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Weapon Designer Jobs in Kentucky (NOW HIRING)

$90 - $130/hr

We are looking for an AR Game Designer to own the gameplay design and help turn the creative ... Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening ...

New

$90 - $120/hr

Electrical Designer Full Time Oak Ridge, TN, US 10 days ago Requisition ID: 1543 Boston Government ... S. nuclear deterrent; reduce the threat from weapons of mass destruction; supply nuclear material ...

$90 - $120/hr

S. nuclear deterrent; reduce the threat from weapons of mass destruction; supply nuclear material ... The HVAC Designer will have the technical knowledge of related engineering systems, applications of ...

$140 - $190/hr

The Agile Weapons Division, AFLCMC/EBX, has responsibility for delivering weapon capabilities with speed and agility by designing, testing, fielding, producing, and sustaining in an integrated ...

$191 - $253/hr

... designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered ... Experience in technical leadership of weapon or defense system programs from initial concept design ...

$78 - $176/hr

Our team supports the design of state-of-the-art directed energy weapons systems to enhance ... including designing test setups, development of test plans, recording data, and reporting ...

$80 - $110/hr

Apply your skills to the latest DoD weapons and sensor systems, modernizing the Navy and ... Our health and welfare benefits are designed to support you and your priorities. Offerings include:

$110 - $190/hr

Apply your skills to the latest DoW weapons and sensor systems, modernizing the Navy and ... Our health and welfare benefits are designed to support you and your priorities. Offerings include:

$80 - $120/hr

... designs. * Provide oversight and guidance for safety-related tasks performed by vendors and ... Create technical documentation for weapon systems safety certification and approval. Program ...

$102 - $200/hr

In this role, you will help safeguard nuclear weapon assets against subversion by ensuring systems are designed, developed, produced, deployed, and sustained with rigorous security, trustworthiness ...

$102 - $200/hr

In this role, you will help safeguard nuclear weapon assets against subversion by ensuring systems are designed, developed, produced, deployed, and sustained with rigorous security, trustworthiness ...

... variant weapon systems and subsystems supporting five USAF Major Commands (MAJCOMs). The Lead ... Develop, test, and evaluate theoretical designs. * Discuss and solve complex problems with ...

$110 - $145/hr

... weapon system expeditionary repair and readiness, bridging the critical gap between high-level ... The University is committed to policies of affirmative action designed to increase the employment ...

$116 - $210/hr

... designs to determine functional attributes, operational capabilities, and mission relevance ... Weapons Effects & Survivability: Experience or training in blast mitigation, weapons effects, or ...

New

$180 - $280/hr

We build laser weapons to shoot down drones. We're a small team of ~10 engineers, former US ... gets designed and shipped at Aurelius. You'll partner with the founders and the Director of ...

$139 - $251/hr

... designs to determine functional attributes, operational capabilities, and mission relevance ... Weapons Effects & Survivability: Experience or training in blast mitigation, weapons effects, or ...

New

$80 - $140/hr

Apply your skills to the latest DoW weapons and sensor systems, modernizing the Navy and ... Our health and welfare benefits are designed to support you and your priorities. Offerings include:

$147 - $220/hr

Our Advanced Weapons team designs, develops, and manufactures missile systems that support U.S. national and allied security objectives. *This position is required to be full-time, on-site in the

$85 - $95/hr

Technical documentation preparation for Electronic and Weapons Handling Systems. * Development ... This is not designed to cover or contain a comprehensive listing of activities, duties or ...

New

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Weapon Designer information

See Kentucky salary details

$30.8K

$72.2K

$95.5K

How much do weapon designer jobs pay per year?

As of Aug 24, 2026, the average yearly pay for weapon designer in Kentucky is $72,216.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,400.00 and $94,700.00 per year, depending on experience, location, and employer.

What is a weapon designer?

A Weapon Designer is responsible for creating and developing weapons and defense systems for military, law enforcement, or commercial use. They work with engineers, manufacturers, and clients to design functional, effective, and safe weaponry. This role involves research, prototyping, testing, and ensuring compliance with safety and legal regulations. Weapon Designers often have backgrounds in mechanical engineering, ballistics, or materials science.

What are the key skills and qualifications needed to thrive as a weapon designer?

To excel as a Weapon Designer, you need a strong background in mechanical engineering, materials science, and physics, often supported by a degree in engineering or a related discipline. Proficiency with CAD software, simulation tools, and knowledge of industry safety standards and certifications (e.g., ITAR or government clearances) is crucial. Creative problem-solving, attention to detail, and strong collaboration skills set outstanding candidates apart. These skills ensure the safe, innovative, and effective development of advanced weapon systems in compliance with all technical and regulatory requirements.

What are some common challenges faced by weapon designers in their daily work?

Weapon Designers often navigate complex regulatory requirements and strict safety standards, which can make the design and testing process both meticulous and iterative. You may face challenges in balancing functionality, cost-effectiveness, and manufacturability while ensuring compliance with government or military specifications. Collaboration with cross-functional teams—such as manufacturing, safety, and testing engineers—is essential to move projects forward efficiently. Adaptability and a continuous learning mindset are key for staying current with evolving technologies and industry practices.

How much do weapon designers make?

Weapon designers typically earn a median annual salary of around $70,000 to $100,000, depending on experience, location, and industry sector. Senior or specialized designers with advanced skills in CAD software and engineering may earn higher salaries, especially in defense or aerospace companies.

What do weapon designers do?

Weapon designers develop and create firearms, artillery, and other weapon systems by applying engineering principles, physics, and materials science. They often use computer-aided design (CAD) software and collaborate with engineers, manufacturers, and safety experts to ensure functionality, safety, and compliance with regulations.
Infographic showing various Weapon Designer job openings in Kentucky as of August 2026, with employment types broken down into 92% Full Time, 1% Part Time, and 7% Temporary. Highlights an 100% Physical job distribution, with an average salary of $72,216 per year, or $34.7 per hour.

AR Game Designer -- Mobile & WebAR

FS Studio

On-site

$90 - $130/hr

Other

Posted 3 days ago

New


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You’ll Do
  • Define the core gameplay loop for short-form AR monster encounters.
  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.
  • Develop the interaction between the player, monster, environment, and virtual weapon.
  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.
  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
  • Explore how leaderboard and competitive mechanics can extend engagement.
  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.
  • Design onboarding that requires minimal instruction and gets users into the experience quickly.
  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.
What We’re Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
  • Strong understanding of short-form gameplay loops and immediate player feedback.
  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.
  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.
  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.
  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.
  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
  • A portfolio of work is mandatory.
Nice to Have
  • Hands-on Unity experience.
  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.
  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
  • Familiarity with multiplayer and leaderboard systems.
  • Experience designing family-friendly horror entertainment.
The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.

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