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Video Jobs in Rochester, IN (NOW HIRING)

Create and develop multimedia (audio/video/photographs) content including patient stories, interviews, internal/external company announcements, commercials, promotional videos, product marketing ...

Create and develop multimedia (audio/video/photographs) content including patient stories, interviews, internal/external company announcements, commercials, promotional videos, product marketing ...

Retail Keyholder (Store 3001)

Plymouth, IN

$13.50 - $17.75/hr

As a leading global retailer of video games, electronics, and gaming merchandise, we take pride in offering a wide range of products that cater to the needs and desires of gamers worldwide. Our ...

Retail Keyholder (Store 6048)

Warsaw, IN

$14.25 - $18.75/hr

As a leading global retailer of video games, electronics, and gaming merchandise, we take pride in offering a wide range of products that cater to the needs and desires of gamers worldwide. Our ...

Retail Keyholder (Store 3001)

Plymouth, IN · On-site

$13.50 - $17.75/hr

As a leading global retailer of video games, electronics, and gaming merchandise, we take pride in offering a wide range of products that cater to the needs and desires of gamers worldwide. Our ...

Retail Keyholder (Store 6048)

Warsaw, IN · On-site

$14.25 - $18.75/hr

As a leading global retailer of video games, electronics, and gaming merchandise, we take pride in offering a wide range of products that cater to the needs and desires of gamers worldwide. Our ...

Product Development Manager

Warsaw, IN · On-site

$110 - $140/hr

Job Category Product Development & Engineering Legrand has an exciting opportunity for a Product Development Manager to join the Audio Video Division in Indiana . The Product Development Manager is a ...

Basic computer and video conferencing skills to include MS Office programs. Communication Skills:Chaplains must be proficient in English-speaking, reading, and writing. Bilingual skills are preferred.

Senior AI Designer

Warsaw, IN · On-site

$90 - $130/hr

Enjoyment of playing a variety of video game genres and titles At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. Our World At ...

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Video information

See Rochester, IN salary details

$14

$23

$37

How much do video jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for video in Rochester, IN is $23.64, according to ZipRecruiter salary data. Most workers in this role earn between $17.88 and $27.07 per hour, depending on experience, location, and employer.

What is a video?

A Video job typically involves creating, editing, and producing video content for various platforms, such as social media, television, or websites. Professionals in this field may work as videographers, editors, or motion graphic designers, using specialized software and equipment to craft high-quality visuals. Depending on the role, responsibilities can include filming footage, editing raw clips, adding effects, and optimizing videos for specific audiences or formats. Video jobs are common in marketing, entertainment, education, and media industries.

What does a typical workday look like for someone in a video role?

A typical workday for a Video professional often includes collaborating with team members to plan shoots, capturing footage, and editing content to meet project requirements and deadlines. You may find yourself working both independently and in a group setting, especially when producing larger projects that require input from scriptwriters, directors, or marketing teams. In addition to technical tasks, there’s usually ongoing communication with stakeholders to ensure the final product aligns with overall goals. Over time, professionals in this field can expand their careers by specializing in areas like motion graphics, directing, or taking on production management roles.

What are the key skills and qualifications needed to thrive in the video position, and why are they important?

To thrive in a Video role, you need strong skills in video production, editing, and storytelling, often supported by a background in film, communications, or digital media. Proficiency with editing software such as Adobe Premiere Pro, Final Cut Pro, and experience with camera equipment are typically required. Creativity, collaboration, and attention to detail are valuable soft skills that will set you apart. These skills ensure high-quality, engaging video content that meets client or organizational needs in a dynamic, fast-paced environment.

What job categories do people searching Video jobs in Rochester, IN look for?

The top searched job categories for Video jobs in Rochester, IN are:

What cities near Rochester, IN are hiring for Video jobs?

Cities near Rochester, IN with the most Video job openings:

Infographic showing various Video job openings in Rochester, IN as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 78% Full Time, 17% Part Time, and 3% Contract. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution, with an average salary of $49,173 per year, or $23.6 per hour.

