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Vulkan Programmer Jobs in Dallas, TX (NOW HIRING)

OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk ... Experience with multi-threaded programming and async execution models * Experience with 3D point ...

OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk ... Experience with multi-threaded programming and async execution models * Experience with 3D point ...

Vulkan Programmer information

See Dallas, TX salary details

$13

$51

$71

How much do vulkan programmer jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for vulkan programmer in Dallas, TX is $51.71, according to ZipRecruiter salary data. Most workers in this role earn between $43.51 and $61.83 per hour, depending on experience, location, and employer.

What are Vulkan Programmers?

Vulkan Programmers are software developers who specialize in using the Vulkan graphics and compute API to create high-performance graphics applications, such as video games, simulations, and visualization tools. They are skilled in low-level programming, optimizing rendering pipelines, and managing resources for efficient GPU usage. Vulkan Programmers often work closely with game engines or custom graphics frameworks to achieve advanced visual effects and real-time performance. Their expertise is crucial for applications that require cross-platform compatibility and maximum control over graphics hardware.

What are the key skills and qualifications needed to thrive as a Vulkan Programmer, and why are they important?

To thrive as a Vulkan Programmer, you need a solid understanding of computer graphics, C/C++ programming, and low-level GPU architecture, often supported by a degree in computer science or a related field. Familiarity with the Vulkan API, graphics debugging tools like RenderDoc, and shader languages such as GLSL or HLSL is typically required. Strong problem-solving abilities, attention to detail, and effective collaboration skills help set candidates apart in this role. These skills ensure efficient development of high-performance graphics applications and successful teamwork in demanding technical environments.

What are some common challenges Vulkan Programmers face when integrating Vulkan into existing projects?

Vulkan Programmers often encounter challenges such as managing the explicit nature of Vulkan’s API, which requires detailed handling of memory management and synchronization. Integrating Vulkan into legacy codebases can reveal compatibility issues and a steep learning curve, particularly when transitioning from more abstract graphics APIs like OpenGL or DirectX. Additionally, debugging and performance optimization can be more complex due to Vulkan’s low-level access to hardware, requiring robust tooling and a deep understanding of graphics pipelines. Collaborating closely with other developers and technical artists is essential to ensure seamless integration and optimal performance.
What are popular job titles related to Vulkan Programmer jobs in Dallas, TX? For Vulkan Programmer jobs in Dallas, TX, the most frequently searched job titles are:
What cities near Dallas, TX are hiring for Vulkan Programmer jobs? Cities near Dallas, TX with the most Vulkan Programmer job openings:
Software Engineer

Software Engineer

Spectral MD Inc

Dallas, TX • On-site

Full-time

Posted 5 days ago


Job description

Position Summary:

Spectral AI, Inc. (Spectral) is seeking a software engineer to join our growing design and development team. The position is based in Dallas, Texas, with hybrid work flexibility in accordance with the Spectral Employee Handbook guidelines. This position will assist in the integration of computer vision algorithms into our Windows-based DeepView AI software. This role focuses on bridging advanced GPU-based reconstruction and segmentation algorithms with a clinical production software system, ensuring performance, stability, and regulatory readiness.

The software engineer will work closely with Data Science, Algorithm, and UI/UX teams to integrate 2D/3D segmentation, point cloud reconstruction, mesh generation, and visualization into a cohesive, multi-threaded GPU-accelerated workflow.

Key Responsibilities:

3D Reconstruction & Visualization Integration

  • Point cloud reconstruction pipelines
  • Mesh generation and texturing workflows
  • OpenGL-based visualization components

Windows Software & C# Integration

  • Integrate GPU-accelerated algorithms into an existing Windows OS–based C# application
  • Coordinate C# application logic with native GPU components (CUDA / TensorRT / OpenGL / Open3D)
  • Support MVVM-based architecture, async workflows, and UI responsiveness

GPU & Multi-Threaded System Design

  • Work with multi-threaded execution models:
  • Background CPU threads for capture, processing, and data management
  • GPU streams for segmentation, reconstruction, and visualization
  • Handle GPU initialization, warm-up, memory allocation, synchronization, and data transfer
  • Coordinate CUDA ↔ OpenGL interoperability for real-time visualization

Required Qualifications

  • Solid understanding of 3D math (matrices, vectors, quaternions, transformations), Graphics pipelines, GPU architecture
  • Hands-on experience with one or more graphics APIs: OpenGL, Direct3D, Vulkan or Metal
  • Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.NET, SharpGL, or custom interop
  • Understanding of: OpenGL context creation and lifecycle and WGL / platform-specific context management
  • Familiarity C#/.NET/C++, shader languages (HLSL, GLSL) in complex Windows desktop applications
  • Experience with multi-threaded programming and async execution models
  • Experience with 3D point clouds, meshes, and visualization
  • Familiarity with ray tracing or projection of 2D masks into 3D space
  • Understanding of mesh texturing, smoothing, and artifact handling is a plus

Preferred Qualifications:

  • Experience in medical device software development
  • Familiarity with regulated software environments (FDA, IEC 62304, ISO 13485)
  • Solid understanding of medical imaging or computational geometry pipelines
  • Experience working alongside Data Science / Algorithm teams
  • Familiarity with CUDA and Open3D
  • Experience handling GPU memory transfer, synchronization, and performance optimization
  • Exposure to Qt/C++ or cross-platform UI frameworks (future platform migration is a plus)
  • Background in computer vision, photogrammetry, or 3D reconstruction

Required Education and Experience:

  • Bachelor’s degree or above in Computer Science, software engineering, Electrical/Computer Engineering, or a related field.
  • 3–5 years of proven experience working with 3D graphics, computational geometry, or imaging pipelines involving point clouds, meshes, or segmentation workflows
  • Demonstrated proficiency in technical writing, producing accurate, comprehensive, and well-structured documentation for software.

Soft Skills

  • Excellent written and verbal communication skills in English.
  • Detail-oriented, strong analytical and problem-solving skills.
  • Ability to prepare quality software documentation suitable for regulatory review.
  • Ability to collaborate across functional teams such as engineering, QA/RA, hardware, and clinical teams.
  • Comfortable managing multiple concurrent security tasks.

Physical Requirements:

  • Prolonged periods of sitting at a desk and working on a computer.

Off-hours support:

Occasional support during off-hours for security events or release deadlines.

Equal Employment Opportunity:

Spectral AI, Inc. is an equal opportunity and affirmative action employer. All applicants will be considered for employment without regard to race, color, ancestry, national origin, sex, gender, sexual orientation, marital status, religion, age, disability, gender identity, results of genetic testing, protected veteran status, or any other characteristic protected by applicable federal, state or local laws.