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Weekend 3D Animation Maya Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

... 3D modeling, animation, VFX design, technical art, cinematics, comics, and more. With a profound ... Proficient with animation DCC software such as Maya. * Capable of producing top-tier quality ...

Technical Animator

Seattle, WA · On-site

$45 - $46/hr

... Maya, Blender, or comparable 3D animation software. • Ability to rapidly prototype, iterate, and respond to technical and creative feedback. Preferred Qualifications • Experience with gesture ...

Principal Animator

San Diego, CA · On-site +1

$160K - $180K/yr

... Maya (or equivalent 3D animation software) with 5+ years of professional use Strong experience with at least one major game engine (Unreal Engine 4/5 or Unity) and understanding of how animation ...

Experience with 3D animation and motion is a plus--the ability to bring product renders to life ... Proficiency in 3D software including Keyshot as well as Maya, Blender or similar. * A degree in ...

... animation) and basic proficiency in Word and Excel. * 3D Software: Hands-on experience with industry-standard 3D tools such as Blender, Keyshot, or Maya. * Adobe Creative Cloud: Proficient in ...

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Showing results 1-20

Weekend 3D Animation Maya information

See salary details

$31K

$63.9K

$132.5K

How much do weekend 3d animation maya jobs pay per year?

As of Jul 22, 2026, the average yearly pay for weekend 3d animation maya in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is the difference between Weekend 3D Animation Maya vs 3D Modeler?

AspectWeekend 3D Animation Maya3D Modeler
Primary FocusCreating animated sequences and character movements using MayaDesigning and building 3D models for various applications
Skills & ToolsProficiency in Maya, animation principles, riggingModeling software like Maya, Blender, ZBrush, focus on modeling techniques
Work EnvironmentAnimation studios, post-production houses, freelance projectsGame development, film, product visualization, freelance
CredentialsPortfolio, proficiency in Maya, possibly animation certificationsPortfolio, strong modeling skills, relevant software experience

Weekend 3D Animation Maya specialists focus on bringing characters and scenes to life through animation, while 3D Modelers concentrate on creating detailed 3D assets. Both roles often overlap but serve different stages of the 3D production pipeline.

What cities are hiring for Weekend 3D Animation Maya jobs? Cities with the most Weekend 3D Animation Maya job openings:
What are the most commonly searched types of 3D Animation Maya jobs? The most popular types of 3D Animation Maya jobs are:
What states have the most Weekend 3D Animation Maya jobs? States with the most job openings for Weekend 3D Animation Maya jobs include:
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 14 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist