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Virtual Reality Programmer Jobs in Georgia (NOW HIRING)

Technical Artist (VFX / Shaders)

Atlanta, GA ยท On-site

$122K - $146K/yr

You will collaborate closely with artists, engineers, and designers to translate artistic concepts ... Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.

GA

$143K/yr

Manage a team of Lead Building Engineers, Critical Facility Engineers, and Facility Project Manager ... and virtual reality to help build the next evolution in social technology. People who choose to ...

Perform Virtual Design & Construction (VDC) coordination and assist with processes with oversight ... Perform basic reality capture services including taking project site 360 videos and completing data ...

Perform Virtual Design & Construction (VDC) coordination and assist with processes with oversight ... Perform basic reality capture services including taking project site 360 videos and completing data ...

Work closely with business development, product, engineering, policy, and other legal teams to ... and virtual reality to help build the next evolution in social technology. People who choose to ...

Perform Virtual Design & Construction (VDC) processes, lead review of design models for ... Perform other VDC workflows in partnership with Preconstruction and Reality Capture teams ...

Perform Virtual Design & Construction (VDC) processes, lead review of design models for ... Perform other VDC workflows in partnership with Preconstruction and Reality Capture teams ...

Perform Virtual Design & Construction (VDC) processes, lead review of design models for ... Perform other VDC workflows in partnership with Preconstruction and Reality Capture teams ...

Perform Virtual Design & Construction (VDC) processes, lead review of design models for ... Perform other VDC workflows in partnership with Preconstruction and Reality Capture teams ...

Perform Virtual Design & Construction (VDC) processes, lead review of design models for ... Perform other VDC workflows in partnership with Preconstruction and Reality Capture teams ...

... to, virtual reality technology. Integrates training sessions and training documentation into ... Engineering, Biology, Chemistry, Microbiology, Virology, Immunology. Minimum of 5+ years of ...

... virtual reality technology. โ€ข Integrates training sessions and training documentation into ... Engineering, Biology, Chemistry, Microbiology, Virology, Immunology. โ€ข Minimum of 5+ years of ...

... virtual reality technology. โ€ข Integrates training sessions and training documentation into ... Engineering, Biology, Chemistry, Microbiology, Virology, Immunology. โ€ข Minimum of 5+ years of ...

Senior Quality Engineer

Duluth, GA

$81K - $110K/yr

Our honest and realistic approach to recruiting dictates that AG does not entice or lure engineers ... Deep understanding and experience with Linux internals, virtual machines, and open source tools ...

Showing results 21-40

Virtual Reality Programmer information

See Georgia salary details

$37

$60

$77

How much do virtual reality programmer jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for virtual reality programmer in Georgia is $60.65, according to ZipRecruiter salary data. Most workers in this role earn between $52.26 and $68.17 per hour, depending on experience, location, and employer.

What cities in Georgia are hiring for Virtual Reality Programmer jobs?

Cities in Georgia with the most Virtual Reality Programmer job openings:

Technical Artist (VFX / Shaders)

Atlanta, GA โ€ข On-site

Cinnamon
Marketingย โ€ขย 1 - 10 employees

$122K - $146K/yr

Other

Posted 21 days ago


Key responsibilities

  • Design, implement, and optimize real-time visual effects and shaders for animation and game projects.

  • Collaborate with artists, engineers, and designers to translate artistic concepts into technical solutions and integrate effects into game engines.

  • Build and refine shader graphs, troubleshoot rendering issues, and contribute to pipeline tools supporting 3D graphics and VR experiences.


Job description

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr