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Vulkan Programmer Jobs in Phoenix, AZ (NOW HIRING)

Engineer Location: Phoenix, AZ Full Time JD: Skills: Control Data coupling, OOT - Object Oriented ... Familiarity with graphics technologies like OpenGL and Vulkan is a plus

Senior Software Engineer - Embedded Systems

Chandler, AZ · On-site

$126.60K - $165.90K/yr

Senior Software Engineer-Embedded Systems We are seeking a full-time Senior Software Engineer ... Vulkan APIs on multi-threaded platforms. Essential Functions: * Serves in a leadership capacity as ...

Vulkan Programmer information

See Phoenix, AZ salary details

$13

$51

$71

How much do vulkan programmer jobs pay per hour?

As of May 28, 2026, the average hourly pay for vulkan programmer in Phoenix, AZ is $51.91, according to ZipRecruiter salary data. Most workers in this role earn between $43.70 and $62.07 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Vulkan Programmer, and why are they important?

To thrive as a Vulkan Programmer, you need a solid understanding of computer graphics, C/C++ programming, and low-level GPU architecture, often supported by a degree in computer science or a related field. Familiarity with the Vulkan API, graphics debugging tools like RenderDoc, and shader languages such as GLSL or HLSL is typically required. Strong problem-solving abilities, attention to detail, and effective collaboration skills help set candidates apart in this role. These skills ensure efficient development of high-performance graphics applications and successful teamwork in demanding technical environments.

What are some common challenges Vulkan Programmers face when integrating Vulkan into existing projects?

Vulkan Programmers often encounter challenges such as managing the explicit nature of Vulkan’s API, which requires detailed handling of memory management and synchronization. Integrating Vulkan into legacy codebases can reveal compatibility issues and a steep learning curve, particularly when transitioning from more abstract graphics APIs like OpenGL or DirectX. Additionally, debugging and performance optimization can be more complex due to Vulkan’s low-level access to hardware, requiring robust tooling and a deep understanding of graphics pipelines. Collaborating closely with other developers and technical artists is essential to ensure seamless integration and optimal performance.

What are Vulkan Programmers?

Vulkan Programmers are software developers who specialize in using the Vulkan graphics and compute API to create high-performance graphics applications, such as video games, simulations, and visualization tools. They are skilled in low-level programming, optimizing rendering pipelines, and managing resources for efficient GPU usage. Vulkan Programmers often work closely with game engines or custom graphics frameworks to achieve advanced visual effects and real-time performance. Their expertise is crucial for applications that require cross-platform compatibility and maximum control over graphics hardware.
Infographic showing various Vulkan Programmer job openings in Phoenix, AZ as of May 2026, with employment types broken down into 43% Full Time, 18% Part Time, 3% Temporary, 33% Contract, and 3% Nights. Highlights an 23% Physical, 22% Hybrid, and 55% Remote job distribution, with an average salary of $107,965 per year, or $51.9 per hour.
Embedded Software Engineer - 3D Graphics

Embedded Software Engineer - 3D Graphics

Garmin International, Inc.

Chandler, AZ • On-site

$127.80K - $168.20K/yr

Full-time

Posted 7 days ago


Garmin rating

8.8

Company rating: 8.8 out of 10

Based on 45 frontline employees who took The Breakroom Quiz

9th of 137 rated electronics manufacturers


Job description

Overview
We are seeking a full-time Embedded Software Engineer - 3D Graphics, for Garmin's Chandler, AZ location. This role offers a unique opportunity to contribute to the advancement of aviation technology and explore the forefront of real-time rendering and graphics technologies that fly in the sky. The work involves designing, developing, testing, and maintaining graphics technologies integral to Garmin avionics products. The focus will be on full-stack development, testing, and optimization of applications utilizing OpenGL and Vulkan APIs on multi-threaded platforms.
Essential Functions
  • Creates and executes designs for small sets of new functionalities as part of a software project using C, OpenGL and Vulkan APIs on multi-threaded platforms.
  • Utilizes software engineering tools such as configuration management systems, build processes, and debuggers in the software development process
  • May perform as a technical leader or Lead Software Engineer for derivative software project
  • Collaborates and adds value through participation in peer code reviews, providing comments and suggestions
  • Provides reliable solutions to a variety of problems using sound problem solving techniques
  • Performs technical root cause analysis and outlines corrective action for given problems
  • Contributes to technical research on new technologies
  • Estimates level of effort, evaluates new options of similar technology, offers suggestions to improve processes, and provides feedback on some electrical design aspects
  • Serves as a mentor to less experienced software engineers (Software Engineer 1)

Basic Qualifications
  • Bachelor's Degree in Computer Science, Electrical Engineering, Computer Engineering, Software Engineering, Aerospace Engineering, Math, Physics or related field AND a minimum of 1 year relevant experience OR an equivalent combination of education and experience
  • Excellent academics (cumulative GPA greater than or equal to 3.0 as a general rule)
  • Demonstrated proficiency and experience necessary to develop moderately complex software in C, C++, or other selected languages
  • Proficient knowledge, utilization and mastery of relevant software engineering tools (configuration management systems, build processes, debuggers, emulators, simulators and logic analyzers)

Desired Qualifications
  • Experience developing 2D/3D user applications is nice to have
  • Experience with 2D/3D graphics APIs (OpenGL, Vulkan, Metal), rendering technologies are a plus
  • Experience with profiling and debugging tools for GPUs and embedded systems

Garmin International is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran's status, age or disability.
This position is eligible for Garmin's benefit program. Details can be found here: Garmin Benefits

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