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Virtual Reality Vr Content Creator Jobs (NOW HIRING)

Overview SCCI has an exciting opportunity for an experienced Augmented Reality (AR)/Virtual Reality (VR) Developer I to support the Battle Management System (BMS), an innovative DoD program. If you ...

Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

Act One VR Specialists Act One launched Arts Immersion , a traveling virtual reality field trip program into schools and we are looking for energetic, professional, reliable people to join our team.

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site

$139K - $183K/yr

Experience in VR?AR is a major plus! * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem ... Collaborate with educational content designers and developers to create sound schemes that support ...

We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem ... Collaborate with educational content designers and developers to create sound schemes that support ...

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Virtual Reality Vr Content Creator information

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$29.5K

$116.6K

$129K

How much do virtual reality vr content creator jobs pay per year?

As of Sep 9, 2026, the average yearly pay for virtual reality vr content creator in the United States is $116,615.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,000.00 and $128,000.00 per year, depending on experience, location, and employer.

What does a virtual reality VR content creator do?

A Virtual Reality (VR) Content Creator designs, develops, and produces immersive digital experiences for use with VR headsets and platforms. Their work can include creating 3D environments, interactive stories, simulations, games, or educational materials. VR Content Creators use specialized software and tools to build engaging content, often collaborating with other designers, artists, and programmers. The goal is to provide users with interactive, lifelike experiences that leverage the unique capabilities of VR technology.

What are the key skills and qualifications needed to thrive as a virtual reality VR content creator?

To thrive as a Virtual Reality (VR) Content Creator, you need expertise in 3D modeling, animation, and interactive design, often supported by a background in digital media or computer graphics. Familiarity with industry-standard tools such as Unity, Unreal Engine, Blender, and VR hardware is typically required. Creativity, strong problem-solving abilities, and effective communication help set standout creators apart in this field. These skills are essential for producing engaging, immersive VR experiences that meet technical standards and user expectations.

How does a virtual reality VR content creator typically collaborate with other team members during a project?

As a VR Content Creator, you’ll regularly work alongside 3D artists, developers, sound designers, and project managers to bring immersive experiences to life. Collaboration often involves participating in brainstorming sessions, sharing feedback on prototypes, and ensuring that visual, interactive, and audio elements are seamlessly integrated. Clear communication is key, as you may need to explain your creative vision and adjust your work based on technical constraints or user feedback. Most teams use project management tools and version control systems to coordinate tasks and track progress in real time.

What is the difference between Virtual Reality VR Content Creator vs 3D Artist?

AspectVirtual Reality VR Content Creator3D Artist
CredentialsRelevant degrees or certifications in VR, 3D modeling, or digital mediaDegrees or certifications in 3D design, animation, or related fields
Work EnvironmentDesigning immersive VR experiences, often in collaborative teams or studiosCreating 3D models and assets for various media, including games, films, and simulations
Industry UsagePrimarily in VR development, gaming, training simulations, and experiential mediaUsed across gaming, film, advertising, and product visualization industries

While both roles involve 3D modeling skills, Virtual Reality VR Content Creators focus on developing immersive VR experiences, whereas 3D Artists create static or animated 3D assets used in multiple media formats. The VR Content Creator combines technical skills with creative storytelling specifically for virtual environments.

What are popular job titles related to Virtual Reality Vr Content Creator jobs?

For Virtual Reality Vr Content Creator jobs, the most frequently searched job titles are:

Infographic showing various Virtual Reality Vr Content Creator job openings in the United States as of September 2026, with employment types broken down into 87% Full Time, 10% Part Time, and 3% Contract. Highlights an 45% Physical, 2% Hybrid, and 53% Remote job distribution, with an average salary of $116,615 per year, or $56.1 per hour.

Virtual Reality Training Instructor

Manhattan, NY • On-site

$50 - $75/hr

Part-time

Medical, Retirement

Re-posted 12 days ago


Job description

SEIU 32BJ Training Fund

New York


Part-time Virtual Reality Instructor


The 32BJ Training Fund is seeking qualified candidates for a part-time Virtual Reality instructor for classes taught in Manhattan, New York.


About Us:

Building Services 32BJ Benefit Funds (“the Funds”) is the umbrella organization responsible for administering Health, Pension, Retirement Savings, Training, and Legal Services benefits to over 100,000 SEIU 32BJ members. Our mission is to make significant contributions to the lives of our members by providing high quality benefits and services. Through our commitment, we embody five core values: Flexibility, Initiative, Respect, Sustainability, and Teamwork (FIRST). By following our core values, employees are open to different and new ways of doing things, take active steps to improve the organization, create an environment of trust and respect, approach their work with the intent of a positive outcome, and work collaboratively with colleagues.


