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Video Game Sound Designer Jobs in Manitoba (NOW HIRING)

Video Game Sound Designer information

See Manitoba salary details

$8

$29

$61

How much do video game sound designer jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for video game sound designer in Manitoba is $29.35, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $38.46 per hour, depending on experience, location, and employer.

What does a video game sound designer do?

As a video game sound designer, your primary responsibilities are to collect, edit, and create audio to use as sound effects and music in video games. Your duties include recording sounds, working to match audio with animations or game environments, editing soundtracks, implementing the files, and testing the sound in gameplay. You collaborate with audio engineers and game developers to ensure the final product matches the original concept. You typically use sound from an audio library, but if the intended tone is not available, you may record and mix sounds to produce the right gaming elements.

What does a video game sound designer do?

A Video Game Sound Designer is responsible for creating and implementing audio elements such as sound effects, ambience, and sometimes music, to enhance the gaming experience. They work closely with the development team to ensure sounds fit the game's style and support gameplay. Their duties can include recording original sounds, editing audio, and integrating sounds into the game engine. Good sound design helps create an immersive environment and emotional impact for players.

How does a video game sound designer typically collaborate with other members of the development team?

Video Game Sound Designers work closely with game developers, artists, and narrative designers to ensure that audio elements align with the game's visual and storytelling goals. They often participate in interdisciplinary meetings to discuss how sound can enhance gameplay and player immersion. Sound Designers regularly provide feedback on prototypes, sync their work with animation and programming teams, and revise audio assets based on iterative testing. Effective communication and adaptability are key, as project requirements can evolve rapidly during development.

What are the key skills and qualifications needed to thrive as a video game sound designer, and why are they important?

To thrive as a Video Game Sound Designer, you need a solid background in audio production, sound design, and music theory, often supported by a degree in audio engineering or a related field. Familiarity with digital audio workstations (DAWs) like Pro Tools or Logic Pro, audio middleware such as Wwise or FMOD, and experience with game engines like Unity or Unreal Engine are typically required. Creativity, strong collaboration, and effective communication help you work closely with developers and artists to achieve immersive audio experiences. These skills are crucial for creating high-quality soundscapes that enhance gameplay and player engagement.

What is the difference between Video Game Sound Designer vs Video Game Audio Engineer?

AspectVideo Game Sound DesignerVideo Game Audio Engineer
CredentialsTypically a degree in audio production, sound design, or related fieldSimilar credentials, often with additional technical certifications
Work EnvironmentCreative teams within game development studios, focusing on designing sounds and musicTechnical roles in audio implementation, mixing, and mastering within game projects
Employer & Industry UsageUsed by game studios to create original sound assetsEmployed to implement and optimize audio assets in games

While both roles involve audio in gaming, the Video Game Sound Designer primarily creates and conceptualizes sound effects and music, whereas the Video Game Audio Engineer focuses on technical implementation, mixing, and ensuring audio quality within the game environment.

What are popular job titles related to Video Game Sound Designer jobs in Manitoba?

For Video Game Sound Designer jobs in Manitoba, the most frequently searched job titles are:

What job categories do people searching Video Game Sound Designer jobs in Manitoba look for?

The top searched job categories for Video Game Sound Designer jobs in Manitoba are:

Infographic showing various Video Game Sound Designer job openings in Manitoba as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 15% Part Time, 1% Temporary, and 2% Contract. Highlights an 86% Physical, 3% Hybrid, and 11% Remote job distribution, with an average salary of $61,054 per year, or $29.4 per hour.

Senior PHP Developer - Backend (Remote)

Rivalry

Winnipeg, MB • On-site, Remote

Full-time

Re-posted 22 days ago


Job description

Description
Rivalry has been pushing the boundaries on what an esports betting product can be, and we’ve been doing it well. As our user base grows and we enter new global regions, the demand to create new and better products is increasing. We're focused on having the best product in the gambling space. We aren’t willing to accept being marginally better.

We are working hard to create something leaps and bounds above anything else out there. We are investing heavily into our product development team and are looking to hire a Backend Developer to join us on this journey.

Does that sound fun? Keep reading! 

The Role
This is a senior role working alongside the current backend software engineering team; however, you will also work alongside both experienced and junior frontend developers, as well as, various other disciplines in order to share and learn from one another as well as lead projects yourself. 

This role is one part planning tasks and knowledge sharing with the team, one part solo coding work, and one part team resource where people can lean on you for support.

We pride ourselves on keeping up with a modern stack, focusing both on web performance and developer quality of life. We work where we get our best work done. Be it in our Toronto office, remote or a hybrid of both. We're still a team that Pair Programs often, holds regular standups and plays games together regularly. We are a rapidly changing organization and are always open to discuss what we're focusing on and how we're getting there. We expect that you'll be a part of our feature planning, as well as helping vet our implementation options.

You will also be a part of
  • Leading a small team with a singular focus for the sprint, where you can report back to the CTO and Lead
  • Brainstorming sessions where you will contribute ideas to future features
  • Sprint Planning, where you will break down large epics into smaller actionable tasks with details
  • Code Reviews, providing feedback and direction to others
  • Pair Programming over Tuple, providing support to team members
  • Prototyping concepts as a part of idea exploration

Skills, knowledge and expertise
Our challenges involve consuming disparate data sources and transforming the data into usable normalized data sets to be actioned within our application. For instance, we have many sources of data for matches and odds. We need to take these data sources and transform them into a normalized set of matches and data. Each provider has its own scheme for organizing data. Additionally, we are always looking to optimize the real-time notifications of odds to users through web sockets and push notifications. Our core platform has a lot of the same challenges that a forex or stock trading system would have.
On a more technical level, your job will be to architect, develop and maintain our backend application code. Experience with high concurrency systems, load balanced applications, role-based access control systems, geographic and data residency patterns, clean tested code, performance optimization and instrumentation are very important for success in this role. You should have a strong understanding (4 or more years experience) of one or more of the following:
  • Relevant experience as an engineer with a good understanding of backend technologies
  • Proven development background in the following: PHP, NodeJS, Rails
  • Extensive knowledge of some or all of the following: Docker / Containerization, Kubernetes, Security Design, Queuing, Automated testing, Data pipelines
  • You feel comfortable diving into existing code and interacting with developers at all levels of seniority
  • Proven track record of shipping products in an iterative manner 
  • A commitment and drive for quality, technical excellence and result

Our stack is a makeup of
  • Laravel (backend API)
  • NodeJS (microservices and frontend)
  • VueJS (frontend)
  • Websockets (Extensive use of pusher)

Why work here
  • We offer a competitive salary and total rewards package including a comprehensive benefits package and stock options (we believe it's important for everyone on our team to own a piece of the company and share in our success).
  • A chance to work in one of the most exciting and rapidly growing industries.
  • Work with an extremely talented team who share a love for video games and esports on truly innovative projects; we’re not your typical online gambling site -  we’re a tech company first, and a gambling company second.
  • Work where you get your best work done. Whether that’s in an office (when it’s safe enough) or in the comfort of your own home. Our offices are located in Toronto, but a large portion of our company works remotely across 17 different countries.
  • Free video games! Every Rivalry employee gets a monthly stipend.