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Weekend Unity 3D Developer Jobs in Gaithersburg, MD

Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity ... Familiarity with DevOps tools and practices (e.g., Jenkins, Chef, Vagrant, automated configuration ...

Five (5) years' experience developing with real-time 3D visualization platforms, such as the Unity ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

Mid-level Engineer

Arlington, VA · On-site

$130K - $160K/yr

Five (5) years' experience developing with real-time 3D visualization platforms, such as the Unity ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

Five (5) years' experience developing with real-time 3D visualization platforms, such as the Unity ... Programming Language: * Experience with C++. Architecture Frameworks: * Experience with the Unified

M&S System Engineer The Opportunity : Are you ready to create an unforgettable immersive experience ... Experience with 3D game engines and scripting languages, including Unity or Unreal, C#, or C+

M&S System Engineer The Opportunity: Are you ready to create an unforgettable immersive experience ... Experience with 3D game engines and scripting languages, including Unity or Unreal, C#, or C+

Graphics Software Engineer

College Park, MD · On-site

$138K - $171K/yr

Hands-on architect, developer, and optimizer: Architect, code, profile, and ship high-performance ... Hands-on experience building XR prototypes/apps in Unity3D and/or Unreal Engine Familiarity with 3D ...

... 3D, etc.) and equipment; * Effectively use reports, maps, drawings, engineering plans, test and ... Availability to work Monday through Friday with occasional evenings and weekends; and * Due to the ...

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Weekend Unity 3D Developer information

See Gaithersburg, MD salary details

$14

$31

$49

How much do weekend unity 3d developer jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for weekend unity 3d developer in Gaithersburg, MD is $31.01, according to ZipRecruiter salary data. Most workers in this role earn between $22.07 and $39.47 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Weekend Unity 3D Developer, and why are they important?

To excel as a Weekend Unity 3D Developer, you need strong proficiency in C#, 3D game development, and experience with the Unity engine, along with a relevant degree or portfolio of projects. Familiarity with version control systems like Git, Unity Asset Store tools, and possibly certifications in Unity development are typically valuable. Excellent problem-solving, communication, and time management skills are essential to deliver quality work within limited weekend hours. These abilities ensure efficient, collaborative, and high-quality development, critical for meeting project deadlines and producing compelling interactive experiences.

What is the difference between Weekend Unity 3D Developer vs Part-Time Unity Developer?

AspectWeekend Unity 3D DeveloperPart-Time Unity Developer
Work SchedulePrimarily works on weekends, limited hoursFlexible hours, may include weekdays or weekends
CredentialsProficiency in Unity, C#, game development experienceSimilar credentials, often with portfolio or project experience
Work EnvironmentFreelance or contract-based, remote or on-sitePart-time employment, remote or on-site
Industry UsageGame studios, indie developers, educational projectsGame development, AR/VR projects, training simulations

The main difference between a Weekend Unity 3D Developer and a Part-Time Unity Developer lies in their work schedule. Weekend developers focus on weekend hours, often for short-term projects, while part-time developers have more flexible hours throughout the week. Both roles require similar skills and credentials, but their scheduling and employment arrangements differ.

What are some common challenges Weekend Unity 3D Developers face, and how can they overcome them?

Weekend Unity 3D Developers often face the challenge of managing limited project time while meeting development milestones. Balancing bug fixes, new feature implementation, and testing within a condensed weekend schedule requires strong organizational skills and clear communication with team members. To overcome these challenges, it's helpful to prioritize tasks, use version control effectively, and maintain regular updates with the team to ensure everyone is aligned. Leveraging productivity tools and documenting progress can also help streamline collaboration and reduce miscommunication.

What is a Weekend Unity 3D Developer?

A Weekend Unity 3D Developer is a software developer who specializes in using the Unity 3D game engine and works primarily during weekends. They are responsible for creating, testing, and refining interactive 3D applications or games using Unity, often on a part-time or contract basis. These developers may work remotely or onsite, collaborating with teams to rapidly prototype features, fix bugs, or implement new content over the weekend. Their work is crucial for projects that require quick turnarounds or need additional support outside of regular business hours.

Senior Full Stack Software Engineer

Maxar

Herndon, VA • On-site

Full-time

Retirement

Posted 6 days ago


Job description

Vantor is forging the new frontier of spatial intelligence, helping decision makers and operators navigate what's happening now and shape what's coming next. Vantor is a place for problem solvers, changemakers, and go-getters-where people are working together to help our customers see the world differently, and in doing so, be seen differently. Come be part of a mission, not just a job, where you can: Shape your own future, build the next big thing, and change the world.

To be eligible for this position, you must be a U.S. Citizen. This position requires an active U.S. Government security clearance, applicants who do not currently hold the required clearance will not be eligible for consideration. Employment for cleared roles is contingent upon verification of clearance status.

