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Virtual Production 3D Artist Jobs (NOW HIRING)

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... In this role, you will create stunning, photorealistic product renders that position the ZAGG and ...

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... Canoo is starting production and is distinguished by its pioneering and experienced team of ...

$60K - $82K/yr

Operating within our advanced digital production teams, you will utilize Unreal Engine to develop ... Unreal Animation Artist at Serviceplan Group, you are the bridge between static 3D models and ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... In this role, you will create stunning, photorealistic product renders that position the ZAGG and ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... In this role, you will create stunning, photorealistic product renders that position the ZAGG and ...

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Virtual Production 3d Artist information

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How much do virtual production 3d artist jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for virtual production 3d artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a virtual production 3D artist?

Virtual Production 3D Artists are professionals who create and integrate three-dimensional assets for use in real-time production environments, such as film, television, and live events. They work closely with directors, VFX teams, and other artists to design, model, texture, and animate digital elements that interact seamlessly with live-action footage using virtual production technologies. Their skills enable the blending of physical and digital worlds, allowing for dynamic visual storytelling and real-time feedback on set.

How does a virtual production 3D artist typically collaborate with directors and other creative teams during a project?

As a Virtual Production 3D Artist, you’ll work closely with directors, cinematographers, and VFX supervisors to bring visual concepts to life in real-time environments. Collaboration often involves participating in pre-visualization sessions, adjusting 3D assets based on creative feedback, and integrating your work seamlessly with live-action footage or motion capture data. Clear communication and flexibility are key, as priorities can shift rapidly during production. You’ll also coordinate with technical artists to ensure assets perform optimally in virtual production pipelines.

What are the key skills and qualifications needed to thrive as a virtual production 3D artist, and why are they important?

To thrive as a Virtual Production 3D Artist, you need expertise in 3D modeling, texturing, lighting, and animation, typically supported by a strong portfolio and a degree in digital art or a related field. Proficiency with industry-standard tools such as Unreal Engine, Maya, Blender, and real-time rendering systems is essential. Strong collaboration, adaptability, and creative problem-solving skills help you work effectively in fast-paced production environments and cross-disciplinary teams. These skills and qualities are crucial for delivering high-quality, immersive visuals that meet dynamic production deadlines and technical requirements.

What are popular job titles related to Virtual Production 3D Artist jobs?

For Virtual Production 3D Artist jobs, the most frequently searched job titles are:

Technical Artist for Unreal Virtual Production

Los Angeles, CA • On-site

Magnopus
Software Development • 11 - 50 employees

$3.5K - $6.1K/wk

Other

Posted 23 days ago


Key responsibilities

  • Support the Virtual Art Department team in delivering high-fidelity, photo-real Virtual Production projects in Unreal Engine.

  • Provide technical expertise, advice, and solutions to artists, animators, and riggers as required.

  • Conduct code and content performance reviews, test all work in builds before submission, and identify potential risks prior to source control submission.


Job description

Support the Virtual Art Department team on an exciting new project to deliver high-fidelity, photo-real Virtual Production projects in Unreal Engine, ensuring solid workflows that optimize iteration and smooth runtime performance.


Responsibilities
  • Provide technical expertise, advice, and solutions to artists, animators, and riggers as required.
  • Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency.
  • Research and suggest appropriate tools and processes for projects.
  • Independently extract well-defined requirements from creative and artistic briefs.
  • Set performance and memory objectives and establish testing methods.
  • Understand quality / performance trade-offs and develop solutions that maximize both.
  • Manage multiple concurrent tasks from planning to development and delivery.
  • Adhere to and contribute to technical art best practices, processes, pipelines and tools.
  • Conduct code and content performance reviews as needed.
  • Thoroughly test all work in builds before submission.
  • Identify potential risks associated with changes prior to submission to source control.
  • Understand roles in a scrum environment and assist in the definition of technical art tasks.
  • Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises
  • Proactively identify potential project challenges and propose feasible solutions.
  • Create and maintain comprehensive technical documentation as needed.
Required Qualifications
  • Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments.
  • Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines.
  • Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices.
  • Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering.
  • Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives.
  • Proactive in preempting and addressing performance limitations on target devices.
  • Proficient in using performance tools within the engine and on devices to identify performance bottlenecks.
  • Proficient working with version control for all work (Perforce, git or other), including work in progress.
  • Experience writing and editing clear technical documentation.
  • Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL.
  • Capable of planning, designing and implementing solutions to a broad range of technical art problems.
  • Able to communicate technical issues to non-technical team members.
  • A passion and willingness to explore new skills and techniques for themselves and any assigned mentees.

$3,500 - $6,150 biweekly
Compensation is paid on a bi-weekly basis.

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.

Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits.

We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:

Mission: ISS

Disney Pixar Coco VR

Blade Runner 2049: Memory Lab

The Lion King - Virtual Production

Elixir

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