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Wear Os Developer Jobs (NOW HIRING)

DevOps Engineer, Level 4

Los Angeles, CA ยท On-site

$56.75 - $77.75/hr

Our fifth-generation Spectacles, powered by Snap OS, showcase how standalone, see-through AR ... We work on wearables and look to push the boundaries of what is possible. We're looking for a Build ...

DevOps Engineer, Level 4

Los Angeles, CA

$56.75 - $77.75/hr

Our fifth-generation Spectacles, powered by Snap OS, showcase how standalone, see-through AR ... We work on wearables and look to push the boundaries of what is possible. We're looking for a Build ...

... OS internals, common CNO techniques, exploitation mitigations such as DEP and ASLR, and modern ... Up to $500 annually Cool Logo Wear: At least $100 annually Health Insurance: Provided through ...

Hardware Platform Engineer

Los Angeles, CA

$133K - $175K/yr

Tune the OS for real-time performance with CPU isolation, IRQ affinity, and latency profiling ... wear, thermal behavior, memory errors, firmware versions, and component lifecycle status.

... OS internals, common CNO techniques, exploitation mitigations such as DEP and ASLR, and modern ... Up to $500 annually Cool Logo Wear: At least $100 annually Health Insurance: Provided through ...

... Wearables, Automotive, IoT, Datacenter and emerging AI platforms. This role provides horizontal ... app developer ecosystem for embedded platforms, OS such as Android, Windows, Linux, Chrome, or ...

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Wear Os Developer information

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$10

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How much do wear os developer jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for wear os developer in the United States is $59.78, according to ZipRecruiter salary data. Most workers in this role earn between $50.96 and $72.60 per hour, depending on experience, location, and employer.

What are some common challenges Wear OS Developers face when optimizing apps for smartwatch devices?

Wear OS Developers often encounter challenges related to limited screen space and device resources, such as battery life and processing power. Designing intuitive user interfaces that are both functional and visually appealing on small, round screens requires careful planning. Additionally, developers must ensure efficient data synchronization between the watch and paired smartphones while maintaining smooth app performance. Collaborating closely with designers and QA testers is key to overcoming these challenges and delivering high-quality user experiences.

What is the difference between Wear Os Developer vs Mobile App Developer?

AspectWear Os DeveloperMobile App Developer
Required SkillsWear OS SDK, Android development, UI/UX for wearablesiOS/Android SDKs, mobile UI/UX, app deployment
Work EnvironmentWear OS platforms, wearable device testingSmartphones, tablets, various mobile devices
Industry UsageWearable tech companies, health & fitness appsBroad app development across industries

Wear Os Developers specialize in creating applications for wearable devices using Wear OS SDKs, focusing on small screens and specific user interactions. Mobile App Developers work on apps for smartphones and tablets across various platforms. While both roles require Android development skills, Wear Os Developers focus on wearable-specific features, making their expertise more niche within the mobile app ecosystem.

What are the key skills and qualifications needed to thrive as a Wear OS Developer, and why are they important?

To thrive as a Wear OS Developer, you need strong proficiency in Android development, Java/Kotlin programming, and a solid understanding of wearable device constraints, often backed by a degree in computer science or related field. Experience with Android Studio, Wear OS SDK, and knowledge of APIs for sensors, notifications, and fitness data are typically required. Creative problem-solving, attention to detail, and effective communication make someone stand out in this position. These skills are crucial to designing efficient, user-friendly wearable applications that meet both technical requirements and user expectations.

What is a Wear OS Developer?

A Wear OS Developer is a software engineer who specializes in designing, building, and maintaining applications specifically for Wear OS, Google's smartwatch operating system. These developers use languages like Java or Kotlin and tools such as Android Studio to create apps that run efficiently on wearable devices. Their work involves optimizing user interfaces for small screens, integrating fitness and health features, and ensuring seamless connectivity with smartphones. Wear OS Developers play a key role in enhancing the wearable technology experience by making apps that are both functional and user-friendly.
Infographic showing various Wear Os Developer job openings in the United States as of May 2026, with employment types broken down into 83% Full Time, 2% Part Time, 13% Contract, and 2% Nights. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $124,335 per year, or $59.8 per hour.
DevOps Engineer, Level 4

DevOps Engineer, Level 4

Snapchat

Los Angeles, CA โ€ข On-site

$56.75 - $77.75/hr

Full-time

Medical

Posted 23 days ago


Job description

Snap Inc is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. Snap contributes to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together. The Company's three core products are Snapchat, a visual messaging app that enhances your relationships with friends, family, and the world; Lens Studio, an augmented reality platform that powers AR across Snapchat and other services; and its AR glasses, Spectacles.
The Spectacles team is pushing the boundaries of technology to bring people closer together in the real world. Our fifth-generation Spectacles, powered by Snap OS, showcase how standalone, see-through AR glasses make playing, learning, and working better together.
The Spectacles Software Engineering Team works at the intersection of the latest in camera technology and software systems. We are responsible for innovating and developing products that will change the paradigms of computing and, ultimately, impact how we interact with the world around us. We work on wearables and look to push the boundaries of what is possible.
We're looking for a Build and Tools Engineer (DevOps Engineer) to join the Spectacles Software Engineering Team at Specs! As a member of the team, you'll be responsible for designing and developing build systems and tooling for operating systems used by the next generation of Specs wearable computing devices such as Spectacles. Working from our Santa Monica office, you'll be collaborating closely with the Specs hardware and software teams around the world.
What you'll do:
  • Develop and maintain build, integration and automation systems for a custom operating system.
  • Support our engineering team by providing optimized solutions for local development as well as continuous integration.
  • Build automation and reporting infrastructure for pre-production and in-production testing and validation of critical hardware and software changes.
  • Work closely with all other Software teams globally to bring up builds on new and experimental hardware platforms.
  • Bring cutting-edge R&D solutions quickly into production while keeping a high bar for quality and making sure we're able to iterate efficiently.
  • Regularly use the products we are building to continually grow context on how to improve the systems to support their development.
  • Drive AI-Native Workflow Integration by implementing AI/LLM tools within CI, build, and development workflows to boost developer velocity.

Knowledge, Skills & Abilities:
  • Strong scripting (shell, python) and command-line skills
  • Very good knowledge of Git, including LFS, hooks, bisect, merge strategies, repo, submodules, Gerrit
  • Experience creating and maintaining CI/CD configurations and workflows (Jenkins, Github, TeamCity)
  • Containerization/Virtualization: Docker containers administration and deployment
  • Team player with great communication and customer oriented skills and focus

Minimum Qualifications
  • BSc or MSc in Computer Science or Engineering or Equivalent Experience
  • 2+ years of experience with Unix / Linux environments
  • 2+ years of experience in build systems or automation

Preferred Qualifications and Skills
  • Previous experience working with any of the following technologies will be considered an asset:
    • Google Cloud: Compute Engine & BigQuery
    • AWS
    • Gradle (and Bazel) build systems
    • CMake, GNU Make, Code Coverage and Static Analysis reporting tools like SonarQube
    • Binary artifacts management tools like JFROG Artifactory
    • AOSP builds
    • Yocto
    • Automated embedded device testing
  • Proficiency in leveraging AI tools such as Copilot, Cursor, or ChatGPT.
  • A strong passion for creativity and solving cutting edge industry problems

If you have a disability or special need that requires accommodation, please don't be shy and provide us some information.
"Default Together" Policy at Snap: At Snap Inc. we believe that being together in person helps us build our culture faster, reinforce our values, and serve our community, customers and partners better through dynamic collaboration. To reflect this, we practice a "default together" approach and expect our team members to work in an office 4+ days per week.
At Snap, we believe that having a team of diverse backgrounds and voices working together will enable us to create innovative products that improve the way people live and communicate. Snap is proud to be an equal opportunity employer, and committed to providing employment opportunities regardless of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex, gender, gender identity, gender expression, pregnancy, childbirth and breastfeeding, age, sexual orientation, military or veteran status, or any other protected classification, in accordance with applicable federal, state, and local laws. EOE, including disability/vets.
We are an Equal Opportunity Employer and will consider qualified applicants with criminal histories in a manner consistent with applicable law (by example, the requirements of the San Francisco Fair Chance Ordinance and the Los Angeles Fair Chance Initiative for Hiring, where applicable).
Our Benefits: Snap Inc. is its own community, so we've got your back! We do our best to make sure you and your loved ones have everything you need to be happy and healthy, on your own terms. Our benefits are built around your needs and include paid parental leave, comprehensive medical coverage, emotional and mental health support programs, and compensation packages that let you share in Snap's long-term success!
Compensation
In the United States, work locations are assigned a pay zone which determines the salary range for the position. The successful candidate's starting pay will be determined based on job-related skills, experience, qualifications, work location, and market conditions. The starting pay may be negotiable within the salary range for the position.These pay zones may be modified in the future.
Zone A (CA, WA, NYC):
The base salary range for this position is $157,000-$235,000 annually.
Zone B:
The base salary range for this position is $149,000-$223,000 annually.
Zone C:
The base salary range for this position is $133,000-$200,000 annually.
This position is eligible for equity in the form of RSUs.