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Visual Development Artist Jobs in Louisiana (NOW HIRING)

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

... visual quality, performance, and efficiency required for high-end cinematic work. It requires ... Strong understanding of shader development and optimization, including experience with HLSL and/or ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios ... Strong understanding of shader development and optimization, including experience with HLSL and/or ...

Compositing Supervisor

New Orleans, LA

$16.50 - $22.75/hr

Collaborate in R&D and early visual development before full production rollout. * Participate in ... An artistic mindset and willingness to receive and implement constructive feedback, whether that ...

Collaborate in R&D and early visual development before full production rollout. * Participate in ... An artistic mindset and willingness to receive and implement constructive feedback, whether that ...

... artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual ... workflow development. * Excel in a fast-paced environment, where priorities can shift quickly ...

... artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual ... workflow development. * Excel in a fast-paced environment, where priorities can shift quickly ...

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

... artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual ... workflow development. * Excel in a fast-paced environment, where priorities can shift quickly ...

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

... artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual ... workflow development. * Excel in a fast-paced environment, where priorities can shift quickly ...

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Showing results 1-20

Visual Development Artist information

See Louisiana salary details

$31.2K

$92.2K

$130.4K

How much do visual development artist jobs pay per year?

As of Aug 27, 2026, the average yearly pay for visual development artist in Louisiana is $92,206.00, according to ZipRecruiter salary data. Most workers in this role earn between $75,700.00 and $130,000.00 per year, depending on experience, location, and employer.

What is a visual development artist?

A Visual Development Artist creates the overall look and feel of a project by designing characters, environments, props, and color schemes. They work closely with directors and art teams in animation, film, and gaming to establish a cohesive visual style. Their work helps guide the production team in bringing the story to life. This role requires strong artistic skills, creativity, and knowledge of digital painting and design tools.

What does a visual development artist do?

As a Visual Development Artist, your day often begins by reviewing project briefs and collaborating with the art director or other team members to align on creative direction. You’ll spend a significant portion of your time sketching, painting, and revising environment designs, characters, or color scripts, either digitally or traditionally. Regular feedback sessions with the team are common, providing opportunities to iterate and improve your work. Throughout the day, you may also research visual references and ensure your designs are consistent with the project’s overall style and story. This mix of creative independent work and collaborative interaction is key to shaping the visual identity of the project.

What are the key skills and qualifications needed to thrive as a visual development artist?

To thrive as a Visual Development Artist, you need strong skills in drawing, color theory, composition, and storytelling, often backed by a degree in art or a related field. Proficiency with digital painting tools such as Adobe Photoshop, Corel Painter, and knowledge of 3D software like Blender or Maya is typically required. Creativity, adaptability, and effective communication are crucial soft skills, helping you translate concepts into compelling visuals and collaborate with other team members. These abilities enable you to contribute high-quality visual assets that guide the look and feel of animation, film, or game projects.

How much do visual development artists make?

The average salary for a visual development artist ranges from $50,000 to $90,000 annually, depending on experience, location, and industry. Entry-level artists typically earn lower wages, while those with advanced skills in digital tools like Photoshop and Maya can command higher salaries.

What do you need to be a visual development artist?

A visual development artist typically needs strong artistic skills, including drawing, painting, and design, along with proficiency in digital tools such as Photoshop or SketchUp. A relevant portfolio demonstrating concept art and visual storytelling is essential, and a background in fine arts, illustration, or animation can be beneficial. Knowledge of industry workflows and collaboration with other creative teams is also important.

What are the most commonly searched types of Visual Development Artist jobs in Louisiana?

The most popular types of Visual Development Artist jobs in Louisiana are:

What are popular job titles related to Visual Development Artist jobs in Louisiana?

For Visual Development Artist jobs in Louisiana, the most frequently searched job titles are:

What job categories do people searching Visual Development Artist jobs in Louisiana look for?

