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Virtual Reality Designer Jobs in Fallbrook, CA (NOW HIRING)

Front Office Host- Part Time

Encinitas, CA · On-site

$17.50 - $21.50/hr

... designed to enrich the lives and well-being of our colleagues and their lives outside of work ... parties View our Virtual Reality Experience to spend a 'day in the life' of a hospitality ...

XR - Principal Software Engineer

San Diego, CA · On-site

$143K - $192K/yr

... Virtual Reality (VR), Mixed Reality (MR), and wearable computing platforms. This role involves ... designs. • Drive architectural trade-offs involving performance, latency, power, thermal ...

... designed to enrich the lives and well-being of our colleagues and their lives outside of work ... parties View our Virtual Reality Experience to spend a 'day in the life' of a hospitality ...

... designed to enrich the lives and well-being of our colleagues and their lives outside of work ... parties View our Virtual Reality Experience to spend a 'day in the life' of a hospitality ...

System Architecture Lead

San Diego, CA · On-site

$179K - $268K/yr

... generation of Virtual Reality, Augmented Reality, Smart Glasses and Wearable AI SOCs. The ... In addition, our highly competitive benefits package is designed to support your success at work ...

#Senior Sensors Software Engineer

San Diego, CA · On-site

$130K - $171K/yr

... virtual reality, augmented reality, gaming, health, and smart user interface. We are responsible ... Develop and maintain architectural designs for software systems, ensuring scalability, performance ...

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Virtual Reality Designer information

See Fallbrook, CA salary details

$56.1K

$111.3K

$180.3K

How much do virtual reality designer jobs pay per year?

As of Sep 1, 2026, the average yearly pay for virtual reality designer in Fallbrook, CA is $111,335.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,400.00 and $131,000.00 per year, depending on experience, location, and employer.

What is a virtual reality designer?

A Virtual Reality (VR) Designer is a professional who creates immersive digital environments and experiences using VR technology. Their role involves designing 3D spaces, interactive elements, and user interfaces that allow people to engage with virtual worlds, often for gaming, training, education, or entertainment. VR Designers use specialized software and collaborate with programmers, artists, and other team members to bring their concepts to life. They also focus on user experience, ensuring that the VR environment is intuitive and engaging. This field blends creativity with technical skills, requiring knowledge of design principles, 3D modeling, and VR development tools.

What are some common challenges virtual reality designers face when collaborating with cross-functional teams?

Virtual Reality Designers often work closely with developers, 3D artists, and product managers, which can present unique challenges such as aligning creative vision with technical constraints. Communication is key, as translating immersive design concepts into feasible features requires regular feedback and adaptability. Additionally, ensuring user experience consistency across hardware platforms adds complexity. Successful Virtual Reality Designers proactively engage in team meetings and leverage collaborative tools to bridge gaps between disciplines.

What are the key skills and qualifications needed to thrive as a virtual reality designer, and why are they important?

To thrive as a Virtual Reality Designer, you need strong 3D modeling, UX/UI design, and spatial computing skills, often supported by a degree in design, computer science, or a related field. Proficiency with tools like Unity or Unreal Engine, VR hardware (e.g., Oculus, HTC Vive), and knowledge of programming languages such as C# or C++ are typically required. Creativity, problem-solving, and effective communication help designers collaborate and innovate in immersive environments. These skills are crucial for creating engaging, accessible, and technically robust VR experiences that meet user expectations.

What is the difference between Virtual Reality Designer vs 3D Artist?

AspectVirtual Reality Designer3D Artist
CredentialsTypically requires a degree in design, computer graphics, or related fields; proficiency in VR development toolsOften holds a degree in fine arts, 3D modeling, or animation; strong portfolio in 3D work
Work EnvironmentDesigning immersive VR experiences, often in tech or gaming companiesCreating 3D models and assets for various media, including games, films, and advertising
Industry UsagePrimarily in VR development, gaming, training simulations, and experiential marketingUsed across gaming, film, advertising, and product visualization industries

While both roles involve 3D modeling skills, Virtual Reality Designers focus on creating immersive experiences specifically for VR platforms, requiring knowledge of VR development tools. 3D Artists primarily produce static or animated 3D assets for various media. The roles overlap in skills but differ in application and end goals.

How much does a virtual reality designer make?

The average salary for a virtual reality designer ranges from $60,000 to $120,000 annually, depending on experience, location, and skill level. Senior designers with expertise in 3D modeling, programming, and user experience can earn higher salaries, especially in tech hubs or specialized industries.

How to become a virtual reality designer?

To become a virtual reality designer, you typically need a background in computer graphics, 3D modeling, or game design, often gained through a bachelor's degree in computer science, graphic design, or related fields. Proficiency in VR development tools such as Unity or Unreal Engine, along with skills in 3D modeling, animation, and programming, is essential. Building a portfolio of VR projects and gaining experience through internships or freelance work can also help establish a career in this field.

Is virtual reality design a good career?

Virtual Reality Designer is a growing field that involves creating immersive digital environments using 3D modeling, programming, and user experience skills. It offers opportunities in entertainment, training, and simulation industries, often requiring knowledge of VR hardware and software development tools. The career can be rewarding for those interested in technology and creative design, with increasing demand as VR applications expand.

What are popular job titles related to Virtual Reality Designer jobs in Fallbrook, CA?

For Virtual Reality Designer jobs in Fallbrook, CA, the most frequently searched job titles are:

What cities near Fallbrook, CA are hiring for Virtual Reality Designer jobs?

Cities near Fallbrook, CA with the most Virtual Reality Designer job openings:

Infographic showing various Virtual Reality Designer job openings in Fallbrook, CA as of August 2026, with employment types broken down into 82% Full Time, 14% Part Time, and 4% Contract. Highlights an 55% Physical, 2% Hybrid, and 43% Remote job distribution, with an average salary of $111,335 per year, or $53.5 per hour.

