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Virtual Reality Designer Jobs in Fallbrook, CA (NOW HIRING)

... designing and developing of technologies related to the generation or manipulation of content ... virtual reality. Analyzes use cases related to multimedia technologies and performs functional ...

#Senior Sensors Software Engineer

San Diego, CA ยท On-site

$130K - $171K/yr

... virtual reality, augmented reality, gaming, health, and smart user interface. We are responsible ... Develop and maintain architectural designs for software systems, ensuring scalability, performance ...

... virtual reality, augmented reality, gaming, health, and smart user interface. We are responsible ... Develop and maintain architectural designs for software systems, ensuring scalability, performance ...

Virtual Reality Designer information

See Fallbrook, CA salary details

$56.1K

$111.3K

$180.3K

How much do virtual reality designer jobs pay per year?

As of Jul 30, 2026, the average yearly pay for virtual reality designer in Fallbrook, CA is $111,335.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,400.00 and $131,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Virtual Reality Designer, and why are they important?

To thrive as a Virtual Reality Designer, you need strong 3D modeling, UX/UI design, and spatial computing skills, often supported by a degree in design, computer science, or a related field. Proficiency with tools like Unity or Unreal Engine, VR hardware (e.g., Oculus, HTC Vive), and knowledge of programming languages such as C# or C++ are typically required. Creativity, problem-solving, and effective communication help designers collaborate and innovate in immersive environments. These skills are crucial for creating engaging, accessible, and technically robust VR experiences that meet user expectations.

What are some common challenges Virtual Reality Designers face when collaborating with cross-functional teams?

Virtual Reality Designers often work closely with developers, 3D artists, and product managers, which can present unique challenges such as aligning creative vision with technical constraints. Communication is key, as translating immersive design concepts into feasible features requires regular feedback and adaptability. Additionally, ensuring user experience consistency across hardware platforms adds complexity. Successful Virtual Reality Designers proactively engage in team meetings and leverage collaborative tools to bridge gaps between disciplines.

What is the difference between Virtual Reality Designer vs 3D Artist?

AspectVirtual Reality Designer3D Artist
CredentialsTypically requires a degree in design, computer graphics, or related fields; proficiency in VR development toolsOften holds a degree in fine arts, 3D modeling, or animation; strong portfolio in 3D work
Work EnvironmentDesigning immersive VR experiences, often in tech or gaming companiesCreating 3D models and assets for various media, including games, films, and advertising
Industry UsagePrimarily in VR development, gaming, training simulations, and experiential marketingUsed across gaming, film, advertising, and product visualization industries

While both roles involve 3D modeling skills, Virtual Reality Designers focus on creating immersive experiences specifically for VR platforms, requiring knowledge of VR development tools. 3D Artists primarily produce static or animated 3D assets for various media. The roles overlap in skills but differ in application and end goals.

What is a Virtual Reality Designer?

A Virtual Reality (VR) Designer is a professional who creates immersive digital environments and experiences using VR technology. Their role involves designing 3D spaces, interactive elements, and user interfaces that allow people to engage with virtual worlds, often for gaming, training, education, or entertainment. VR Designers use specialized software and collaborate with programmers, artists, and other team members to bring their concepts to life. They also focus on user experience, ensuring that the VR environment is intuitive and engaging. This field blends creativity with technical skills, requiring knowledge of design principles, 3D modeling, and VR development tools.
What cities near Fallbrook, CA are hiring for Virtual Reality Designer jobs? Cities near Fallbrook, CA with the most Virtual Reality Designer job openings:
Infographic showing various Virtual Reality Designer job openings in Fallbrook, CA as of July 2026, with employment types broken down into 81% Full Time, 14% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $111,335 per year, or $53.5 per hour.

Virtual Reality Specialist - BCBA preferred

Essc

Escondido, CA โ€ข On-site

$78K/yr

Full-time

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

Easterseals Southern California transforms lives every day. For over a century, Easterseals has championed inclusion and independence-delivering essential services like early childhood programs, autism services, employment and independent living support to more than 29,000 people each year. Through advocacy and education, we break barriers and create opportunities for the one-in-four Americans with disabilities.