Export Control/ITAR: Certain roles may be subject to U.S. export control laws, requiring U.S. person status as defined by 8 U.S.C. 1324b(a)(3).

Please review the job details below.

This position requires an active U.S. Government Security Clearance at the TS/SCI with CI poly level.

We are seeking an experienced Senior Full Stack Engineer to develop and enhance advanced geospatial and Motion GEOINT applications. This role involves building scalable, high-performance solutions across the full technology stack, including interactive visualization and 3D capabilities. You will work within an Agile team to deliver mission-critical features, improve system architecture, and optimize performance across distributed systems. The position requires strong object-oriented design skills, a performance-focused mindset, and the ability to quickly contribute to complex environments. The ideal candidate is a self-driven engineer who collaborates effectively and thrives in fast-paced, technically challenging settings.

Responsibilities:

  • Design, develop, and maintain full stack applications supporting geospatial and Motion GEOINT systems.
  • Build scalable, high-performance software across front-end, back-end, and data layers.
  • Develop interactive visualization and 3D rendering capabilities for GIS and simulation-based applications.
  • Collaborate with cross-functional teams to deliver mission-critical features and enhancements.
  • Contribute to system architecture, object-oriented design, and microservices-based solutions.
  • Optimize application performance, scalability, and reliability across distributed systems.
  • Implement and support CI/CD pipelines, automated testing, and configuration management.
  • Participate in Agile development processes, including sprint planning, standups, and code reviews.
  • Troubleshoot and resolve complex technical issues across multiple environments and technology stacks.

Minimum Qualifications:

  • Must be a U.S. Citizen with an active TS/SCI with CI poly (or willingness to obtain a CI poly).
  • 10+ years of full stack software development experience.
  • Experience with geospatial applications, including Motion GEOINT data, concepts, and systems.
  • Strong proficiency in one or more programming languages such as C, C++, Java, Python, or JavaScript.
  • Experience with modern development practices, including version control, automated testing, and CI/CD.
  • Solid understanding of object-oriented design principles and distributed systems.
  • Ability to collaborate effectively within a team and communicate technical concepts clearly.

Desired Qualifications:

  • Expertise in modern frameworks and technologies such as React, Angular, Node.js, Django, or Spring.
  • Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS).
  • Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS, QGIS, Leaflet, Mapbox).
  • Experience with big data and distributed processing frameworks (e.g., Hadoop, Spark, GeoWave).
  • Familiarity with DevOps tools and practices (e.g., Jenkins, Chef, Vagrant, automated configuration management).
  • Experience with cloud and virtualization technologies (e.g., AWS, VMware, VirtualBox).
  • Proficiency with databases such as PostgreSQL, MySQL, Cassandra, or SQLite.
  • Experience with multithreading, multiprocessing, and high-performance computing.
  • Knowledge of mobile development platforms (Android, iOS, Windows).
  • Strong UI/UX development experience with a focus on usability and performance.
  • Demonstrated ability to quickly learn new technologies and adapt in a fast-paced environment.
  • Self-motivated, results-oriented mindset with the ability to work independently.

Pay Transparency: In support of pay transparency at Vantor, we disclose salary ranges on all U.S. job postings. The successful candidate's starting pay will fall within the salary range provided below and is determined based on job-related factors, including, but not limited to, the experience, qualifications, knowledge, skills, geographic work location, and market conditions. Candidates with the minimum necessary experience, qualifications, knowledge, and skillsets for the position should not expect to receive the upper end of the pay range.

The base pay for this position within the Washington, DC metropolitan area is: $137,000.00 - $228,000.00 annually.

For all other states, we use geographic cost of labor as an input to develop market-driven ranges for our roles, and as such, each location where we hire may have a different range.

Benefits: Vantor offers a competitive total rewards package that goes beyond the standard, including a robust 401(k) with company match, mental health resources, and unique perks like student loan repayment assistance, adoption reimbursement and pet insurance to support all aspects of your life. You can find more information on our benefits at:https://www.Vantor.com/careers

The application window is three days from the date the job is posted and will remain posted until a qualified candidate has been identified for hire. If the job is reposted regardless of reason, it will remain posted three days from the date the job is reposted and will remain reposted until a qualified candidate has been identified for hire.

The date of posting can be found on Vantor's Career page at the top of each job posting.

To apply, submit your application via Vantor's Career page.

EEO Policy: Vantor is an equal opportunity employer committed to an inclusive workplace. We believe in fostering an environment where all team members feel respected, valued, and encouraged to share their ideas. All qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, sex, gender identity, sexual orientation, disability, protected veteran status, age, or any other characteristic protected by law.