated software platform supporting architectural and urban design projects
  • Build visually compelling full-stack applications that combine generative design, environmental simulation, and spatial visualization
  • Create interactive 3D and geospatial tools that help designers evaluate ecosystem services and ecological outcomes
  • Translate computational ecology research, environmental models, and design methods into usable production software
  • Support the digital design of Nature-centric built environments through optimization, simulation, and data-driven workflows
  • Improve platform maintainability, scalability, and extensibility through modular architecture and clear documentation
  • Establish and uphold engineering best practices across testing, CI/CD, code review, and collaborative development
  • Enable multidisciplinary collaboration between software engineers, computational ecologists, designers, architects, and researchers
  • Help advance OXMAN's vision of integrating human-made and Nature-grown systems through design technology
  • Deliver software that supports complex decision-making for architectural, urban, and ecological design contexts

Required Experience
  • 5+ years building production web applications using React or Vue.
  • Expert proficiency in JavaScript, TypeScript, and Python, lower level languages like C++ or .NET is a plus.
  • Ability to communicate design concepts through diagrams or wireframes.
  • Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal).
  • Ability to build Object-Orientated class structure in code-base.
  • Familiarity with 3D applications such as Rhino, Blender or Houdini.
  • Ability to work collaboratively in multidisciplinary teams.
  • Strong problem-solving skills, enthusiasm, and creativity to approach complex software development challenges.

Preferred Experience
  • Background in architecture or urban planning with expertise in computational methods (generative design, simulation, optimization, and environmental modeling).
  • Experience analyzing scientific and spatial datasets, specifically utilizing GIS and remote sensing data.
  • Strong communication skills with a proven ability to convey complex technical concepts to non-technical stakeholders.

Technical Skills
  • Full-stack web application development with React or Vue
  • Expert proficiency in JavaScript, TypeScript, and Python
  • Experience with lower-level languages such as C++ or .NET preferred
  • Web-based 3D rendering and real-time graphics experience, including tools such as Three.js, Unity, or Unreal
  • Interactive spatial and 3D visualization development
  • Generative design, design optimization, environmental simulation, and ecosystem behavior modeling
  • Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into scalable software systems
  • Object-oriented programming and class-based code architecture
  • Familiarity with 3D design and modeling applications such as Rhino, Blender, or Houdini
  • Ability to create diagrams, wireframes, and other visual tools to communicate design concepts
  • Platform architecture and modular system design
  • Software engineering best practices, including testing, CI/CD pipelines, code reviews, and technical documentation
  • Experience translating research models, computational methods, and visualizations into production-ready software

Essential Qualities
  • Comfortable working in a highly interdisciplinary team across software engineering, design, architecture, ecology, research, and technology
  • Self-motivated and able to drive complex technical work with a high degree of ownership
  • Curious, exploratory, and eager to engage with unfamiliar domains, including environmental modeling, generative design, spatial data, and ecosystem services
  • Innovative thinker with enthusiasm for developing new tools, workflows, and software platforms
  • Strong collaborator who can translate ideas between technical and non-technical stakeholders
  • Creative problem-solver who can approach ambiguous software and research challenges with flexibility
  • Clear communicator who can explain complex technical concepts through discussion, diagrams, wireframes, documentation, or prototypes
  • Comfortable operating in a research-driven environment where methods, requirements, and product direction may evolve
  • Detail-oriented in building maintainable, scalable, and production-quality software
  • Mission-aligned with OXMAN's vision of integrating design, technology, and biology to support positive ecological outcomes