Starting pay: $78,000+ DOE

OVERVIEW OF POSITION:

The Virtual Reality (VR) Specialist will be responsible for designing, implementing, and monitoring VR-based initiatives that support the clinical services provided to individuals with Autism Spectrum Disorder. Will serve as a strategic partner to clinical services associates to ensure virtual services are ethically sound, effective, safe, and individualized to each participant. In all responsibilities, the position demonstrates a strong commitment to ESSC's mission and values by supporting a highquality, personcentered service environment.

ESSENTIAL FUNCTIONS:

  • Maintains a tracking system for the deployment and provisioning of VR hardware and software across multiple locations and clinical staff.
  • Partners with IT to ensure that adequate equipment is available and in good working condition.
  • Sets up and configures VR hardware, software and online platforms and provides technical support to clinical services associates.
  • Designs and monitors workflows, as needed for VR equipment and resources needed by clinicians.
  • Acts as the liaison for virtual reality vendor.
  • Project management lead for the development of custom VR lessons and modules, including conducting and managing user acceptance testing and leading the roll-out of VR initiatives.
  • Monitors and documents deliverables and expectations to ensure successful completion of VR-based projects.
  • Helps monitor project budgets, resource allocation, and timelines to ensure adherence to project goals and organizational priorities.
  • Collects and presents quantitative and qualitative data to report to Autism Services Leadership.
  • Facilitates communication between teams to ensure accurate information exchange.
  • Designs clinical protocols related to incorporating VR into ABA, Speech, and OT sessions and groups, with participants and caregivers to meet goals targeting independence across developmental domains.
  • Conducts training, using didactic and hands-on methods, including providing 1:1 support, coaching, observation, goal setting, and feedback to increase clinician competency in implementing VR.
  • Develops learning materials to enhance clinician competency and fluency.
  • Organizes and provides group training and workshops related to VR implementation and best practices.
  • Partners with clinicians to ensure virtual reality readiness and assists in tailoring the VR experiences to participant needs.
  • Evaluates program initiatives and outcomes, identifying areas for improvement and new opportunities.
  • Collects feedback from stakeholders to ensure needs and concerns are documented and considered for continued improvement.
  • Provides recommendations for improvement, expansion and service excellence.
  • Stays up to date on latest developments and peer reviewed research regarding VR, Autism and other development disabilities.
  • Assists with various administrative, technical or clinical tasks as required to ensure the success of VR-based initiatives.
  • Performs other duties as assigned.

EDUCATION:

  • BA degree required, preferably in fields related to the core competencies.
  • Project Management Certificate preferred.
  • Preferred to have a certificate or license (e.g., BCBA, SLP, OT, LMFT, LCSW, etc.).

EXPERIENCE:

  • 4-6 Years of experience or equivalent combination of education and experience working with children and adults with Autism Spectrum Disorders in a multi-disciplinary team setting.

KNOWLEDGE, SKILLS, ABILITIES:

  • Advanced knowledge of evidenced-based interventions and approaches found to benefit children with ASD, familiar with current related research findings.
  • Demonstrated proficiency in Microsoft Office Applications (Outlook, Word, Excel, etc.).
  • Skills in approaches to intervention, including Applied Behavior Analysis, Speech Therapy and Occupational Therapy.
  • Fluency in utilizing virtual reality systems.
  • Strong clinical, administrative, and leadership skills.
  • Written and verbal communication skills.
  • Knowledge of how to maintain sensitive and confidential health records.
  • Project management skills such as time management and deliverables tracking.
  • Ability to work collaboratively with cross functional teams to achieve shared goals.
  • Ability to obtain and maintain a criminal record/fingerprint clearance from the Department of Justice and Federal Bureau of Investigation, per ESSC and/or program requirements.
  • Ability to maintain a driving record in compliance with Transportation Safety Standards; maintain auto insurance and vehicle registration.
  • Must pass all required drug testing by ESSC.

PHYSICAL REQUIREMENTS IN ACCORDANCE WITH ADA:

  • Carrying/Lifting:

Occasional / Up to 30 lbs.

  • Standing:

Occasionall / Up to 4 hours per day.

  • Sitting:

Constant/ Up to 8 hours per day.

  • Walking:

Occasional/ Up to 4hours per day.

  • Travel:

Occasional to program and office locations.

  • Repetitive Motion/Activity:

This position requires occasional bending, reaching, stooping, squatting, kneeling, grasping, lifting, twisting, keyboard activity, telephone use, writing.

  • Visual Acuity:

Ability to view computer monitor, tablets and read print.

  • Environmental Exposure:

Office, home and community environments.