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Web Game Developer Jobs in New York (NOW HIRING)

Senior Backend Engineer

New York, NY · Remote

$150K - $250K/yr

Our technology reads game state in real time and powers a unified ecosystem across desktop, web ... You'll partner closely with our Head of Engineering and the application teams who build on top of ...

Sr. Developer

Port Washington, NY · On-site

$59 - $77.75/hr

The successful candidate must have demonstrated expertise in web-based application with GUI ... video games, and more. We want to lead manufacturers and retailers on collaborating via the ...

Sr. Developer

Port Washington, NY · On-site

$59 - $77.75/hr

The successful candidate must have demonstrated expertise in web-based application with GUI ... video games, and more. We want to lead manufacturers and retailers on collaborating via the ...

Rockstar Games is seeking a Design Engineer to join our Product Design Team. This person will ... products on web and other media. * Partner with Designers to translate ambitious ideas to code ...

Rockstar Games is seeking a Design Engineer to join our Product Design Team. This person will ... products on web and other media. * Partner with Designers to translate ambitious ideas to code ...

Senior C++ Reverse Engineer

New York, NY · Remote

$150K - $250K/yr

We read game state in real time and power a unified experience across desktop, web, and native in ... Delivering on that depends on a small group of engineers working at one of the trickier seams in ...

... strong engineering background and a passion for gaming. This is an exciting opportunity for a ... Electron, React, Redux, Styled Components & other modern web-based technologies * Native: C# and C ...

Showing results 41-60

Web Game Developer information

What are the key skills and qualifications needed to thrive in the web game developer position, and why are they important?

To thrive as a Web Game Developer, you need strong proficiency in HTML5, JavaScript, and WebGL, often supported by a degree in computer science or a related field. Familiarity with game development frameworks like Phaser or Three.js, as well as experience with source control systems (e.g., Git), is typically required. Creative problem-solving, teamwork, and effective communication help developers collaborate with designers and other stakeholders to deliver engaging user experiences. These skills ensure the creation of high-quality, interactive games that function reliably across platforms, meeting both technical and creative demands.

What is a web game developer?

A Web Game Developer is responsible for designing, coding, and implementing interactive games that run in web browsers. They use technologies like HTML5, JavaScript, WebGL, and frameworks such as Phaser or Three.js to create engaging experiences. Their role includes optimizing performance, ensuring cross-browser compatibility, and sometimes integrating backend services for multiplayer functionality. Web Game Developers often collaborate with designers, artists, and other developers to bring game concepts to life.

What are the typical daily responsibilities of a web game developer?

Web Game Developers usually spend their days coding game logic, optimizing performance for different browsers, and collaborating with artists and designers to bring concepts to life. They also play a key role in testing and debugging, ensuring games run smoothly across various platforms. Regular communication with project managers and team members is common to align on features and deadlines. This role often involves learning and adapting to new technologies, making every day dynamic and engaging for developers passionate about web-based interactive experiences.

What does a web game developer do?

A web game developer designs, creates, and maintains online games using programming languages such as JavaScript, HTML5, and CSS. They often work with game engines, graphic assets, and user interface design to build engaging experiences that run in web browsers. Strong coding skills and knowledge of web technologies are essential for this role.
What are the most commonly searched types of Web Game Developer jobs in New York? The most popular types of Web Game Developer jobs in New York are:
What cities in New York are hiring for Web Game Developer jobs? Cities in New York with the most Web Game Developer job openings:
Infographic showing various Web Game Developer job openings in New York as of August 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 86% In-person, and 14% Remote job distribution.

Senior Backend Engineer

Wand

New York, NY • Remote

$150K - $250K/yr

Full-time

Re-posted 22 days ago


Job description

Wand makes gaming magical. Through game customization and guidance, we build tools that helps players have more fun in their favorite games.

Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and we're hoping you'll join us.

The Mission

The gaming industry is undergoing a massive transition. The market has never been bigger, but players are drowning in an ever-expanding sea of content — and abandoning games at record rates due to pacing, friction, or simply getting stuck. When they look for help, they’re forced into a broken paradigm: alt-tabbing out of their game to wade through ad-heavy media sites, spoiler-filled wikis, or 15-minute YouTube walkthroughs.

Wand is building the augmentation and intelligence layer to fix this. Our technology reads game state in real time and powers a unified ecosystem across desktop, web, and native in-game overlays. Over 40 million players have already found us, largely through word of mouth. Every one of those surfaces leans on a small backend team, and the surface area of what we ship is growing faster than the team behind it.

Role Overview

We’re hiring a Senior Backend Engineer to own meaningful parts of Wand’s backend and help us drive the work forward. You’ll partner closely with our Head of Engineering and the application teams who build on top of your work. There are two threads in the job: building and owning substantial parts of the backend, and helping run it — making the architectural calls the team will live with, and pushing cross-cutting initiatives forward.

