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Visual Trimmer Jobs in California (NOW HIRING)

Visual Design Coordinator

Mcclellan, CA ยท On-site

$75K - $85K/yr

Light video editing for social or campaign use (e.g. trimming, captions, simple motion) Brand & Asset Management * Audit existing visual elements across brand touchpoints for consistency and quality ...

Light video editing for social or campaign use (e.g. trimming, captions, simple motion) Brand & Asset Management * Audit existing visual elements across brand touchpoints for consistency and quality ...

Visual Merchandiser - Valley Fair

San Jose, CA ยท On-site

$31.30 - $32.60/hr

The ideal Visual Merchandiser is a creative individual who has a passion for presenting the latest ... Install and remove trim/window presentations for store promotional events * Support successful ...

Packer/Trimmer

Corona, CA ยท On-site

$15.50 - $18.50/hr

Responsible for final visual inspection of all bottles packed to assure they meet quality specifications. * Trims and/or removes excess flash off finished bottles. * Assemble shipping boxes, flats ...

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Showing results 1-20

Visual Trimmer information

What is the difference between Visual Trimmer vs Visual Merchandiser?

AspectVisual TrimmerVisual Merchandiser
Primary RoleTrimming and refining visual displays, ensuring product presentation is neat and appealingDesigning and implementing overall store layouts and visual themes to attract customers
Required SkillsAttention to detail, knowledge of display techniques, basic visual setupCreative design skills, understanding of consumer behavior, layout planning
Work EnvironmentRetail stores, display areasRetail stores, visual planning departments
Common CertificationsNone specific, often on-the-job trainingFashion or design certifications beneficial

While both roles focus on visual presentation, a Visual Trimmer primarily refines and maintains product displays, whereas a Visual Merchandiser develops comprehensive store layouts and visual strategies to enhance customer experience and sales.

Infographic showing various Visual Trimmer job openings in California as of August 2026, with employment types broken down into 1% As Needed, 65% Full Time, 27% Part Time, 1% Temporary, 5% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution.

Visual Design Coordinator

Mcclellan, CA โ€ข On-site

Luxer One
Transportation and Warehousingย โ€ขย 51 - 200 employees

$75K - $85K/yr

Full-time

Posted 8 days ago


Job description

At Luxer One, we’re committed to making life simpler by automating package acceptance and providing solutions for the asynchronous exchange of items. Whether solving the problem in multifamily apartments, placing lockers in Libraries for convenient pickup, or solving package management challenges for corporate offices, we dedicate ourselves to finding the best solutions for our customers.

Purpose

Accountable for building and elevating the visual brand presence of Luxer One and Luxer Access across every touchpoint — photo-realistic 3D product renderings, web, print, sales decks, trade shows, social, and branded swag/apparel — ensuring both brands look sharp, consistent, and on-brand everywhere they show up.


Role Overview

A visual designer and 3D rendering specialist who brings Luxer One and Luxer Access to life visually. You'll own end-to-end creative production — importing CAD/STEP files to build photo-realistic product renderings and scenes, designing assets for web, print, decks, trade shows, and social, and creating swag/apparel concepts — all while following brand guidelines established by our UX/UI engineer. You'll also audit existing visual assets across the business to catch inconsistencies and keep the brand sharp. This is a step above an entry-level design role: you should be comfortable working independently across multiple creative streams, using AI tools to speed up your workflow, and exercising real design judgment without heavy oversight.


Key Responsibilities:

3D Rendering & Product Visualization

  • Produce photo-realistic 3D renderings of locker and access configurations from CAD/STEP files (custom door counts, finishes, environments)

  • Build product scenes and environments (e.g. apartment lobby, mail room, corridor) for renders to live in

  • Maintain a render library reusable across sales, marketing, and trade show materials

Graphic Design & Creative Production

  • Design assets across web, print, sales decks, trade show materials, and social, following brand guidelines set by our UX/UI engineer

  • Design swag and branded apparel for trade shows, events, and employee/customer gifting

  • Create new templates and visual assets for the broader marketing team to use across web and print

  • Use AI-assisted design and image-generation tools to accelerate conception and production

  • Light video editing for social or campaign use (e.g. trimming, captions, simple motion)

Brand & Asset Management

  • Audit existing visual elements across brand touchpoints for consistency and quality; flag gaps or drift from brand guidelines

  • Partner closely with the UX/UI engineer to apply, and help evolve, brand guidelines

  • Support Marketing, Sales, and Digital teams with on-demand design requests

Reporting

  • Track and report on creative asset output and turnaround time

Success Metrics

  • 3D render and creative asset output: volume, turnaround time, and brand-guideline compliance

  • Brand consistency: results of periodic visual asset audits across web, print, and swag/apparel

  • Design request turnaround time and stakeholder satisfaction

  • Audit template and asset library for the broader teams within the DAM system

Core Competencies

  • 3D rendering and visualization — comfortable importing and lighting CAD/STEP files in tools like Keyshot, Blender, or SolidWorks Visualize

  • Graphic design skills — able to design across web, print, decks, trade show materials, social, and 3D renderings; follows an established brand/style guide

  • Photoshop proficiency — comfortable with photo editing, compositing, and retouching

  • AI-fluent — uses generative AI tools as part of the creative workflow, not just as a novelty

  • Visual quality control — can audit existing brand assets against guidelines and spot inconsistencies

  • Video editing — comfortable with basic trims, captions, and simple motion graphics

  • Self-directed — works independently across multiple concurrent creative streams without heavy oversight; this is not an entry-level ramp-up role

  • Collaborative — works fluidly with the UX/UI engineer, Digital Marketing, and Sales to align creative with broader goals

  • Data-aware — uses performance and turnaround data to improve, not just report



RequirementsQualifications
  • Education: Bachelor's degree in Design, Visual Arts, or related field (preferred)

  • Experience: 2–4 years in a graphic design or visual production role — this is a step above entry-level; candidates should be ready to work independently from day one

  • Portfolio required — must include 3D renders or product visualizations, plus multi-format design work (web, print, social, decks)

  • 3D tools: hands-on experience with a 3D tool like SolidWorks Visualize, or equivalent

  • Graphic design tools: Adobe Photoshop