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Virtual World Game Developer Jobs (NOW HIRING)

Cocos2d-x Junior Game Developer

San Francisco, CA ยท Remote

$78K - $102K/yr

Cocos2d-x Junior Game Developer Job Type: Contractor Location: Remote Job Summary: In this role ... Your work will shape how models learn, reason, and perform through high-quality, real-world input.

... of players across the world. You will act as a technical system integrator, consultant ... Gather feedback from our game developer partners and help improve our processes and documentation.

Clostra is a growing artificial Intelligence (AI) company looking to expand our engineering team by adding an experienced software engineer to drive virtual reality and game development on two key ...

By developing decentralized autonomous organizations (DAOs) and play-to-earn gaming products within the virtual world, Playground Labs builds next-generation infrastructure for the metaverse economy ...

... optimize immersive Virtual Reality (VR), Extended Reality (XR), and interactive training ... Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ...

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Virtual World Game Developer information

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How much do virtual world game developer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for virtual world game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

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Infographic showing various Virtual World Game Developer job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 77% Full Time, 19% Part Time, and 3% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Cocos2d-x Junior Game Developer

San Francisco, CA โ€ข Remote

$78K - $102K/yr

Full-time

Re-posted 9 days ago


Job description

Job Title: Cocos2d-x Junior Game Developer

Job Type: Contractor

Location: Remote

Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.

Key Responsibilities:

  1. Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects.
  2. Collaborate closely with the customer's team to provide high-quality real-world input for AI training processes.
  3. Create, modify, and troubleshoot game assets and scenes to support a diverse set of training objectives.
  4. Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences.
  5. Document code and processes thoroughly, ensuring clarity for both technical and non-technical stakeholders.
  6. Engage in open, clear written and verbal communication to report project status and challenges.
  7. Work iteratively in response to feedback, consistently improving deliverables for AI development needs.

Required Skills and Qualifications:

  1. Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows.
  2. Strong problem solving and troubleshooting abilities in a game development context.
  3. Experience collaborating remotely with distributed teams in a fast-paced environment.
  4. Excellent written and verbal communication skills, with a focus on clear, concise updates and documentation.
  5. Ability to follow technical specifications and adapt to evolving project requirements.
  6. Understanding of game design principles and player experience optimization.
  7. Self-motivated, detail-oriented, and eager to grow within a dynamic AI training environment.

Preferred Qualifications:

  1. Experience working on projects for AI training or data generation purposes.
  2. Familiarity with additional game engines or programming languages.
  3. Background in collaborating with AI or machine learning specialists.