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User Experience User Interface Designer Jobs in Renton, WA

UX Designer Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA ... Use AI tools (generative UI, rapid prototyping) to compress iteration cycles that used to take days ...

UI/UX Developer

Bellevue, WA · On-site

$56.50 - $73.25/hr

Key Responsibilities Work directly with Figma files to interpret designs tokens and variables Build ... UI components including layouts styles and interactions Understand and apply design system ...

Analyze user interface problems and create on-brand design solutions that meet measurable business ... a user experience designer, interaction designer, information architect, or similar role A ...

Sr UI Developer

Bothell, WA · On-site

$67 - $87/hr

Ensure the technical feasibility of UI/UX designs * Implement design and user interface mockups into functional applications * Design & implement quality software meeting all industry accepted ...

Stay informed of emerging UI/UX methodologies, technologies, and trends to enhance our platform and keep Gradial at the forefront of user experience innovation What We're Looking For * 3+ years of ...

Sr. UI/UX Design Developer

Redmond, WA · On-site

$67.25 - $87/hr

SCOUT-ET's unique staffing model is designed to act as a seamless extension of your supply chain ... Visit us at www.scoutet.com Thanks and Regards, SCOUTS at Work Job Title: Sr. UI/UX Design ...

... evaluate designs and project activities for compliance with technology and development guidelines and standards. Requirements: Extensive experience in web and UI software development. Previous ...

... designs and project activities for compliance with technology and development guidelines and standards. Requirements: • Extensive experience in web and UI software development. • Previous ...

Product Engineer (UX/UI)

Seattle, WA · On-site

$120K - $170K/yr

Stay informed of emerging UI/UX methodologies, technologies, and trends to enhance our platform and keep Gradial at the forefront of user experience innovation What We're Looking For * 3+ years of ...

Sr. UI Developer

Bellevue, WA · On-site

$67.75 - $87.75/hr

Sr. UI Developer Onsite : Bellevue, WA Full Time Position * Design, develop, and maintain high ... Collaborate with designers to ensure designs are fully realized and meet user experience standards.

You will typically be paired with peer UX designers and counterparts in Business and Engineering. Proactively communicate with others, and seek out feedback appropriately. Communicate and validate ...

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User Experience User Interface Designer information

See Renton, WA salary details

$17

$60

$92

How much do user experience user interface designer jobs pay per hour?

As of Jun 24, 2026, the average hourly pay for user experience user interface designer in Renton, WA is $60.67, according to ZipRecruiter salary data. Most workers in this role earn between $46.49 and $73.03 per hour, depending on experience, location, and employer.

What is the difference between User Experience User Interface Designer vs Web Developer?

AspectUser Experience User Interface DesignerWeb Developer
Primary FocusDesigning user interfaces and improving user experienceBuilding and coding websites and applications
Skills & CertificationsDesign tools, UX/UI principles, prototypingProgramming languages, frameworks, coding skills
Work EnvironmentDesign studios, tech companies, agenciesDevelopment teams, IT departments, agencies
Industry UsageWeb and app design, digital productsWebsite and application development

While both roles work closely in digital product creation, User Experience User Interface Designers focus on designing intuitive interfaces and enhancing user satisfaction, whereas Web Developers handle the technical implementation and coding of websites and applications. Understanding these differences helps employers and job seekers target the right skills and responsibilities in the digital industry.

What cities near Renton, WA are hiring for User Experience User Interface Designer jobs? Cities near Renton, WA with the most User Experience User Interface Designer job openings:
User Experience Designer

User Experience Designer

Starform

Seattle, WA • On-site

Other

Posted 15 days ago


Job description

UX Designer

Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA)


The Opportunity

Starform is a 25-person mobile and PC games studio in the middle of a deliberate transformation. Starform is a 25-person mobile and PC games studio. We are looking for an artistic and creative UX designer and artist excited to force-multiply their UX and UI art skills with AI-tools.


Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a second game. You'll be shipping to live players.

This role is for someone who uses AI tools to move faster and think sharper — not as a workaround, but as a genuine capability multiplier.


What You'll Do

  • Design and iterate on game UX across mobile and PC — menus, HUDs, onboarding flows, monetization surfaces, and live ops UI — with a relentless focus on player experience and business outcomes.
  • Use AI tools (generative UI, rapid prototyping) to compress iteration cycles that used to take days into hours.
  • Partner across our team: game design, engineering, and art to move concepts from rough sketches to shippable UI — and know when 'good enough to test' is the right call.
  • Analyze player data and funnel metrics to identify friction, conversion drop-offs, and UX gaps. Design isn't done when it ships; it's done when the numbers move.
  • Build and maintain scalable design systems that let a small team punch above its weight.
  • Prototype new AI-assisted UX workflows and share what works with the team — your job includes building our collective knowledge, not just your own output.


What We're Looking For

Key Characteristics:

  • A portfolio that includes shipped game UX — mobile or PC. We want to see HUDs, stores, progression screens, and onboarding flows, not just app or web product work.
  • Active, daily use of AI tools in your design workflow — AI-assisted prototyping, LLM-powered analysis, or equivalent. Not just curious about AI, but using it to level up.
  • Comfort operating fast and scrappy. You know how to stage your work — a Version 0 to test the concept, then polish when confidence is established.
  • Self-direction. You don't need a detailed brief to get started, and you don't need permission to raise a problem you've spotted.
  • Strong UI art. You sweat the typography, iconography, and motion that make a screen feel premium — and you can make a monetization surface look as good as the gameplay it sits beside.

Bonus:

  • Experience designing monetization UX for free-to-play games — passes, stores, currency flows, offer surfaces — with demonstrated understanding of player psychology and conversion.
  • Familiarity with status systems, social UX, and competitive game modes (leaderboards, ranked systems, progression).
  • Cross-platform experience — you've shipped on both mobile and PC and understand how interaction patterns differ.
  • Experience building or contributing to a component-based design system in Figma or equivalent.


Who Thrives Here

Starform is a studio that moves with urgency because it has to. We have a real game with real players, real revenue funded by our players. We're not optimizing for process — we're optimizing for impact. The people who do well here share a few things in common:

  • They prioritize for impact, not perfection. They know the difference between what's worth polishing and what's worth shipping fast to learn.
  • They think like owners. If something's broken, they call it out and propose a fix. They don't wait for someone to assign it.
  • They go for the win. They take smart risks, seek feedback early, and don't let perfect be the enemy of shipped.
  • They seek to understand players. Every design decision is traced back to player experience and product vision — not personal aesthetic preference or internal politics.
  • They're climbing the AI adoption curve, not watching it from the sideline. Slope matters as much as current position.


The Role in Context

This is a high-leverage, high-visibility role at a critical moment for the studio. You'll be working directly on products that generate real revenue and affect real players. You'll have genuine ownership over the UX across Metalstorm and early input into what comes next.

We're a small team, which means there's no layer between your work and the game. That's a privilege and a responsibility. You'll be expected to raise problems, not just execute solutions. You'll be expected to move fast, learn from data, and iterate without ego.


Equal Opportunity Statement

Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.