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Video Game Software Engineer Jobs in Delaware (NOW HIRING)

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

Showing results 41-60

Video Game Software Engineer information

See Delaware salary details

$11K

$150.1K

$173.7K

How much do video game software engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for video game software engineer in Delaware is $150,129.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,100.00 and $173,100.00 per year, depending on experience, location, and employer.

What does a video game software engineer do?

As a video game software engineer, you program video games for a computer or console system. You collaborate with designers who create a concept and design the look and feel of the game, write code to create the characters and mechanics, and implement troubleshooting tools and processes to test for bugs before the game’s release. If necessary, you fix any issues in the code while sticking to project deadlines. You carry out your duties and responsibilities alongside a team of gaming designers, programmers, and project managers to help the project move smoothly from start to finish.

What does a video game software engineer do?

A Video Game Software Engineer is responsible for designing, developing, and maintaining the software that powers video games. They write code to implement game mechanics, graphics, artificial intelligence, and user interfaces. These engineers collaborate closely with game designers, artists, and other team members to ensure the game runs smoothly and provides a great user experience. Their work often involves problem-solving, optimizing code for performance, and debugging issues throughout the game development process.

What are the key skills and qualifications needed to thrive as a video game software engineer, and why are they important?

To thrive as a Video Game Software Engineer, you need strong programming skills (typically in C++, C#, or Python), a solid grasp of computer science fundamentals, and a relevant degree such as computer science or software engineering. Experience with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly certifications in game development tools are highly beneficial. Creativity, collaboration, and problem-solving abilities are essential soft skills that help engineers adapt to rapidly changing design requirements and work effectively in multidisciplinary teams. Mastering these skills ensures efficient development cycles, high-quality gaming experiences, and successful teamwork in a competitive industry.

What are some common challenges video game software engineers face when working on large-scale projects?

Video Game Software Engineers working on large-scale projects often encounter challenges such as managing complex codebases, ensuring optimal performance across different platforms, and integrating new features without introducing bugs. Collaboration with designers, artists, and QA testers is essential, which requires strong communication skills and adaptability. Additionally, tight deadlines and evolving project requirements can add pressure, making effective time management and problem-solving abilities crucial for success in this role.

What is the difference between Video Game Software Engineer vs Game Developer?

AspectVideo Game Software EngineerGame Developer
Required CredentialsBachelor's in Computer Science or related field; programming skillsBachelor's in Computer Science, Game Design, or related; programming and design skills
Work EnvironmentGame studios, tech companies, independent projectsGame studios, freelance, indie development
Employer & Industry UsageUsed interchangeably in industry; focuses on software developmentBroader term; includes design, storytelling, and programming

While both roles involve programming and work within the gaming industry, a Video Game Software Engineer primarily focuses on coding, system architecture, and technical implementation. A Game Developer often encompasses a broader scope, including game design, storytelling, and project management. The roles overlap significantly, but the engineer is more technically specialized in software development.

How much does a video game software engineer make?

A video game software engineer's salary varies based on experience, location, and company size, but typically ranges from $70,000 to $120,000 annually. Entry-level engineers may earn less, while experienced developers with specialized skills or working at major studios can earn higher salaries and bonuses.

What are popular job titles related to Video Game Software Engineer jobs in Delaware?

For Video Game Software Engineer jobs in Delaware, the most frequently searched job titles are:

What job categories do people searching Video Game Software Engineer jobs in Delaware look for?

The top searched job categories for Video Game Software Engineer jobs in Delaware are:

Infographic showing various Video Game Software Engineer job openings in Delaware as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 11% Part Time, and 4% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $150,129 per year, or $72.2 per hour.

AI Agent Trajectory Annotator and Reviewer

Bespoke Labs

Milford, DE • On-site

$20 - $30/hr

Full-time

Posted 3 days ago

New


Job description

Type: Contract, hourly

Location: Remote

Hours: 20–30 per week

Pay: $20–30/hour, based on experience and language coverage

Start: Immediate

ABOUT THE ROLE

We evaluate how well advanced AI coding agents solve real engineering problems. An agent is given a real open source codebase inside a container and a hard task, then works on its own for 80 to 250 steps. A trajectory is the full record of that run — every command, result, and decision.

You will do two jobs, and you should expect either on any given day.

•Annotate — Read a trajectory nobody has looked at yet and judge it step by step.

• Review — Take an existing annotation, written by our AI tooling or another person, and confirm, correct, or reject it.

TASKS YOU'LL SEE

• Feature build — Add a working feature to a live library without breaking anything that already worked.

• Rebuild — Work out what a compiled tool does by running it, then rebuild it to match its output, exit codes, and file effects.

• Bug hunt — Find and fix twenty undocumented bugs across a dozen files with no test suite, then record what caused them.

Mostly Python and Go, with some Rust, C, and Ct+. A trajectory runs about 100 steps.

WHAT YOU JUDGE IN A TRAJECTORY

• Was the command right for the state the environment was actually in?

• Did the agent read the previous output correctly?

• Was the step wrong, or only inefficient — these are scored differently.

• Where did the run first go off course — usually earlier than where it visibly broke.

• Did the agent notice its own mistake and recover, or keep building on a false assumption?

• Did it game the grader instead of solving the task (e.g., weakening a test or hardcoding an expected value)?

WHAT WE NEED FROM YOU

• Experience — 2+ years in software engineering, DevOps, or site reliability, with real debugging in real codebases.

• Languages — Strong in Python or Go, and able to read a language you've never used.

• Linux — Comfortable with logs, running processes, build failures, and containers.

• Workflow — Everyday Git, diffs, pull requests, and issue tracking.

• Debugging — Able to work with no test suite and no error message pointing at the cause.

• Focus — Able to hold context across a long run, because step 74 can depend on step 12.

• Writing — Clear English, since every judgement needs an explanation another engineer can check.