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Uv Artist Jobs (NOW HIRING)

3D Artist

Menlo Park, CA ยท On-site

$50 - $80/hr

UV Creation: * Unwrap and layout UVs for hard surface assets, ensuring efficient use of texture space and minimal distortion. * Organize UV islands for optimal texture baking and real-time ...

Senior CG Lighting Artist

New Orleans, LA ยท Hybrid

$122K - $146K/yr

The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Understanding and experience with UV, texture, and shading is a plus. * Understanding of CG ...

Asset Artist

Los Angeles, CA ยท On-site +1

Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

Lead VFX Artist

$153K - $230K/yr

The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... modeling/UV'ing skills are a must. * Strong knowledge and experience with modern game engines ...

Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

Senior CG Lighting Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Understanding and experience with UV, texture, and shading is a plus. * Understanding of CG ...

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Uv Artist information

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$30.5K

$129.5K

$152.5K

How much do uv artist jobs pay per year?

As of Jun 11, 2026, the average yearly pay for uv artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the 80/20 rule for artists?

The 80/20 rule for artists suggests that approximately 80% of their results come from 20% of their efforts, emphasizing the importance of focusing on high-impact tasks like skill development and portfolio improvement. For UV artists, prioritizing key techniques and efficient workflows can maximize productivity and quality in their work.

What are UV Artists?

UV Artists are professionals in the 3D graphics and animation industry who specialize in creating and optimizing UV maps for 3D models. UV mapping is the process of projecting a 2D image texture onto a 3D object, essentially unwrapping the model so that textures fit correctly. UV Artists work closely with modelers and texture artists to ensure textures are applied accurately and without distortion, which is crucial for realism and visual quality in games, films, and virtual reality. Their expertise helps streamline the production pipeline and enhances the final visual output.

What job makes $10,000 a month without a degree?

A UV artist can potentially earn $10,000 or more per month through freelance work or high-paying projects in the digital art and gaming industries. Success depends on skill level, portfolio quality, and experience with tools like Photoshop or Substance Painter, often without requiring a formal degree. Building a strong reputation and client base is essential for high earnings in this field.

What is the highest paying artistic job?

Uv artists typically earn competitive salaries within the digital art and gaming industries, but the highest paying artistic jobs are often in roles such as art directors, concept artists, or senior visual effects supervisors, especially in film, advertising, or AAA game development. These positions require extensive experience, advanced skills, and often leadership responsibilities, with salaries reaching six figures or more in some cases.

What are 5 careers in visual arts?

Five careers in visual arts include UV artist, concept artist, art director, illustrator, and animator. These roles often require proficiency with digital tools like Adobe Photoshop or Blender and may involve working in entertainment, advertising, or game design industries.

What is the difference between Uv Artist vs Texture Artist?

AspectUv ArtistTexture Artist
Primary FocusCreating and optimizing UV maps for 3D modelsDesigning and applying textures to 3D models
Skills & ToolsUV mapping software, 3D modeling toolsPhoto editing, painting, texturing software
Work EnvironmentGame studios, VFX, animationGame studios, VFX, animation
Common Certifications3D modeling, UV mapping coursesDigital painting, texturing courses

While both Uv Artists and Texture Artists work closely in 3D asset creation, Uv Artists specialize in unwrapping and optimizing UV maps to ensure textures fit correctly, whereas Texture Artists focus on creating and applying detailed textures to enhance visual quality. Both roles are essential in the 3D pipeline and often collaborate during asset development.

What are the key skills and qualifications needed to thrive as a UV Artist, and why are they important?

To thrive as a UV Artist, you need expertise in 3D modeling, unwrapping techniques, and a strong understanding of texture mapping, often supported by formal training in digital art or game design. Proficiency with industry-standard tools like Autodesk Maya, Blender, and Adobe Substance Painter is typically required. Attention to detail, problem-solving skills, and effective communication are valuable soft skills in this role. These skills ensure that 3D assets are optimized for visual quality and technical efficiency, which is crucial for seamless integration into games, films, or other digital media.

What are some common challenges UV Artists face when collaborating with 3D modelers and texture artists?

