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Weekend Remote Game Developer Jobs in Washington

Senior Salesforce Health Cloud Developer (Remote) About the Role TEEMA is partnering with a health ... Fully remote (approved states) * Occasional evening/weekend deployments * Minimal travel

Company-paid events, including golf events, fishing trips, baseball games, hockey games and more We ... For Remote Opportunities), education and certifications as well as Federal Government Contract ...

Company-paid events, including golf events, fishing trips, baseball games, hockey games and more We ... For Remote Opportunities), education and certifications as well as Federal Government Contract ...

We're looking for a full-stack developer who shares our commitment to leveraging technology to make ... Remote Status : Full-time position with full company benefits NOTICE: EO/AA/VEVRAA/Disabled ...

Software Developer

Chantilly, VA · On-site +1

$200K - $240K/yr

None Potential for Remote Work: ORA_ON_SITE Description  SAIC is seeking a Software Developer to maintain a network, records system, and other analytical applications that collect and analyze data ...

Front-End Developer

Washington, DC · On-site +1

$117K - $137K/yr

We are currently seeking a talented and motivated Front-End Developer for a remote federal program opportunity on our team. Position Overview The Front-End Developer is responsible for designing ...

This opportunity is full time in Bethesda, MD and/or remote work. As a Software Developer, you will contribute to development efforts that support the goals and initiatives of the product team and ...

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Weekend Remote Game Developer information

What are some common challenges of working as a weekend remote game developer, and how can they be addressed?

As a weekend remote game developer, one common challenge is maintaining effective communication with the team, since core meetings and collaboration may occur during the regular workweek. To address this, it's important to set clear expectations, use asynchronous communication tools, and stay proactive in providing updates. Additionally, balancing weekend work with personal time requires strong time management skills and self-discipline. Building a routine and leveraging project management platforms can help streamline workflow and ensure project milestones are met.

What are the key skills and qualifications needed to thrive as a Weekend Remote Game Developer, and why are they important?

To thrive as a Weekend Remote Game Developer, you need strong programming skills (such as C#, C++, or JavaScript), experience with game engines (like Unity or Unreal), and a solid understanding of game design principles. Familiarity with version control systems (e.g., Git), online collaboration tools (like Slack or Jira), and relevant certifications in game development are often expected. Excellent time management, self-motivation, and clear communication are crucial soft skills for remote, asynchronous teamwork. These abilities ensure you can deliver high-quality, innovative games on tight, part-time schedules while effectively collaborating with distributed teams.

What does a Weekend Remote Game Developer do?

A Weekend Remote Game Developer is responsible for designing, coding, testing, and maintaining video games or game features while working from a remote location, specifically during weekends. They collaborate with other developers, artists, and designers through online communication tools to create engaging gaming experiences. This role often requires proficiency in programming languages like C# or C++, familiarity with game engines such as Unity or Unreal Engine, and the ability to troubleshoot and solve technical issues independently. Weekend remote game developers typically work on project-based tasks, updates, or bug fixes as needed by the development team.
What are popular job titles related to Weekend Remote Game Developer jobs in Washington? For Weekend Remote Game Developer jobs in Washington, the most frequently searched job titles are:
What job categories do people searching Weekend Remote Game Developer jobs in Washington look for? The top searched job categories for Weekend Remote Game Developer jobs in Washington are:
What cities in Washington are hiring for Weekend Remote Game Developer jobs? Cities in Washington with the most Weekend Remote Game Developer job openings:
Infographic showing various Weekend Remote Game Developer job openings in Washington as of July 2026, with employment types broken down into 82% Full Time, 8% Part Time, 1% Temporary, and 9% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution.
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted yesterday


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun