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Vfx Pipeline Python Jobs in Austin, TX (NOW HIRING)

Senior Technical Artist

Austin, TX · On-site

$120 - $180/hr

Support VFX pipeline development, simulation workflows, material systems, and content integration ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Support VFX pipeline development, simulation workflows, material systems, and content integration ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Support VFX pipeline development, simulation workflows, material systems, and content integration ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...

Technical Artist

Austin, TX · On-site

$75 - $95/hr

... VFX, and animations. * Oversee and support items across the art pipeline - from asset optimization ... Scripting ability using Python. Benefits * Competitive salaries. * Annual bonuses, matching 401(k).

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

... VFX, and animations * Oversee and support with items across the art pipeline -- from asset ... Scripting ability using Python We are SciPlay! We make games! The roots of our company are simple ...

Senior Technical Artist

Austin, TX · On-site

$80 - $100/hr

... VFX, and animations* Oversee and support with items across the art pipeline -- from asset ... Scripting ability using Python**We are SciPlay! We make games!**The roots of our company are simple ...

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

... VFX, and animations * Oversee and support with items across the art pipeline -- from asset ... Scripting ability using Python We are SciPlay! We make games! The roots of our company are simple ...

Vfx Pipeline Python information

See Austin, TX salary details

$13

$58

$85

How much do vfx pipeline python jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for vfx pipeline python in Austin, TX is $58.11, according to ZipRecruiter salary data. Most workers in this role earn between $47.88 and $66.01 per hour, depending on experience, location, and employer.

What is a VFX Pipeline Python developer?

A VFX Pipeline Python Developer is a specialized software developer who creates and maintains tools, scripts, and workflows for visual effects (VFX) production using the Python programming language. They work closely with artists and technical directors to automate repetitive tasks, integrate different software applications, and ensure a smooth flow of data throughout the production pipeline. Their role is crucial in managing large volumes of assets and complex processes, helping VFX teams deliver high-quality results efficiently. Python is widely used in the VFX industry due to its flexibility and ease of integration with popular VFX software like Maya, Nuke, and Houdini.

How does a VFX Pipeline Python developer typically collaborate with artists and other technical teams during a project?

A VFX Pipeline Python Developer works closely with artists, supervisors, and other technical departments to design, implement, and maintain tools that streamline the visual effects workflow. They frequently gather requirements from artists to understand pain points, develop custom scripts or plugins to optimize tasks, and ensure that tools integrate smoothly with existing software. Regular communication is key, as developers often provide technical support and updates while adapting tools to evolving production needs. This collaborative environment fosters both creative problem-solving and technical growth.

What are the key skills and qualifications needed to thrive as a VFX Pipeline Python developer, and why are they important?

To excel as a VFX Pipeline Python Developer, you need strong programming skills in Python, expertise in computer graphics, and a solid understanding of VFX production workflows, often supported by a degree in computer science or a related field. Familiarity with industry-standard software such as Maya, Houdini, Nuke, and asset management systems, as well as experience with APIs and scripting, is typically required. Effective communication, problem-solving abilities, and teamwork are vital soft skills for collaborating with artists and technical staff. These skills ensure the efficient development and maintenance of robust VFX pipelines, enabling smooth project delivery in a fast-paced, creative environment.

What is the difference between Vfx Pipeline Python vs Vfx Technical Director?

AspectVfx Pipeline PythonVfx Technical Director
CredentialsProficiency in Python, scripting, and pipeline toolsAdvanced VFX knowledge, leadership, and scripting skills
Work EnvironmentPipeline development, scripting, and tool creationOversees technical aspects, manages teams, and ensures pipeline efficiency
Industry UsageUsed across studios for automation and pipeline integrationLeads technical departments, often involved in pipeline design

Vfx Pipeline Python roles focus on scripting and automating workflows within the VFX pipeline, requiring strong Python skills. Vfx Technical Directors have broader responsibilities, including overseeing technical teams and pipeline architecture. While both roles require technical expertise, the Pipeline Python role is more specialized in scripting, whereas the Technical Director has a leadership and strategic focus.

What are popular job titles related to Vfx Pipeline Python jobs in Austin, TX?

For Vfx Pipeline Python jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Vfx Pipeline Python jobs in Austin, TX look for?

The top searched job categories for Vfx Pipeline Python jobs in Austin, TX are:

What cities near Austin, TX are hiring for Vfx Pipeline Python jobs?

Cities near Austin, TX with the most Vfx Pipeline Python job openings:

Infographic showing various Vfx Pipeline Python job openings in Austin, TX as of July 2026, with employment types broken down into 94% Full Time, and 6% Temporary. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $120,861 per year, or $58.1 per hour.

Senior Technical Artist

Certain Affinity, Inc.

Austin, TX • On-site

$120 - $180/hr

Other

Posted 17 days ago


Job description

Senior Technical Artist

Would you like to help push the visual quality of current and future games across some of the greatest franchises in gaming history, as well as new original IP? Certain Affinity has physical locations in Austin, Texas, and Toronto, Canada. Our culture reflects the values and vibrant nature of the cities we call home, including a commitment to evolution, diversity, excellence, and work-life balance. We are best known for co-developing numerous AAA FPS games, and we are continuing to expand the quality, ambition, and technical sophistication of the experiences we help bring to life.

As a Senior Technical Artist, you will play a hands-on role in improving the visual fidelity, efficiency, and scalability of our art pipelines for current projects. You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools, workflows, materials, simulations, and content pipelines that help teams achieve a high-quality visual target while maintaining strong performance and iteration speed.

This role reports to the Technical Art Director and is ideal for someone who combines deep production experience with strong technical judgment, a sharp eye for visual quality, and the ability to solve complex cross-discipline problems in Unreal Engine.

Responsibilities
  • Develop and maintain scalable Technical Art workflows, tools, and pipelines that support high-quality visual execution across current projects.
  • Partner with Art, VFX, Design, Engineering, and Rendering to improve visual fidelity, content iteration, and runtime performance in Unreal Engine.
  • Support VFX pipeline development, simulation workflows, material systems, and content integration to help achieve project visual targets.
  • Identify pipeline gaps and implement pragmatic, production-ready solutions that unblock teams and improve asset quality, consistency, and throughput.
  • Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or similar technologies to streamline content creation and validation.
  • Own and improve core art pipelines, ensuring they remain stable, efficient, performance-conscious, and adaptable as project needs evolve.
  • Troubleshoot complex content, rendering, material, VFX, and performance issues across multiple disciplines.
  • Establish best practices for visual quality and technical scalability, including Nanite usage, texture streaming, LODs, material complexity, profiling, and optimization workflows.
  • Facilitate clear cross-discipline communication to align visual goals, technical constraints, and production priorities.
Requirements
  • 5+ years of game industry experience, with 4+ years in a Technical Artist role
  • Proven experience standing up or significantly evolving pipelines in early or ambiguous production phases
  • Shipped 1+ AAA title as a Technical Artist
  • Strong scripting or programming skills (Python, MEL, C#, or C++) with a focus on rapid tool development
  • Experience working with both lighting and VFX in Unreal Engine
  • Knowledge in FluidNinja, Chaos Physics, and EmberGen
  • Deep familiarity with Unreal Engine systems, including Materials/Shader Graph, Blueprint workflows, and performance profiling tools (e.g., Unreal Insights, Stat commands)
  • Expert-level experience with at least one DCC package (Maya, Max, Blender, or similar) including asset prep and export pipelines
  • Experience building or supporting environment art workflows and content pipelines (e.g., Substance Designer/Painter, Houdini for procedural generation)
  • Strong problem-solving skills with the ability to prioritize speed and impact in a fast-moving environment
  • Clear communication and ability to operate effectively within a small, highly collaborative team
  • Portfolio demonstrating tools, workflows, or pipeline solutions that improved team velocity
  • A desire to work in a diverse and inclusive environment
Extra Credit
  • Experience working in small or strike teams, covering multiple roles across Tech Art, Tools, and Rendering
  • Experience supporting animation or technical animation workflows (e.g., Control Rig, Animation Blueprints, state machines, or runtime rigging/debugging)
  • Experience setting up or improving content validation and build pipelines
  • Experience creating documentation and onboarding workflows
  • Ability to evaluate and integrate third‑party tools or middleware to accelerate development
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