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Video Game Design Teacher Jobs in Quebec (NOW HIRING)

Shipped at least one AAA title as a designer responsible for AI combatants. * 5+ years professional experience in video game design. * Excellent written and verbal communication skills. * Experience ...

As an Accessibility Design Specialist, you help welcome everyone into our worlds - regardless of ... An understanding of video game production processes + game accessibility best practices and ...

Shipped at least one AAA title as a designer. * 5+ years professional experience in video game design. * Self-motivated with an eye for solution-based problem solving. * Previous experience with ...

Shipped at least one AAA title as a designer. * 5+ years professional experience in video game design. * Self-motivated with an eye for solution-based problem solving. * Previous experience with ...

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ... in the design, integration, and validation of animations; * Integrate animations into the game ...

Showing results 21-40

Video Game Design Teacher information

See Quebec salary details

$9

$32

$80

How much do video game design teacher jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for video game design teacher in Quebec is $32.02, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $37.26 per hour, depending on experience, location, and employer.

What does a video game design teacher do?

A Video Game Design Teacher educates students on the principles and techniques involved in designing and developing video games. They typically teach subjects such as game mechanics, storytelling, programming, and the use of game development software. These teachers may work in high schools, colleges, or specialized programs, often guiding students through hands-on projects and collaborative team work. Their goal is to prepare students for careers in the gaming industry or further education in related fields.

What are the key skills and qualifications needed to thrive as a video game design teacher?

To thrive as a Video Game Design Teacher, you need a strong background in game design principles, programming, and digital art, typically supported by a degree in game design, computer science, or a related field. Familiarity with tools like Unity, Unreal Engine, Adobe Creative Suite, and relevant educational certifications is often required. Excellent communication, creativity, and mentorship abilities help engage and inspire students while fostering a collaborative learning environment. These skills are crucial for effectively teaching complex technical concepts, supporting student development, and preparing learners for industry success.

What are some common challenges faced by video game design teachers, and how can they be addressed?

Video Game Design Teachers often encounter challenges such as keeping up with rapidly evolving technology and software, engaging students with varying levels of experience, and balancing creative exploration with curriculum requirements. Addressing these challenges involves continuous professional development, integrating real-world projects, and fostering a collaborative classroom environment where students can share ideas and learn from each other. Leveraging industry guest speakers and staying connected with current trends also helps ensure lessons remain relevant and inspiring.

What is the difference between Video Game Design Teacher vs Video Game Developer?

AspectVideo Game Design TeacherVideo Game Developer
Required CredentialsBachelor's degree in game design, education, or related field; teaching certification often preferredBachelor's degree in computer science, game development, or related field; programming skills essential
Work EnvironmentEducational settings such as schools, colleges, or training centersGame studios, tech companies, or freelance projects
Employer & Industry UsageEducational institutions, training programsVideo game companies, entertainment industry, independent development

While both roles involve knowledge of game design, a Video Game Design Teacher focuses on educating students about game development principles, often working in academic settings. In contrast, a Video Game Developer actively creates, codes, and builds games in professional studios or as freelancers. The roles differ mainly in their primary focus—teaching versus hands-on development—though both require a strong understanding of game design concepts.

What are popular job titles related to Video Game Design Teacher jobs in Quebec?

For Video Game Design Teacher jobs in Quebec, the most frequently searched job titles are:

Infographic showing various Video Game Design Teacher job openings in Quebec as of August 2026, with employment types broken down into 100% Full Time. Highlights an 56% In-person, 11% Hybrid, and 33% Remote job distribution, with an average salary of $66,607 per year, or $32 per hour.

Senior Combat Designer (AI archetype)

2K

Montreal, QC • On-site

Full-time

Re-posted 19 hours ago


Job description

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life.

What You'll Do:

  • Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game.
  • Act as the primary owner of AI and combat implementation in cross-disciplinary pods.
  • Develop working prototypes of AI and combat scenarios.
  • Communicate progress, workflows, and availability of AI and combat standards to content developers. 
  • Maintain and tune assigned combat AI behavior and parameters through to project completion.
  • Create detailed and easy-to-follow design documentation.
  • Collaborate across development sites in Novato and Montreal on a day-to-day basis.
  • Expand and build on the ideas of player expression and emergent design experiences.
  • Use your creativity to execute on design goals and solve design challenges that push our games forward.
  • Participate in brainstorm sessions, refine, and execute on ideas within a schedule.
  • Collaborate with cross-disciplinary teams to execute on design implementation and problem solving.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

In this combat design capacity, you will support the Creative Director's vision, ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges.

Skills & Experiences:

  • Shipped at least one AAA title as a designer responsible for AI combatants.
  • 5+ years professional experience in video game design.
  • Excellent written and verbal communication skills.
  • Experience working with a variety of established game toolsets.
  • Proven ability to collaborate effectively within cross-disciplinary groups and across multi-site team settings.
  • Deep understanding of game mechanics, combat systems, and AI NPC design.
  • Fluent with game development tools, and experience with pipelines, standards and workflows.
  • Strong presentation skills.
  • Current knowledge of gaming industry development landscape, technology and tools.
  • Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
  • In-depth knowledge of industry standard AI, progression systems, and player mechanics features.

Who You Are:

  • A strong empathetic team member, able to take ownership over your tasks and mentor more junior designers.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.