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User Interface Artist Jobs in Maple Valley, WA (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

Experience implementing gameplay mechanics, player controls, game objects, or UI-driven gameplay features within a game engine. * Experience collaborating closely with designers, artists, and cross ...

Be a champion for the user: Insist on the highest standards, and create functional and well ... Comprehensive engineering skills including interface design, service integration, clear ...

User Interface Artist information

See Maple Valley, WA salary details

$48.6K

$129.3K

$169.5K

How much do user interface artist jobs pay per year?

As of Aug 26, 2026, the average yearly pay for user interface artist in Maple Valley, WA is $129,284.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,900.00 and $162,000.00 per year, depending on experience, location, and employer.

What is a user interface artist?

A User Interface (UI) Artist is a professional who designs and creates the visual elements of digital interfaces, such as menus, icons, buttons, and layouts, for software applications, games, or websites. They blend artistic skills with an understanding of user experience to ensure the interface is visually appealing, intuitive, and user-friendly. UI Artists often collaborate with UX designers, developers, and other artists to maintain consistency and functionality across the product. Their work helps users interact seamlessly with digital products and enhances overall user satisfaction.

What does a user interface artist do?

A user interface (UI) artist works primarily in the video game industry. As a UI artist, your responsibilities entail the implementation and optimization of user-friendly graphics, icons, and buttons to help players understand complex games or game features. Other duties of this role may include designing graphics, optimizing animations, designing typography to match the theme of the game, and adding to the usability of the game overall. In this position, you work directly with game designers to understand how players need to utilize the interface throughout the game. You create a design based on this information and work under the art director to implement it.

What are the key skills and qualifications needed to thrive as a user interface artist, and why are they important?

To thrive as a User Interface Artist, you need strong visual design skills, a solid understanding of user experience principles, and proficiency in graphic design, often supported by a degree in art, design, or a related field. Familiarity with industry-standard tools such as Adobe Creative Suite, Figma, Sketch, and UI prototyping software is typically expected. Creativity, attention to detail, and strong collaboration skills help set outstanding UI artists apart. These capabilities are essential for creating visually appealing, user-friendly interfaces that enhance overall product usability and engagement.

How does a user interface artist typically collaborate with UX designers and developers during a game or app project?

A User Interface Artist works closely with UX designers to ensure that the visual elements they create align with the intended user flows and experience. Collaboration often involves reviewing wireframes, providing feedback on usability, and iterating on designs based on testing and team input. Additionally, UI Artists partner with developers to implement assets efficiently, ensuring visuals look and function correctly across devices and screen sizes. This teamwork is crucial for delivering polished, user-friendly interfaces that enhance the overall product.

What is the difference between User Interface Artist vs User Experience Designer?

AspectUser Interface ArtistUser Experience Designer
Primary FocusVisual design and aesthetics of interfacesOverall user experience and usability
SkillsGraphic design, color theory, visual storytellingUser research, wireframing, usability testing
ToolsAdobe Photoshop, Illustrator, SketchFigma, Axure, InVision
Work EnvironmentDesign teams, digital agencies, tech companiesProduct teams, UX agencies, tech firms

While both roles contribute to digital product development, a User Interface Artist primarily focuses on creating visually appealing interfaces, whereas a User Experience Designer emphasizes the overall usability and user journey. Both roles often collaborate closely but serve distinct functions in the design process.

What job categories do people searching User Interface Artist jobs in Maple Valley, WA look for?

The top searched job categories for User Interface Artist jobs in Maple Valley, WA are:

Infographic showing various User Interface Artist job openings in Maple Valley, WA as of August 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 72% Physical, 5% Hybrid, and 23% Remote job distribution, with an average salary of $129,284 per year, or $62.2 per hour.

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA โ€ข On-site, Remote

$144K - $173K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 11 days ago


Job description

ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
Role Overview
We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms-from high-end AAA environments to optimized mobile devices.
Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5's PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.

What You'll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)
  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details
  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66,000 to $95,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizaciรณn Participa en E-Verify
Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote