1

Weekend Motion Capture Animator Jobs in Texas (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

... motion capture equipment while performing designated movements and actions based on project ... weekends and overtime, demonstrate operational success with minimal supervision • Ability to ...

Wear motion capture equipment while performing designated movements and actions based on project ... Flexibility for weekends and overtime,demonstrateoperational success with minimal supervision

... Design motion graphics, animations, and video content aligned with brand goals Capture, edit, and repurpose content across digital channels Develop presentation decks and sales materials for ...

Capture and produce 3D virtual walkthroughs of model homes and retail experiences using Matterport ... Proficiency in motion graphics, animation, and/or 3D modeling. * Adobe Certified Professional (ACP ...

next page

Showing results 1-20

Weekend Motion Capture Animator information

What is the difference between Weekend Motion Capture Animator vs Motion Capture Artist?

AspectWeekend Motion Capture AnimatorMotion Capture Artist
CredentialsRelevant animation or motion capture certifications, often with specialized training in animation softwareSimilar certifications, with additional focus on performance capture and equipment handling
Work EnvironmentPart-time or freelance settings, often on weekends or flexible schedules, in studios or remote setupsFull-time or freelance roles in studios, post-production facilities, or on-location shoots
Industry UsageUsed in gaming, film, and VR projects for weekend or supplementary workPrimarily in film, gaming, and animation industries for capturing performances

Weekend Motion Capture Animators typically work part-time on weekends, focusing on applying motion capture data to animations, often in flexible or freelance roles. Motion Capture Artists usually work full-time or freelance, handling performance capture equipment and data collection. Both roles require similar skills and certifications but differ mainly in work schedule and environment.

What are the most commonly searched types of Motion Capture Animator jobs in Texas? The most popular types of Motion Capture Animator jobs in Texas are:
What cities in Texas are hiring for Weekend Motion Capture Animator jobs? Cities in Texas with the most Weekend Motion Capture Animator job openings:
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Full-time

Posted 15 days ago


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. As a Software Engineer - Human Motion Data, you will build motion data pipelines and integrate diverse sources to generate accurate human motion trajectories for reinforcement learning applications.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation
• Expertise in Python for scripting, data processing, and pipeline automation
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget)
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation
• Hardware (HW) experience, particularly working directly with physical robotic platforms
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 201-500 employees. The company is currently Growth Stage.