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Video Game Sound Engineer Jobs in Michigan (NOW HIRING)

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Video Game Sound Engineer information

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$26.6K

$77K

$121.6K

How much do video game sound engineer jobs pay per year?

As of Aug 10, 2026, the average yearly pay for video game sound engineer in Michigan is $76,964.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,700.00 and $94,600.00 per year, depending on experience, location, and employer.

What is a video game sound engineer?

A Video Game Sound Engineer is responsible for creating, recording, editing, and implementing audio elements in video games. They work on sound effects, dialogue, ambient sounds, and sometimes music to enhance the gaming experience. Using software and audio tools, they synchronize sounds with in-game actions and environments. Their work helps create immersive and realistic audio that enhances gameplay and storytelling.

What are some typical challenges a video game sound engineer might encounter during a game development project?

Video Game Sound Engineers often face challenges such as balancing creative sound design with technical limitations like memory and processing constraints on target platforms. They must ensure seamless integration of audio assets in interactive game environments, requiring frequent collaboration with programmers and designers. Additionally, adapting to evolving project requirements and tight production timelines can be demanding. However, these challenges offer opportunities to develop problem-solving skills, innovate with new audio techniques, and play a significant role in shaping the overall player experience.

What are the key skills and qualifications needed to thrive as a video game sound engineer?

To thrive as a Video Game Sound Engineer, you need a solid background in audio production, acoustics, and digital signal processing, often supported by a relevant degree or technical training. Proficiency with digital audio workstations (DAWs) like Pro Tools or Logic Pro, sound design software, and middleware such as Wwise or FMOD is typically required. Creativity, attention to detail, and strong collaboration skills help individuals excel when working with game designers, developers, and artists. These capabilities ensure immersive audio experiences that enhance gameplay and meet the high-quality standards of modern video game development.

What does a video game sound engineer do?

A video game sound engineer designs, records, and implements audio elements such as sound effects, music, and dialogue to enhance the gaming experience. They use audio editing software and work closely with developers and designers to ensure sound aligns with gameplay and visual elements.

How to become a video game sound engineer?

To become a video game sound engineer, you typically need a bachelor's degree in audio engineering, music production, or a related field, along with experience in sound design and editing software such as Pro Tools or Wwise. Building a portfolio of game audio projects and understanding game development processes are also important. Gaining knowledge of game engines and collaborating with development teams can enhance job prospects.

Is there a high demand for video game sound engineers?

The demand for video game sound engineers is growing as the gaming industry expands and invests in high-quality audio experiences. Skills in audio design, mixing, and familiarity with digital audio workstations are increasingly valued, and opportunities are available in both large studios and independent development teams.
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Infographic showing various Video Game Sound Engineer job openings in Michigan as of August 2026, with employment types broken down into 89% Full Time, 4% Part Time, 1% Temporary, and 6% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $76,964 per year, or $37 per hour.

Replay Technical Coordinator (VB) - Big Ten Conference - Michigan State University

DVSport

East Lansing, MI โ€ข On-site

$25 - $40/hr

Temporary

Posted 4 days ago


Job description

Company Overview
DVSport, Inc. is the industry leader in sports technology, providing cutting-edge video solutions for professional and collegiate teams, officials, and broadcasters. DVSport emphasizes innovation, excellence, and customer service. We are looking for tech-savvy, sports-minded professionals to join our team and support our solutions for Big Ten sports.
Job Overview
As a Replay Technology Coordinator (RTC), you are the onsite technical anchor for DVSport's video review solutions. You will be responsible for the end-to-end functionality of our replay solutions during Big Ten home volleyball games, ensuring seamless video acquisition, and real-time troubleshooting. This is a critical role that bridges the gap between broadcast production and officiating decisions.
Core Responsibilities
Game Day
  • Camera Integration: Set up eight static cameras around the volleyball court. Six on the end lines, sidelines, and attack lines. Two on the net poles.
  • Systems Validation: Set up and test the DVSport Replay System.
  • Feed Acquisition: Patch and verify all incoming video feeds from the broadcast and static cameras into the DVSport Replay System.
  • Collaborative Troubleshooting: Partner with DVSport, broadcast, Conference and school staff to troubleshoot and resolve any solution discrepancies.
  • Reporting: Document all system checks and performance benchmarks following a pre-game checklist.
  • Live Monitoring: Proactively monitor DVSport solutions during the game to ensure 100% uptime and optimal performance.
  • Post-Game Logistics: Oversee the secure teardown and storage of equipment and submit a comprehensive Game Day Performance Report.

Special Projects & Extended Season Support
  • Hardware Maintenance: Assist with targeted repairs, hardware swaps, or preventative maintenance of DVSport equipment outside of the standard game day window as needed.
  • Innovation & Testing: Participate in the deployment and field-testing of new DVSport technologies and software enhancements.
  • Extended Calendar Events: Provide technical coverage for non-standard events, including exhibitions and high-stakes postseason matchups (Conference Championship and NCAA Tournament).

Qualifications
  • Technical Proficiency: Proven experience in broadcast engineering, AV systems, or IT networking. You must understand video signal flow (SDI, IP, HDMI) and basic networking protocols.
  • Availability: Must be available for game day for the entire home schedule.
  • Pressure Management: Ability to maintain a calm, professional demeanor and solve technical issues in a fast-paced, live broadcast environment.
  • Communication: Strong interpersonal skills to navigate various stakeholders, from broadcast directors to conference officials.
  • Preferred Experience: Prior experience with DVSport software, sports replay systems, or live event production.

Position Logistics
  • Employment Type: Part-Time / Seasonal (Estimated 6-7 hours per game day).
  • Compensation: $25.00 - $40.00 per hour (commensurate with experience).
  • Location: Michigan State University
  • Start Date: Summer 2026.
  • Note: This role is a W-2, hourly, seasonal position, subject to the withholding of all applicable federal, state and local taxes, and will be managed in accordance with all applicable federal, state and local employment laws.