This is a senior individual contributor role. You’re self-managing, opinionated, and willing to drop into TypeScript in the Electron app or have a view on a UX workflow when that’s what the work needs. You’ll measure your own success by what the team shipped because the backend made it easy.

What You’ll Do
Own meaningful parts of the backend
  • Scope, design, ship, and stabilize the services the rest of the product depends on. Own the fix when something misbehaves at 2am.

  • Make the architectural calls — data model evolution, caching boundaries, where to spend latency budget, when to refactor and when to rewrite.

  • Work fluidly across the data layer. Relational stores at scale (MySQL, MariaDB) and document stores (Firestore) are both in the toolkit, and you know which to reach for and when.

  • Treat infrastructure as code as part of the job. Terraform and Ansible aren’t someone else’s problem; a service isn’t shipped until it can be re-deployed without you in the room.

  • Treat performance, observability, and operational health as part of “done.” Dashboards and alerts ship with the feature.

Move across the stack when the work demands it
  • Open TypeScript PRs in the Electron app when a feature is better wired end-to-end than handed off. You’re comfortable on both sides of the boundary.

  • Have opinions on UX workflows and product surfaces, not just API shapes. The best backend engineers we’ve worked with care how the thing feels.

  • Get into the Electron app, the overlay, or the web surface when that’s where the bug actually is.

Drive the backend roadmap
  • Take ownership of what we work on, what we cut, and what we sequence. The Head of Engineering will partner closely early on; the bar is that this person eventually drives the roadmap on their own.

  • Push cross-cutting initiatives nobody else will — observability gaps, data model debt, perf regressions, API hygiene. The work that quietly compounds.

  • Provide substantive code review, mentor where it lands naturally, and raise the level of design discussions when the design needs it, not just the implementation.

  • Bring thoughtfulness and genuine passion for the work. Contribute to roadmap decisions with an eye on outcomes.

Who You Are
Core Requirements
  • 6+ years building production backend systems, ideally for a consumer product with real scale. You can talk about what you built, who used it, and what shipped because of it.

  • Deep PHP 8.2 and Laravel experience.

  • Relational data modeling at scale (MySQL, MariaDB, or Postgres). You’ve made the call between a wide table and a join table and lived with the consequences.

  • Comfortable across data stores. You’ve also reached for a document or NoSQL database (Firestore or similar) when the shape of the data called for it — and you know when not to.

  • Infrastructure as code is a default. Terraform, Ansible, or comparable. You don’t ship a service without thinking about how it gets deployed and re-deployed.

  • Comfortable working full stack. TypeScript in an Electron or web app isn’t a foreign country — you’ve shipped there before.

  • Outcome-oriented and high ownership. You measure yourself by what the team shipped, not by what you personally wrote. Ambiguous problems read as interesting, not as blockers — you’ll pick something up and figure it out.

  • Fluent with the AI tooling that’s reshaping how engineers work. Claude Code or equivalent, the coding-agent ecosystem, MCPs, the workflows people are actually using day-to-day. You stay current because you find it interesting, not because someone told you to.

  • Opinions on UX workflows and product. You push back on product when the API shape they want will paint us into a corner; you push back on yourself when you’re optimizing the wrong thing.

  • Strong written and verbal communication. You write a design doc that gets read all the way through.

  • Self-managing. You can pick up an ambiguous initiative and drive it without daily check-ins.

Bonus Points
  • Experience inside an Electron app at depth — IPC, packaging, native modules, the weird stuff.

  • MariaDB specifically. We run it, and the operational quirks aren’t always Postgres-shaped.

  • GCP experience — IAM, networking, the usual suspects.

  • Cloudflare ecosystem, including Durable Objects, Workers, KV, and edge caching.

  • gRPC, Protocol Buffers, or FlatBuffers comfort.

  • Redis or similar caching at scale, and clear instincts for what should and shouldn’t sit behind a cache.

  • Datadog or comparable observability tooling.

  • LLM and vector DB familiarity (OpenAI, Weaviate, similar). We lean on these for Game Guide and a few other surfaces.

  • Cross-origin / cross-process communication (postMessage, RPC, websockets).

  • Consumer SaaS background, especially anything that’s had to hold up under organic, word-of-mouth growth.

  • PC gamer. You play the stuff our players play.

What We Offer
  • Competitive compensation and equity package.

  • Fully remote work arrangement.

  • The chance to build core infrastructure for an audience of 40M+ players who will actually feel the difference.

  • A team of people who genuinely love games, move incredibly fast, and care deeply about what they build.

How to Apply

Please submit your resume.

Join us in creating the ultimate PC gaming companion.

Wand is an equal opportunity employer committed to building a diverse and inclusive team. We welcome applications from all qualified candidates regardless of background.

Compensation Range: $150K - $250K