UV Artists often work closely with 3D modelers and texture artists to ensure that UV maps are clean, efficient, and optimized for texturing. A common challenge is maintaining the balance between minimizing texture seams and maximizing texture resolution, especially on complex models. Communication is key, as UV Artists need to understand the modeling and texturing requirements to provide the best possible UV layouts. Addressing overlapping UVs and ensuring consistency across assets are also frequent collaborative hurdles, but strong teamwork helps deliver high-quality visual results.
Infographic showing various Uv Artist job openings in the United States as of June 2026, with employment types broken down into 67% Full Time, 21% Part Time, 10% Contract, and 2% Nights. Highlights an 80% Physical, 1% Hybrid, and 19% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
3D Artist

3D Artist

INSPYR Solutions

Menlo Park, CA โ€ข On-site

$50 - $80/hr

Full-time

Posted 19 days ago


Job description

Title: 3D Artist
Location: Remote US
Duration: 8 months + Extensions
Compensation: $50-80/hr
Work Requirements: US Citizen, GC Holders or Authorized to Work in the U.S.
HOW WE WORK
Our team is at the intersection between product and marketing, where a tremendous opportunity lies. We inspire through storytelling and enable through product. Our work takes shape through partnerships with product and marketing teams, helping them solve their people problems while achieving our brand goals. We're dedicated to our quest that bridges the gap between marketing and product to create in-product brand expressions.
ABOUT THIS ROLE
We are seeking a talented 3D Artist who can move fluidly between the worlds of product and marketing to bring the two closer together. This person will partner with design teams, marketers, and product teams to create hard surface modeling for industrial design assets. The ideal candidate excels in creating precise, visually compelling models of product-based objects, optimized for real-time applications. Expertise in retopology, UV creation, and texture baking is essential.
RESPONSIBILITIES
  • Hard Surface Modeling:
  • Model assets with a focus on accuracy and realism.
  • Maintain clean geometry and edge flow suitable for real-time rendering.
  • Retopology:
  • Optimize high-poly hard surface models into low-poly meshes for real-time use.
  • Ensure models meet technical requirements for polygon count, edge flow, and UV layout.
  • UV Creation:
  • Unwrap and layout UVs for hard surface assets, ensuring efficient use of texture space and minimal distortion.
  • Organize UV islands for optimal texture baking and real-time performance.
  • Texturing & Baking:
  • Bake high-quality textures from high-poly to low-poly assets.
  • Author PBR textures using industry-standard tools (e.g., Substance Painter, Designer, Photoshop).
  • Basic Rigging:
  • Set up simple skeletons and controls for hard surface assets to enable basic animation and posing.
  • Real-Time Optimization:
  • Balance visual fidelity with performance constraints for real-time engines
  • Implement best practices for LODs, texture atlases, and efficient material usage.
  • Work closely with technical artists, product visualization designers, producers, product marketers, product managers, and engineers to ensure assets integrate seamlessly into production pipelines.
  • Work cross-functionally, balancing the needs of stakeholders and breaking down complex narratives into simple, compelling ideas
  • Lead the 3D asset production from rendering models to launch in collaboration with technical artists, product visualization designers, producers, product marketers, product managers, and engineers

MINIMUM QUALIFICATIONS
  • 5+ years experience in hard surface modeling, retopology, UV creation, and texture baking
  • Demonstrated experience in marketing, product and design
  • Portfolio features demonstrating hard surface models, advanced UV layouts, high-fidelity baked textures
  • Proficiency with 3D modeling software (e.g., Cinema 4D, Blender, Maya).
  • Advanced knowledge of retopology, UV unwrapping, and texture baking tools.
  • Strong understanding of PBR materials and workflows.
  • Strong understanding of real-time rendering constraints and optimization techniques.
  • Basic rigging skills for hard surface assets.
  • Excellent communication and teamwork skills.

PREFERRED QUALIFICATIONS
  • 7+ years of experience producing interactive assets for marketing, promotional, or showcase purposes.
  • Experience with mobile platforms or AR/VR
  • Experience with GLB/USDZ file formats
  • Proficient using AI tooling to improve efficiency of the asset production process

About INSPYR Solutions
Technology is our focus and quality is our commitment. As a national expert in delivering flexible technology and talent solutions, we strategically align industry and technical expertise with our clients' business objectives and cultural needs. Our solutions are tailored to each client and include a wide variety of professional services, project, and talent solutions. By always striving for excellence and focusing on the human aspect of our business, we work seamlessly with our talent and clients to match the right solutions to the right opportunities. Learn more about us at inspyrsolutions.com.
INSPYR Solutions provides Equal Employment Opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, or genetics. In addition to federal law requirements, INSPYR Solutions complies with applicable state and local laws governing nondiscrimination in employment in every location in which the company has facilities.
Information collected and processed through your application with INSPYR Solutions (including any job applications you choose to submit) is subject to INSPYR Solutions' Privacy Policy and INSPYR Solutions' AI and Automated Employment Decision Tool Policy: https://www.inspyrsolutions.com/policies/ . By submitting an application, you are consenting to being contacted by INSPYR Solutions through phone, email, or text.
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