1

Video Game Developer Intern Jobs in California (NOW HIRING)

Business Development Manager

Beverly Hills, CA · On-site +1

$100K - $130K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Snail Games USA is a leading developer and publisher of interactive entertainment across multiple ... Direct experience of the video games market would be advantageous. In this role, the primary focus ...

Business Development Manager

Beverly Hills, CA · On-site

$100K - $130K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Snail Games USA is a leading developer and publisher of interactive entertainment across multiple ... Direct experience of the video games market would be advantageous. In this role, the primary focus ...

Front-end Developer

Redwood City, CA

$127K - $148K/yr

  • Medical

  • Dental

  • Vision

  • PTO

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... and other engineers and developers * Ability to analyze and optimize website performance

Business Development Manager

Beverly Hills, CA · On-site +1

$100K - $130K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Snail Games USA is a leading developer and publisher of interactive entertainment across multiple ... Direct experience of the video games market would be advantageous. In this role, the primary focus ...

Front-end Developer

Redwood City, CA · On-site

$127K - $148K/yr

  • Medical

  • Dental

  • Vision

  • PTO

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... and other engineers and developers * Ability to analyze and optimize website performance

Game Director (Multiplayer)

San Francisco, CA · On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Art, Engineering, and Production to ensure smooth operations on a live title. Report to the GM of ... the video game industry, with direct experience shipping and supporting a multiplayer or live ...

New

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

Showing results 41-60

Video Game Developer Intern information

What is the difference between Video Game Developer Intern vs Game Programmer Intern?

AspectVideo Game Developer InternGame Programmer Intern
Required SkillsBasic programming, game design understanding, teamworkProgramming languages (C++, C#), coding skills, debugging
Work EnvironmentGame studios, development teams, collaborative projectsDevelopment teams, coding tasks, software testing
Typical ResponsibilitiesAssisting in game design, testing, asset integrationWriting code, fixing bugs, implementing features

While both roles involve working in game development, a Video Game Developer Intern typically focuses on broader aspects like design and testing, whereas a Game Programmer Intern concentrates on coding and technical implementation. Both positions are common in game studios and require foundational skills in programming and game development.

What are the key skills and qualifications needed to thrive as a video game developer intern, and why are they important?

To thrive as a Video Game Developer Intern, you typically need a foundation in programming (such as C++ or C#), a basic understanding of game design principles, and coursework or experience in computer science or a related field. Familiarity with industry-standard game engines like Unity or Unreal Engine and version control systems such as Git is highly valuable. Strong problem-solving abilities, creativity, and the ability to collaborate effectively in a team environment will help you stand out. These skills and qualities are crucial for contributing to game development projects, learning industry workflows, and working productively with experienced developers.

What does a video game developer intern do?

A Video Game Developer Intern assists experienced developers in the creation and testing of video games. Their responsibilities often include writing and debugging code, collaborating with artists and designers, and helping to implement game features. Interns may also work on quality assurance tasks, such as playtesting and identifying bugs. This role provides hands-on experience in the game development process, enabling interns to learn industry tools and workflows.

What types of projects and responsibilities can a video game developer intern expect during their internship?

As a Video Game Developer Intern, you can expect to work on a variety of tasks such as coding gameplay features, prototyping new mechanics, debugging, and assisting in level or asset integration. Interns often collaborate closely with designers, artists, and senior developers, gaining exposure to the entire game development pipeline. While your duties may start with smaller tasks, strong performance can lead to greater responsibilities, such as contributing to core systems or participating in team meetings to share your ideas. The work environment is typically fast-paced and highly collaborative, providing interns with valuable feedback and mentorship to help them grow their skills.
What are the most commonly searched types of Video Game Developer jobs in California? The most popular types of Video Game Developer jobs in California are:
What are popular job titles related to Video Game Developer Intern jobs in California? For Video Game Developer Intern jobs in California, the most frequently searched job titles are:
What job categories do people searching Video Game Developer Intern jobs in California look for? The top searched job categories for Video Game Developer Intern jobs in California are:
What cities in California are hiring for Video Game Developer Intern jobs? Cities in California with the most Video Game Developer Intern job openings:

Founding AI / Motion Video Producer

Loop AI

San Francisco, CA • On-site

$6.0K - $15K/mo

Contractor

This job post has expired today. Applications are no longer accepted.


Job description

About Loop AI:
Loop AI is an agentic restaurant intelligence software that augments the back office of restaurant chains by automating workflows and delivering intelligence across the finance, operations and marketing functions. Loop deploys AI agents built by our in-house team of AI engineers, strategists and subject matter experts into restaurant brands - bringing industry best practices in handling complex internal functions. We have offices in San Francisco, New York, Tampa and India.
Loop is one of the fastest growing restaurant technology companies powering a few billion dollars in revenue and growing to serve 10K+ restaurants within 3 years across some of the most recognizable brands of the USA (McDonald's, Burger King, Sweetgreen, Dave's Hot Chicken - to name a few), helping them grow their topline & bottomline.
Loop is built by a world class team of entrepreneurs, operators, leaders and AI engineers from different industries, ranging from cutting edge big-tech, management consulting, investment banking among others across companies like Uber, Google, Amazon, McKinsey and others.
About the Role:
You're here to define how Loop talks to its customers on screen - and to build the AI-leveraged engine that does it at the pace we ship product.
Loop's products power a few billion dollars in delivery revenue and are landing in the hands of tens of thousands of restaurant operators. Most of them don't have the time to read through docs - they learn through video, on a phone, between shifts, with a delivery tablet in the other hand. The version of customer education that wins for Loop is video-first. The version of that system that works at our scale is templated and AI-leveraged.
The person we want thinks in three lenses at once:
  • The base - the design language and clip library that everything is built off
  • The pipeline - the workflow (AI-leveraged or otherwise) that turns idea into finished video in hours/days, not weeks
  • Scalability - the system that survives weekly product change and scales to hundreds of customers without rebuilding from zero

You'll be working with the agent owners, the GMs, and the CSMs - figuring out what an operator actually needs to see, then templatizing and pipelining it so we never re-invent.
What you'll own
  • The base. Loop's video design language - visual style, brand voice on camera, sound, reusable clip library, templates for the recurring video shapes (onboarding, training, per-customer value, agent walkthroughs).
  • The pipeline. The AI-leveraged production stack - pair the templates with the right model and editing layer (After Effects, Remotion, Runway, Veo, Kling, Claude skills, Clueso, etc.) so a per-customer video takes hours/days, not weeks.
  • The translation. Take raw context - synopses, pod owner briefs, customer call recordings - and turn it into the script, storyboard, and finished video. The leap from "what we want to teach" to "what an operator actually finishes watching" is where this role exists.
  • Scalability. A workflow others can run - standards docs, prompt libraries, model handoffs, the rebuild-resistant approach that survives Loop shipping product weekly.
  • The proving set. 15-20 on-brand 60-90 sec explainers in the first phase (30 days)
The quality bar. Push back on off-brand work. If it ships under your name and it's flat or off, that's on you.
What you've done before:
  • Produced product or brand video at a SaaS / consumer / agency context where the bar was high and the cadence was real
  • Built a template / system / design language for video - not just shipped individual assets. You've already proved you can scale yourself
  • Fluent across the traditional (After Effects, Premiere Pro) and modern AI-video stack - Remotion, Runway, Veo, Kling, Claude skills, etc.. You have a point of view on when to use which (programmatic vs. gen video vs. voice clone vs. editing assistant) and you've shipped on it. Sometimes the answer is After Effects. Sometimes it is Remotion. Sometimes it is a clean screen recording with smart annotations. Sometimes it is a reusable template that can generate 50 customer-specific variants. You should know the difference.
  • Worked in-person with product and GTM teams to extract context and translate it into video - fast
  • Held the quality bar against deadline pressure. The answer to "ship it ugly" is a no from you

$6,000 - $15,000 a month
Engagement shape:
  • Contract: 2 months to start, extendable based on output. Open to a longer term if it works on both sides.
  • Hybrid. The work depends on being in the room with the people (at least a few in-person sprints) who own the product surface and the customer calls.
  • Compensation. Tell us what you need to do it well - rate, tools, model credits - and we work back from the outcome.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.