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Vegetation Artist Jobs (NOW HIRING)

We're outdoor enthusiasts, musicians, artists, athletes, parents, and adventurers. What unites us ... Role & Team You'll lead a core part of our Vegetation Intelligence, the product area that turns ...

Senior Product Marketing Manager

$123K - $162K/yr

We're outdoor enthusiasts, musicians, artists, athletes, parents, and adventurers. What unites us ... Shape the language that defines how utility leaders understand wildfire risk, vegetation-related ...

We're outdoor enthusiasts, musicians, artists, athletes, parents, and adventurers. What unites us ... Lead research into how vegetation structure, fuel conditions, and wildfire risk can be estimated ...

We're outdoor enthusiasts, musicians, artists, athletes, parents, and adventurers. What unites us ... This core engine powers how we understand vegetation structure, fuel loads, and wildfire risk from ...

Senior Graphic Designer

Horsham, PA · Hybrid

$63K - $87K/yr

... vegetation management and more. We continue to innovate so that we can make a positive impact and ... Bachelor's degree in Graphic Design, Visual Arts, Marketing, Communications, or a related field ...

Senior Graphic Designer

Horsham, PA · Hybrid

$63K - $87K/yr

... vegetation management and more. We continue to innovate so that we can make a positive impact and ... Bachelor's degree in Graphic Design, Visual Arts, Marketing, Communications, or a related field ...

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Vegetation Artist information

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How much do vegetation artist jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for vegetation artist in the United States is $15.35, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $16.35 per hour, depending on experience, location, and employer.

What is a vegetation artist?

A Vegetation Artist is a specialized 3D artist responsible for creating realistic plants, trees, grass, and other foliage for video games, movies, or visual effects. They use modeling, texturing, and shading techniques to produce natural-looking vegetation assets that enhance environments and contribute to the overall visual storytelling. Vegetation Artists often work closely with environment artists and level designers to ensure their creations fit seamlessly into the digital worlds. Their work requires both artistic skill and technical knowledge of software like SpeedTree, Maya, or Unreal Engine.

What are the key skills and qualifications needed to thrive as a vegetation artist, and why are they important?

To thrive as a Vegetation Artist, you need strong skills in 3D modeling, texturing, and an understanding of botanical structure, often supported by a portfolio and a background in art or game design. Mastery of tools like Autodesk Maya, SpeedTree, Unreal Engine, and Adobe Photoshop is typically required, along with experience in real-time rendering pipelines. Creativity, attention to detail, and effective collaboration are essential soft skills for producing realistic and optimized vegetation assets within a team. These abilities are crucial for creating immersive environments that enhance visual storytelling and performance in games and films.

What are the typical collaboration points between a vegetation artist and other departments during a game development project?

As a Vegetation Artist, you’ll work closely with environment artists, level designers, and technical artists to ensure that foliage and plant assets fit both the visual style and gameplay needs of the project. Collaboration often involves reviewing and adjusting assets to maintain performance, ensuring proper integration with lighting and terrain, and responding to feedback on visual consistency. Regular communication with the art director and optimization teams is also common to balance realism with game performance, making teamwork and adaptability key aspects of the role.

What is the difference between Vegetation Artist vs Environment Artist?

AspectVegetation ArtistEnvironment Artist
CredentialsRelevant art and design skills, possibly some certification in digital art or related fieldsSimilar credentials, often with additional focus on environment design and technical skills
Work EnvironmentFilm, video game, or animation studios focusing on natural elementsBroader environment creation, including landscapes, architecture, and natural settings
Industry UsagePrimarily in film, animation, and game development for detailed vegetation modelingUsed across similar industries but with a wider scope of environment creation
Search & Comparison IntentOften compared for specialization in vegetation vs overall environment design

While both roles involve creating digital environments, a Vegetation Artist specializes in modeling and integrating plants and natural foliage, whereas an Environment Artist handles broader scene elements, including terrain, structures, and overall landscapes. The Vegetation Artist focuses on detailed plant work, often collaborating closely with Environment Artists to build immersive natural settings.

What cities are hiring for Vegetation Artist jobs?

Cities with the most Vegetation Artist job openings:

What are popular job titles related to Vegetation Artist jobs?

For Vegetation Artist jobs, the most frequently searched job titles are:

Infographic showing various Vegetation Artist job openings in the United States as of September 2026, with employment types broken down into 47% Full Time, 52% Part Time, and 1% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $31,937 per year, or $15.4 per hour.

Expression of Interest - Unreal Environment Artist

Los Angeles, CA • On-site

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

$136K - $163K/yr

Temporary

Re-posted 6 days ago


Key responsibilities

  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.

  • Work closely with the Environment Lead to help define the look of the project and establish workflows and best practices.

  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.

This is an Expression of Interest role.


Key Responsibilities:

  • Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both studio and external artists.

Qualifications & Skills:

  • 3+ years of professional experience in computer-generated art for entertainment or games.
  • Experience building environments from initial blackout to final polish/ship.
  • A portfolio with examples of environment asset creation and/or world building.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.
  • Basic understanding of the Sequencer and Movie Render Queue.
  • Performs other duties as assigned.

Preferred Qualifications:

  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Experience with live shoots on a motion capture stage or experience with LED Wall projects.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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