Senior Video Editor (Performance Creative)

Viktor

Warsaw, IN • On-site

$70 - $110/hr

Other

Posted 13 days ago


Job description

The Short Version

You own the edit layer of Viktor's paid creative factory. Concepts come from the Head of Creative, the Creative Strategist and paid media. You turn them into the cuts that run against real budget: many hooks, many formats, fast. Then you turn what wins into templates, so volume goes up and quality does not come down.

This is the first video hire. There is no video team above you and no playbook to inherit.

What's Actually Going On Here

Viktor is an AI teammate that lives in Slack, connects to 3,200+ tools, and does real work. 25,000+ workspaces have hired him. We raised a $75M Series A led by Accel in May 2026, and we are nineteen people.

Paid is scaling on Meta, LinkedIn and Google, and the creative pipeline has to scale with it. Raw material is piling up faster than anyone can cut it: product demos, screen recordings, founder footage, a Creator Program running across five platforms, podcasts and webinars. Your first week is not a ramp, it is a queue.

What You'll Actually Do
  • Short-form performance video at volume. Multiple hooks per concept, built for testing, shipped to paid media the day they are briefed.

  • Turn raw into retention-first cuts. UGC, founder footage, Viktor demos, screen recordings. Finding the story in unstructured material is the core craft here.

  • Build the template system. Project templates, caption and motion presets, hook libraries, export settings. You will know it worked when someone else produces an on-brand cut without asking you a question.

  • Repurpose long-form and Creator Program footage. One hour of raw should yield ten assets, and the creator submissions are the biggest untapped volume in the company.

  • Edit from data. Read what is winning, cut toward it, template it.

  • Own sound, captions and media hygiene. There is no audio person, and nothing gets lost.

We would rather you be an editor than a one-person agency. Heavy motion, 3D and animation go to a freelance bench you brief. Static design goes to the design seat. Media buying belongs to paid. Your job is the cut.

The Bar

Show us work that ran, with numbers attached. "It ran on Meta" is not enough. "This one won, and here is why I think it won" is the bar.

We will ask for links, dates and project files rather than a reel, because a reel cannot tell us what you personally cut.

How You'll Know It's Working
  • Week 1. Your cuts are running in active campaigns, not sitting in review.

  • Day 30. A brief becomes 3 to 5 hook variations the same day, routinely rather than heroically.

  • Day 90. The factory runs on your system. Turnaround in hours, every concept ships in multiple cuts, and Creator Program footage is paid-media inventory instead of a dead folder.

Who You Are
  • You have shipped short-form performance video against real spend, and you know what happened to hook rate, thumb-stop or CPA.

  • You take one concept and produce 3 to 5 distinct hooks, and you know which one scaled.

  • You cut screens. Software UI, legible at mobile size with the sound off. It is a different skill from cutting people and it is most of what we make.

  • You have built a template or preset system that made a team faster.

  • You run your own pipeline, and AI is already in it. Descript, ElevenLabs, Runway, Veo, Topaz, whichever ones earn their place. You can name one thing you shipped that you could not have shipped without them.

Even Better If
  • You have After Effects depth beyond captions and template upkeep.

  • You can pick up a camera the handful of times a quarter we need it.

  • You have cut for a software or AI product before.

Probably Not a Fit If
  • Your reel is six beautiful pieces from four years.

  • You want to animate everything, or art-direct rather than cut.

  • You ask who the producer is before asking what the product does.

  • You have played with AI a bit and would rather not use it.

Why This Role Is Different
  • You are the first. You build the content engine a much larger team inherits.

  • The work is measured, not admired. Every cut has a hook rate and a CPA attached.

  • Speed. Marketing ships every day, work goes live in hours, and you will ship in your first week.

  • Notes come straight from the person who owns the creative bar, and the decision gets made in that conversation.

How we work

Small team, high trust, low process. Decisions are made by owners, not committees. You will ship your first week. You will talk to users your first day.

We don't do alignment meetings or stakeholder syncs. We build things, see if they work, and iterate.

Why Viktor

We're one of the fastest-growing companies in the world. The product works. The market is pulling.

This is a rare window: everyone here owns something real. Not a task. A surface of the company that customers depend on.

That doesn't last forever. Right now, it's still true.

Compensation

Top-of-the-market salary and the kind of ownership that only exists at this stage.

The best work happens when you're in the room. Munich, New York, Dublin, and Warsaw. Remote for some roles.

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