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Weekend Unity 3D Developer Jobs in Mableton, GA (NOW HIRING)

Perform VDC Engineering tasks including preparation and review of BIM coordination process ... and Unity) experience a plus * Familiar with Reality Capture workflows (e.g., Autodesk ReCap, 3D ...

Senior Pipeline Project Engineer

Atlanta, GA · On-site

$95K - $124K/yr

MS Office (Word, Excel and Powerpoint), AutoCAD 3D * Experience in the planning, design ... and unity. We are proud to offer the following: Benefits * medical * dental * vision * life ...

Perform VDC Engineering tasks including preparation and review of BIM coordination process ... and Unity) experience a plus * Familiar with Reality Capture workflows (e.g., Autodesk ReCap, 3D ...

Civil Project Engineer

Chamblee, GA · On-site

$83K - $111K/yr

... Civil 3D to model and refine designs What you bring Bachelor's or Master's degree in Civil ... Occasional evening and weekend work may be required. How to apply: Ready to design the systems that ...

Civil Project Engineer

Chamblee, GA · On-site

$83K - $111K/yr

Utilize AutoCAD Civil 3D to model and refine designs What you bring * Bachelor's or Master's degree ... Occasional evening and weekend work may be required. How to apply: Ready to design the systems that ...

New

Civil Project Engineer

Chamblee, GA · On-site

$83K - $111K/yr

... 3D to model and refine designs What you bring • Bachelor's or Master's degree in Civil ... Occasional evening and weekend work may be required. How to apply: Ready to design the systems that ...

Showing results 21-40

Weekend Unity 3D Developer information

See Mableton, GA salary details

$11

$26

$41

How much do weekend unity 3d developer jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for weekend unity 3d developer in Mableton, GA is $26.09, according to ZipRecruiter salary data. Most workers in this role earn between $18.56 and $33.22 per hour, depending on experience, location, and employer.

What is a Weekend Unity 3D Developer?

A Weekend Unity 3D Developer is a software developer who specializes in using the Unity 3D game engine and works primarily during weekends. They are responsible for creating, testing, and refining interactive 3D applications or games using Unity, often on a part-time or contract basis. These developers may work remotely or onsite, collaborating with teams to rapidly prototype features, fix bugs, or implement new content over the weekend. Their work is crucial for projects that require quick turnarounds or need additional support outside of regular business hours.

What are the key skills and qualifications needed to thrive as a Weekend Unity 3D Developer, and why are they important?

To excel as a Weekend Unity 3D Developer, you need strong proficiency in C#, 3D game development, and experience with the Unity engine, along with a relevant degree or portfolio of projects. Familiarity with version control systems like Git, Unity Asset Store tools, and possibly certifications in Unity development are typically valuable. Excellent problem-solving, communication, and time management skills are essential to deliver quality work within limited weekend hours. These abilities ensure efficient, collaborative, and high-quality development, critical for meeting project deadlines and producing compelling interactive experiences.

What are some common challenges Weekend Unity 3D Developers face, and how can they overcome them?

Weekend Unity 3D Developers often face the challenge of managing limited project time while meeting development milestones. Balancing bug fixes, new feature implementation, and testing within a condensed weekend schedule requires strong organizational skills and clear communication with team members. To overcome these challenges, it's helpful to prioritize tasks, use version control effectively, and maintain regular updates with the team to ensure everyone is aligned. Leveraging productivity tools and documenting progress can also help streamline collaboration and reduce miscommunication.

What is the difference between Weekend Unity 3D Developer vs Part-Time Unity Developer?

AspectWeekend Unity 3D DeveloperPart-Time Unity Developer
Work SchedulePrimarily works on weekends, limited hoursFlexible hours, may include weekdays or weekends
CredentialsProficiency in Unity, C#, game development experienceSimilar credentials, often with portfolio or project experience
Work EnvironmentFreelance or contract-based, remote or on-sitePart-time employment, remote or on-site
Industry UsageGame studios, indie developers, educational projectsGame development, AR/VR projects, training simulations

The main difference between a Weekend Unity 3D Developer and a Part-Time Unity Developer lies in their work schedule. Weekend developers focus on weekend hours, often for short-term projects, while part-time developers have more flexible hours throughout the week. Both roles require similar skills and credentials, but their scheduling and employment arrangements differ.

Software Engineering Intern (Command & Control) - Spring/Summer 2027

Atlanta, GA

Hermeus
Aviation • 51 - 200 employees

$25 - $33/hr

Temporary, Internship

Posted 11 days ago


Job description

Hermeus is a venture-backed defense aviation company reclaiming the lost art of rapid iterative prototyping to build the fastest aircraft in the world today. By prioritizing relentless hardware iteration, we deliver high-speed systems at the pace of the modern battlefield. We work with the Department of War to provide the high-speed capabilities our nation and its allies need to maintain a durable, asymmetric advantage.

About The Role: 
Join our team developing cutting-edge software for the Quarterhorse supersonic unmanned aircraft. You'll work with C++ and web technologies (TypeScript/JavaScript) to build control systems for both remotely piloted (HOTAS) and autonomous flight modes. This role includes designing and implementing intuitive user interfaces, ranging from hands-on control to point-and-click autonomy management.
 
Spring: Around 16 weeks (January - April)
Summer: Around 12 weeks (May - August)
Responsibilities:
  • Software development on the human-machine interaction (HMI) program used by flight crew to control the aircraft and run simulations
  • Software development on the communications software (RF, Satcom, networking) running on the ground and the vehicle 
  • Collaborate with flight crew to develop and assess usability of the cockpit software and hardware 
  • Collaborate with engineers to display and control hardware systems 
  • Participate in all stages of the software development lifecycle including planning, design, implementation, review, testing, documentation, and user evaluation 
Requirements:
  • Must be currently enrolled in an accredited college or university (Undergraduate student (at least a rising senior) or enrolled in a Master's or Ph.D. program)
  • Pursuing Computer Science, Aerospace Engineering, or related degrees 
  • C/C++ Experience  
  • Web Applications Experience (JavaScript, TypeScript, React, Angular, Electron, etc.) 
  • Computer Networking knowledge
  • Aviation/simulation experience 
  • Strong understanding of engineering first principles
  • Demonstrated ability to work within cross-functional teams
  • Enthusiasm for aviation and Hermeus' mission
  • Excellent written and verbal communication skills
  • GPA of 3.0 or above
Preferred Skills and Experience:
  • Demonstrated knowledge or interest in aerospace industry (aviation or rocketry clubs, pilot license, DCS Ace, etc.)  
  • Experience working on 2D or 3D games or simulations (especially Unreal, Unity, Cesium)
  • Networking protocol knowledge (TCP/UDP), IP routing, Etc, 
  • User Interface (UI) or Human-Computer Interaction (HCI) classes 

The hourly rate listed for this internship is intended as a general guideline. Final compensation will be determined based on degree level.

Benefits:
  • Time Off: Interns are eligible for 5 days of sick leave and unpaid time off.
  • Office Perks: Weekly paid office lunches and fully stocked breakrooms.
 
U.S. EXPORT CONTROL COMPLIANCE STATUS 
The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a “U.S. person” as defined by 22 C.F.R. § 120.62 or otherwise eligible for deemed export licensing. US persons include U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending. 
 
EQUAL OPPORTUNITY
Hermeus is an Equal Opportunity Employer. Employment decisions at Hermeus are based solely on merit, competence, and qualifications, without regard to race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability, or any other legally protected status.

#LI-JC3

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.