The top searched job categories for Visual Development Artist jobs in Louisiana are:

Infographic showing various Visual Development Artist job openings in Louisiana as of August 2026, with employment types broken down into 72% Full Time, 20% Part Time, and 8% Temporary. Highlights an 84% In-person, 8% Hybrid, and 8% Remote job distribution, with an average salary of $92,206 per year, or $44.3 per hour.

Lead Compositing Artist

New Orleans, LA

Full-time

Re-posted 18 days ago


Job description

Job Summary

Swaybox Studios is seeking an experienced and hands-on Lead Compositor to help guide the seamless integration of our VFX elements. In this role, you will support the compositing team in maintaining visual consistency across practical and CG environment extensions, props, vehicles, and other FX elements to achieve both photorealistic and stylized composites.

Working closely with the Compositing Supervisor, artists, and Technical Directors, you will lead shot execution, mentor compositors, and help maintain efficient workflows while ensuring the creative vision and technical quality of the film are upheld.

This position requires strong on-the-box compositing skills, experience guiding artists within a production environment, and advanced knowledge of Nuke within a live-action VFX pipeline.

This is a studio-based role working onsite in New Orleans, Louisiana.

Key Responsibilities:

  • Lead the compositing of complex shots, ensuring seamless integration of elements while maintaining the visual language and aesthetic of the film.
  • Support the Compositing Supervisor in guiding artists and maintaining consistent artistic and technical standards across assigned sequences.
  • Work closely with CG, Character Comp, Tracking, and other departments to ensure smooth handoffs and proper integration of elements.
  • Contribute significant on-the-box compositing work, solving complex compositing challenges and setting examples of best practices for the team.
  • Provide feedback, mentorship, and guidance to compositors to support growth and maintain a collaborative working environment.
  • Help track shot progress and support the team in meeting deadlines, while maintaining high-quality output.
  • Troubleshoot technical issues within artist scripts and assist with workflow solutions.
  • Collaborate with the Compositing Supervisor and TDs to help identify pipeline improvements, tool needs, and workflow optimizations.
  • Translate creative and technical notes from the Director, VFX Supervisor, Compositing Supervisor, and stakeholders into clear shot direction.
  • Participate in dailies, reviews, and team syncs, providing constructive feedback and helping ensure notes are applied efficiently.
  • Create clean, efficient Nuke scripts, templates, and reusable setups that support scalable workflows.
  • Maintain organized files while adhering to pipeline standards, naming conventions, and documentation practices.
  • Contribute to early visual development, look development, and R&D when needed.
  • Stay informed on emerging compositing tools, technologies, and industry techniques.

Required Qualifications:

  • 5+ years of high-end, live-action film or episodic compositing experience, with a strong emphasis on environments and realism.
  • Proven experience leading shots or mentoring artists within a compositing team environment.
  • Strong on-the-box compositing skills involving live-action and CG integration.
  • Expert-level knowledge of Nuke, including Gizmos, Groups, projections, depth workflows, and advanced compositing techniques.
  • Experience compositing both stylized and photorealistic environments with strong attention to cinematography and storytelling detail.
  • Solid understanding of DMP and CG pipelines within a VFX production environment.
  • Experience working with OCIO/ACES color workflows.
  • Working knowledge of vector-based compositing tools and techniques.
  • Strong understanding of visual language, including texture, color, dimension, scale, perspective, motion blur, depth of field, and spatial awareness.
  • Experience working with LiDAR scans, HDRIs, and photogrammetry.
  • Strong understanding of cinematography, photography, and color science, including lenses, lighting setups, and camera workflows.
  • Excellent communication, organization, and problem-solving skills.
  • Ability to adapt quickly and thrive in a fast-paced, collaborative production environment.

Preferred Qualifications:

  • Experience using Nuke particles.
  • Familiarity with KeenTools.
  • Understanding of lighting workflows within a CG pipeline.
  • Experience with Python scripting for Nuke or batch automation.
  • Previous collaboration with Technical Directors on pipeline tools or workflow improvements.
  • Familiarity with performance-tracking pipelines, rotomation, or hybrid workflows.
  • Basic experience with Unreal Engine or other real-time rendering tools.