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Vulkan Programmer Jobs in Union, NJ (NOW HIRING)

... with Vulkan, DirectX and OpenGL Extensive shader programming knowledge Benefits Permanent remote work, with an optional office in Budapest, Hungary PTO/Leave entitlements modelled after Sweden ...

Systems Engineer (C++)

New York, NY · On-site

$175K - $275K/yr

The Role We are hiring a C++ Systems Software Engineer in New York City. You design, build, and ... Vulkan) across macOS, Windows, and Linux. You will profile, debug, and tune the execution paths ...

New

Systems Engineer (C++)

New York, NY · On-site

$175K - $275K/yr

The Role We are hiring a C++ Systems Software Engineer in New York City. You design, build, and ... Vulkan) across macOS, Windows, and Linux. You will profile, debug, and tune the execution paths ...

New

Principal Graphics Engineer

New York, NY

$153.20K - $189.30K/yr

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

Principal Graphics Engineer

New York, NY · Remote

$143.30K - $177.10K/yr

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

Vulkan Programmer information

See Union, NJ salary details

$13

$53

$73

How much do vulkan programmer jobs pay per hour?

As of May 29, 2026, the average hourly pay for vulkan programmer in Union, NJ is $53.27, according to ZipRecruiter salary data. Most workers in this role earn between $44.81 and $63.70 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Vulkan Programmer, and why are they important?

To thrive as a Vulkan Programmer, you need a solid understanding of computer graphics, C/C++ programming, and low-level GPU architecture, often supported by a degree in computer science or a related field. Familiarity with the Vulkan API, graphics debugging tools like RenderDoc, and shader languages such as GLSL or HLSL is typically required. Strong problem-solving abilities, attention to detail, and effective collaboration skills help set candidates apart in this role. These skills ensure efficient development of high-performance graphics applications and successful teamwork in demanding technical environments.

What are some common challenges Vulkan Programmers face when integrating Vulkan into existing projects?

Vulkan Programmers often encounter challenges such as managing the explicit nature of Vulkan’s API, which requires detailed handling of memory management and synchronization. Integrating Vulkan into legacy codebases can reveal compatibility issues and a steep learning curve, particularly when transitioning from more abstract graphics APIs like OpenGL or DirectX. Additionally, debugging and performance optimization can be more complex due to Vulkan’s low-level access to hardware, requiring robust tooling and a deep understanding of graphics pipelines. Collaborating closely with other developers and technical artists is essential to ensure seamless integration and optimal performance.

What are Vulkan Programmers?

Vulkan Programmers are software developers who specialize in using the Vulkan graphics and compute API to create high-performance graphics applications, such as video games, simulations, and visualization tools. They are skilled in low-level programming, optimizing rendering pipelines, and managing resources for efficient GPU usage. Vulkan Programmers often work closely with game engines or custom graphics frameworks to achieve advanced visual effects and real-time performance. Their expertise is crucial for applications that require cross-platform compatibility and maximum control over graphics hardware.
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Graphics Programmer - 3D

Edjuster

Manhattan, NY • On-site, Remote

Full-time

PTO

This job post has expired today. Applications are no longer accepted.


Job description

Overview As part of the CLEO engineering team, your role will be to help us create fast, efficient and stunning 3D collaborative software on handheld and desktop devices. You will be working on the latest and greatest CPU and GPU technologies to ensure that amazing performance and quality are extracted from each device and that everything you do aligns with our UX ambitions to create a first 3D app that can be used by anyone. With CLEO, our goal is to approach 3D content creation from the first principle: we want to understand what are the main UX barriers that make 3D approachable in games but not in 3D software, and from there, develop the technologies needed to distil 3D down to its simplest form.

Responsibilities Closely work with our rendering team on innovative projects such as raytracing, geometry and texturing optimization device-specific rendering optimizations. Design, prototype and ship features that solve key 3D rendering challenges. R&D various aspects of our rendering technology, from performance to quality and immersion.

Explore the codebase in search of key areas to remove, optimize or create. Get the most out of Apple's Metal API on IpadOS and macOS. Create platform-independent APIs that help us ship CLEO on as many devices as possible.

Qualifications Demonstrable experience writing high-end graphics code 5+ years of experience using C++ for graphics Experience working with Apple's Metal API Experience with writing raytracers and other graphics programming projects Experience working with Vulkan, DirectX and OpenGL Extensive shader programming knowledge Benefits Permanent remote work, with an optional office in Budapest, Hungary PTO/Leave entitlements modelled after Sweden's Stock options No overtime policy (+paid when it happens) Expected salary $ 100 000 to $ 180 000 per year How to Apply If this sounds interesting to you, we'd love to have a chat! Please apply by submitting your application tohiring@polygonflow.io NOTE: Applications without a portfolio/Github/demo/sample might be ignored. Let your work do the talking!

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