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Video Game Mentor Jobs (NOW HIRING)

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

Mentors less experienced members of the team. * Makes recommendations regarding system ... Strong understanding of core technologies, toolsets, and common workflows for video game ...

Senior Game Developer / UE5 Engineer

$125K - $165K/yr

Ability to provide technical leadership, mentor other engineers, and contribute to technical best ... About Side Side (formerly PTW) is a global video game development and services provider, offering ...

Fabrication Shop Manager

Kirkland, WA · On-site

$115K - $130K/yr

Lead and mentor a skilled production team in granite, quartz, and natural stone fabrication ... video game and interactive entertainment industries. DEI Statement: We are committed to fostering a ...

$115K - $130K/yr

Lead and mentor a skilled production team in granite, quartz, and natural stone fabrication ... video game and interactive entertainment industries. DEI Statement: We are committed to fostering a ...

Formation Software Engineering Mentor Remote · Contractor Flexible opportunity to mentor software ... We also feature several Fellow stories on our website, like Sofie, who went from a video game ...

We are looking for someone that is excited to build their portfolio under the mentorship of a team of professionals. If you have ever opened up a Youtube video to learn something on your own or ...

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How much do video game mentor jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for video game mentor in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

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Infographic showing various Video Game Mentor job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 7% Part Time, and 2% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Sr Software Engineer - Gameplay (NST)

Redmond, WA • On-site, Remote

Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

$137K - $180K/yr

Full-time

Re-posted 5 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here.

DESCRIPTION OF DUTIES:

  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
  • Reviews and optimizes other engineers' code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers' code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C/C++/C#).
  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.


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