The Funds oversees and manages $9 billion of dollars in assets, which are made up of many, varied and complex funds. The dollars come from a number of sources, including the property owners who pay into the funds on behalf of their employees, and as such, requires those who oversee and manage the money to be highly skilled financial management people.


For 2025 and beyond, 32BJ Benefit Funds will continue to drive innovation, equity, and technology insights to further help the lives of our hard-working members and their families. We use cutting edge technology such as: M365, Dynamics 365 CRM, Dynamics 365 F&O, Azure, AWS, SQL, Snowflake, QlikView, and more.


Please take a moment to watch our video to learn more about our culture and contributions to our members: youtu.be/hYNdMGLn19A

Job Summary:

The Virtual Reality Training Instructor is responsible for delivering engaging, student-centered instruction using Virtual Reality (VR) technologies and immersive learning platforms. The instructor will facilitate hands-on training utilizing VR headsets, simulation software, and interactive learning environments that support workforce development, safety training, technical skills acquisition, and professional growth.

The instructor is responsible for ensuring students can effectively utilize VR equipment, complete training activities, and achieve course learning objectives while maintaining a safe and supportive learning environment. The role aligns with the Training Fund's mission of providing innovative, high-quality training opportunities to members. This instructional focus builds upon the Training Fund's existing instructor responsibilities of delivering approved curriculum, assessing student progress, maintaining records, and supporting student success.

Responsibilities:

  • Deliver instructor led VR based training using approved curriculum and lesson plans.
  • Facilitate immersive learning experiences through VR headsets and simulation technologies.
  • Instruct students on the safe and effective use of VR hardware, software, and related equipment.
  • Guide students through virtual simulations, scenarios, and interactive exercises.
  • Monitor student performance within our third party programs and provide coaching, feedback, and support. 
  • Assess student progress toward course objectives and document outcomes.
  • Troubleshoot basic VR equipment and software issues during class sessions.
  • Ensure all VR equipment is properly maintained, inventoried, and stored at the conclusion of each session.
  • Maintain attendance records, assessments, and training documentation in the Learning Management System (LMS).
  • Collaborate with curriculum developers and other industry subject matter experts (Plumbing, Electricity, Carpentry, and more) to enhance VR learning experiences.
  • Serve as the Subject Matter Expert (SME) for Virtual Reality (VR) training programs, continuously exploring emerging technologies, innovative instructional methods, and industry best practices to ensure training offerings remain relevant, engaging, and at the forefront of workforce development.
  • Guide and support students in the effective use of VR headsets, simulation software, and related technologies, helping learners build confidence and proficiency with tools they may have never previously used while fostering a positive and inclusive learning environment.

Qualifications:

    • Demonstrated experience using Virtual Reality training platforms and VR headset technologies.
    • Experience utilizing gaming, simulation, or immersive technology platforms to facilitate learning, problem-solving, and user engagement is highly desirable.
    • Strong instructional and facilitation skills.
    • Experience teaching adult learners preferred.
    • Experience with Meta Quest, Meta Quest 3/3S, and comparable VR platforms Required.
    • Ability to explain technical concepts to learners with varying levels of technology experience including beginners.
    • Strong problem-solving and technical troubleshooting skills.
    • Comfortable working with any type of digital learning technologies and instructional software. 
    • Expertise in workforce training, safety training, technical skills training, or related disciplines. These qualifications complement the Training Fund's existing expectations for subject matter expertise, teaching aptitude, and strong communication skills. 

Plus Qualifications:

  • Experience working with or training skilled trades professionals in building operations and maintenance disciplines, including Plumbing, Carpentry, Electrical Systems, HVAC, OSHA Safety, Handyperson, Building Maintenance, or related trades.
  • Knowledge of the tools, equipment, safety procedures, and real-world job functions associated with building service, construction, facilities maintenance, or skilled trade occupations is a strong plus.
  • Experience collaborating with industry subject matter experts, union instructors, contractors, journey-level tradespeople, or workforce development professionals to develop and deliver technical training programs is highly desirable.


Soft Skills (Interpersonal Skills):

  • Excellent verbal and written communication skills
  • Strong classroom management abilities. 
  • Ability to engage with diverse adult learners. 
  • Collaborative and team-oriented mindset. 
  • Commitment to fostering an inclusive learning environment.


Education:

  • Required
    • High School Diploma
  • Preferred
    • Associate's or Bachelor's degree in one or more of the following: Commitment to fostering an inclusive learning environment.
      • Educational Technology
      • Instructional Design
      • Computer Science
      • Information Technology
      • Game Design or Game Development
      • Digital Media or Interactive Media
      • Learning & Development
      • Workforce Education
      • Adult Education or Training
  • Plus
    • Background in gaming, game development, VR content creation, or interactive technologies that support learner engagement and experiential learning.




Language Skills:

  • Speak, read, write, and understand English
  • Bilingual preferred

Reasoning Ability: