1

Vfx Td Jobs (NOW HIRING)

Showing results 21-21

Vfx Td information

See salary details

$16

$30

$42

How much do vfx td jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for vfx td in the United States is $30.85, according to ZipRecruiter salary data. Most workers in this role earn between $26.20 and $34.38 per hour, depending on experience, location, and employer.

What is a VFX TD?

VFX TDs, or Visual Effects Technical Directors, are professionals who bridge the gap between the creative and technical aspects of visual effects production. They develop tools, scripts, and workflows to solve technical challenges artists face during the creation of digital effects for films, television, and games. VFX TDs work closely with artists and supervisors to ensure that visual effects shots are created efficiently and meet the project's artistic vision. Their expertise often includes programming, troubleshooting, and optimizing VFX pipelines.

How does a VFX TD typically collaborate with artists and other technical departments during a production?

A VFX TD (Technical Director) serves as a bridge between the creative vision of artists and the technical requirements of a production. They work closely with artists to develop, troubleshoot, and optimize tools or workflows, ensuring that visual effects can be delivered efficiently and within the project's technical constraints. Collaboration often involves daily check-ins with compositors, animators, and pipeline developers to resolve issues, implement new features, and maintain seamless data flow across departments. This cross-functional teamwork is essential for delivering high-quality VFX on tight deadlines.

What are the key skills and qualifications needed to thrive as a VFX TD, and why are they important?

To thrive as a VFX TD (Technical Director), you need a strong background in computer graphics, programming (often Python or C++), and a relevant degree in visual effects, computer science, or a related field. Familiarity with industry-standard tools like Houdini, Maya, Nuke, and proprietary pipeline systems, as well as scripting and simulation software, is essential. Strong problem-solving skills, attention to detail, and effective communication enable collaboration with artists and other technical teams. These capabilities are vital for ensuring efficient workflows, solving technical challenges, and delivering high-quality visual effects on schedule.

What is the difference between Vfx Td vs Compositor?

AspectVfx TdCompositor
Primary RoleTechnical supervisor responsible for integrating visual effects into scenes, managing workflows, and ensuring technical quality.Artist who combines visual elements, layers, and effects to create the final image.
Skills & CertificationsKnowledge of scripting, software pipelines, and VFX software (e.g., Nuke, Maya). Certifications in VFX software are common.Proficiency in compositing software like Nuke or After Effects; strong artistic skills.
Work EnvironmentCollaborates closely with VFX supervisors, artists, and technical teams in post-production.Works primarily in post-production, focusing on image assembly and refinement.

While both Vfx Tds and Compositors work within the VFX industry, Vfx Tds focus on technical supervision and pipeline management, whereas Compositors handle the artistic assembly of visual elements. Understanding these differences helps clarify career paths and job expectations in visual effects production.

More about Vfx Td jobs

What cities are hiring for Vfx Td jobs?

Cities with the most Vfx Td job openings:

What states have the most Vfx Td jobs?

States with the most job openings for Vfx Td jobs include:

Infographic showing various Vfx Td job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $64,176 per year, or $30.9 per hour.

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA • On-site

$103K - $132K/yr

Full-time

Re-posted 25 days ago


Walt Disney Company rating

7.8

Company rating: 7.8 out of 10

Based on 129 frontline employees who took The Breakroom Quiz

3rd of 52 rated entertainment


Job description

Job Posting Title:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

Req ID:

10152348

Job Description:

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-05-26

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media