Multimedia Project Engineering Lead

Qualcomm

San Diego, CA • On-site

Full-time

Re-posted 9 days ago


Qualcomm rating

8.8

Company rating: 8.8 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

48th of 247 rated software companies


Job description

Company:
Qualcomm Technologies, Inc.
Job Area:
Engineering Group, Engineering Group > Multimedia Systems
General Summary:
Designs and develops technologies related to the generation or manipulation of content targeted at the human senses or machine perception. These technologies include speech, audio, imaging, computer vision, display, sensing, biometrics, and augmented/virtual reality. Analyzes use cases related to multimedia technologies and performs functional decomposition to drive requirements for implementation into hardware or software. Performs system analysis and uses simulation modeling to propose algorithmic or system modifications that enable optimization of performance and power.
Minimum Qualifications:
• Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience.
OR
Master's degree in Engineering, Information Systems, Computer Science, or related field and 7+ years of Systems Engineering or related work experience.
OR
PhD in Engineering, Information Systems, Computer Science, or related field and 6+ years of Systems Engineering or related work experience.
Preferred Qualifications:
• Master's degree or Ph.D. in Computer Science, Electrical Engineering, or related field.
• 11+ years of Systems Engineering or related work experience.
• 2+ years of experience working in one or more multimedia technology areas (i.e., speech, audio, imaging, computer vision, display, sensing, biometrics, augmented/virtual reality).
Principal Duties and Responsibilities:
• Aligns multiple teams to address issues and generate solutions; creates well-defined architectures that meet ambiguous requirements and/or have a financial impact; works with multiple engineering teams across the systems department on design, development, modification, and evaluation of systems-level software and hardware.
• Executes on design reviews; uses industry expertise to drive platform development and system performance; reinforces design integrity based on constraints and/or capabilities.
• Leads cross-functional efforts to ensure customer requirements are gathered and agreed upon; communicates a technical vision for guiding the department to design products and solutions.
• Oversees technical vision for testing; guides multiple teams through tests, data analysis, and validation of design in alignment with product/technology roadmap; provides oversight on architectural decisions related to multimedia systems-level software, hardware, and/or products across multiple teams.
• Educates multiple teams on using appropriate tools and analyses; provides guidance to address patterns of issues and implications for work; coordinates multiple teams to address issues.
• Shares the strategy and goals for solutions; reviews escalated algorithm issues to provide direction, coaching, training, connection with other teams, and additional resources; uses deep and broad technical understanding to review advanced/contextual algorithms, provide implications for work across teams, and triage complex technical issues by generating new solutions and involving others; decide how solutions would be partitioned on the SOC level.
• Oversees and provides support to teams handling complex data engineering or data management issues for machine learning solutions within a domain.
• Reviews proposals or roadmaps of various levels of complexity for machine learning solutions; coordinates objectives across multiple teams working on design-related tasks for product proposals within the same department.
• Provides technical expertise to others within the team regarding experiments to train and evaluate machine learning solutions and communicates progress to key stakeholders.
• Evaluates topologies against performance, and cost variables and uses the feasibility findings to review the high-level design for multiple products, product families, or technologies; provides guidance, direction, and decision making; reviews the analysis and recommends complex route/topology that should be used to maximize performance, quality, and costs while reducing risks to the schedule and implementation.
• Acts as an expert resource to others on industry trends, competitors' products, and advances in various engineering fields related to multimedia systems products and technology; writes technical articles and publications; shares solutions and reviews best practices from open-source community; shares expertise within and/or across the department.
• Leverages deep technical expertise across domains to identify trends and define future solutions by contributing to discussions on the short- and long-term strategic direction of the product/technology roadmaps.
• Reinforces technical conversations across the department; resolves design and technical issues related to technical area of expertise; supports multiple teams in documenting technical and/or overall system issues; participates in patent application reviews.
Level of Responsibility:
• Working independently with no supervision.
• Providing supervision to other supervisors/managers who may be direct reports.
• Making decisions that are significant in impact, influencing overall program or project success, finances, and/or the ability to meet objectives; errors are not readily apparent due to the complexity of work process/product or time between decisions and results; errors typically result in significant expenditure of time, resources, and funds to correct.
• Using verbal and written communication skills to convey complex and/or detailed information to multiple individuals/audiences with differing knowledge levels. Role may require strong negotiation and influence, communication to large groups or high-level constituents.
• Overall responsibility to ensure budgets, schedules, and performance standards for functional areas and organization are realistically set and attained.
• Having influence over the formulation and achievement of long-term business plans and objectives.
• Completing tasks that require multiple steps that can be performed in various orders; tasks require simultaneously executing multiple cognitive abilities and maintaining information in short- or long-term memory.
• Regularly determining what needs to be done and is involved with sharing innovative solutions to achieve broad policies and objectives.
• Working on abstract problems in unique situations that require intricate analysis, and evaluation of ambiguous factors; directing the resolution of highly complex, unusual, or abstract business problems across functional or organization lines; thoroughly analyzing intangible variables, identifies, and evaluates fundamental issues, providing strategy and direction for major functional areas.
• Developing and redesigning organizational strategies and providing overall direction for various functional areas and/or entire organization. Has influence over the formulation and achievement of long-term business plans and objectives.
Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries).
To all Staffing and Recruiting Agencies: Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications.
EEO Employer: Qualcomm is an equal opportunity employer; all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or any other protected classification.
Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.
Pay range and Other Compensation & Benefits:
$228,400.00 - $342,600.00
The above pay scale reflects the broad, minimum to maximum, pay scale for this job code for the location for which it has been posted. Even more importantly, please note that salary is only one component of total compensation at Qualcomm. We also offer a competitive annual discretionary bonus program and opportunity for annual RSU grants (employees on sales-incentive plans are not eligible for our annual bonus). In addition, our highly competitive benefits package is designed to support your success at work, at home, and at play. Your recruiter will be happy to discuss all that Qualcomm has to offer - and you can review more details about our US benefits at this link.
If you would like more information about this role, please contact Qualcomm Careers.

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About Qualcomm

Sourced by ZipRecruiter

Qualcomm is enabling a world where everyone and everything can be intelligently connected. You interact with products and technologies made possible by Qualcomm every day, including 5G-enabled smartphones that double as pro-level cameras and gaming devices, smarter vehicles and cities, and the technology behind the smart, connected factories that manufactured your latest purchase. Our powerful connectivity solutions keep you connected—even in remote areas. Qualcomm 5G and AI innovations are the power behind the connected intelligent edge. You’ll find our technologies behind and inside the innovations that deliver significant value across multiple industries and to billions of people every day.

Industry

Technology, communication and media

Company size

10,000+ Employees

Headquarters location

San Diego, CA, US

Year founded

1985