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Unreal Td Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of ...

Unreal Technical Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of ...

Senior Facial Character TD (CONTRACT)

OR ยท On-site +1

$98K/yr

In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes ... Preferred experience working with faces for realtime applications (Unity, Unreal or other). Other ...

$100 - $125/hr

In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes ... Preferred experience working with faces for realtime applications (Unity, Unreal or other). Other ...

Senior CG Generalist (Modeler)

New Orleans, LA ยท On-site

$66K - $85K/yr

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways ...

Senior CG Generalist (Modeler)

New Orleans, LA ยท On-site

$66K - $85K/yr

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways ...

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways ...

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways ...

Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits ... Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes)

Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits ... Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes)

Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits ... Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes)

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Unreal Td information

See salary details

$30K

$156.3K

$206K

How much do unreal td jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal td in the United States is $156,348.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $205,000.00 per year, depending on experience, location, and employer.

What is an Unreal TD?

An Unreal TD, or Technical Director, is a specialist who works with Unreal Engine to develop, optimize, and manage technical aspects of interactive projects, such as video games, virtual production, or simulations. Their responsibilities often include scripting, tool development, pipeline integration, and troubleshooting complex technical issues. Unreal TDs collaborate with artists, programmers, and designers to ensure smooth workflows and high-quality results. They play a crucial role in bridging the gap between creative vision and technical implementation.

How does an Unreal TD typically collaborate with artists and programmers in a production environment?

An Unreal TD serves as a crucial bridge between creative and technical teams, working closely with both artists and programmers to ensure smooth asset integration and optimal performance within the Unreal Engine. They often translate artistic visions into technical requirements, troubleshoot workflow bottlenecks, and develop custom tools or scripts to streamline processes. Effective communication and problem-solving skills are essential, as the Unreal TD must frequently mediate between the creative goals of artists and the technical constraints identified by programmers. This role thrives in a collaborative, fast-paced environment where adaptability and cross-disciplinary knowledge are highly valued.

What are the key skills and qualifications needed to thrive as an Unreal TD, and why are they important?

To thrive as an Unreal Technical Director, you need deep expertise in Unreal Engine, real-time rendering, and a solid background in computer graphics or software engineering, often supported by a relevant degree. Proficiency with scripting languages (such as Blueprints and C++), version control systems, and production pipelines is typically required. Strong problem-solving skills, leadership, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and guiding technical direction. These abilities ensure efficient production workflows, high-quality visual outputs, and cohesive teamwork in complex real-time projects.

What are popular job titles related to Unreal Td jobs?

For Unreal Td jobs, the most frequently searched job titles are:

Infographic showing various Unreal Td job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, 16% Part Time, and 1% Contract. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution, with an average salary of $156,348 per year, or $75.2 per hour.

Unreal Pipeline TD: Real-Time Tools & Pipelines Lead

Los Angeles, CA โ€ข On-site

$60 - $80/hr

Other

Posted 7 days ago


Key responsibilities

  • Develop and improve Unreal Engine pre-production pipelines, workflows, and tools for the Visualization team.

  • Provide technical support to the visualization artists and support the development of real-time engine tools using C++, Blueprints, and Python.

  • Lead the planning and implementation of editor-based tools, widgets, and artist-facing tools to facilitate visualization workflows.


Job description

Parallax Studios is a fast-growing creative design and entertainment studio based in Los Angeles. Collectively, our team draws from diverse industry experience across film ideation, visualization, production and concept art. We are looking for a technically creative go-getter to help us achieve our company goals.

Parallax is looking for an experienced, highly motivated Unreal Engine Technical Director (TD) to join our team. This person will help develop an Unreal Engine pre-production pipeline, workflows, and tool development for our Visualization team. This is a chance to get in on the ground floor and work on top tier level content for movies, TV, game cinematics, and more!

Depending on the applicant, this role could be an opportunity for full time employment or project- based independent contract.Employees are in-person Monday and Thursday at our Los Angeles office. Tuesdays, Wednesdays, and Fridays are work from home. Remote work is negotiable.

Our ideal candidate will bring extensive Unreal experience in real-time production work. You will work with our talented Visualization team to support development within the Unreal Engine and other joint software. As an Unreal Technical Director, you will be responsible for ensuring our pipeline is running in an efficient, productive manner between creation of tools, software, and visualization workflows. In addition to providing technical support and assistance to our visualization artists, you will be responsible for developing new tools and scripts in C++, Blueprints, and Python in order to meet our teamโ€™s needs.

Responsibilities:

ยทProvide technical support for our in-house teams during production.

ยทCollaborate with our team to help develop, implement, and support Real time Engine C++, Blueprints, Editor Utility Widget development and Python tools for our Visualization workflow.

ยทFacilitate and advise on data I/O for Unreal.

ยทDevelop and improve pipeline tools.

ยทLead in planning and implementation of editor-based tools including editor-based widgets and artist facing tools.

ยทSupport the art team and CG generalists by exporting assets from Maya and Blender to ensure Unreal compatibility.

ยทEnsure our tools and workflows are up to date with the industry standard.

ยทBe able to clearly communicate complex and technical ideas to technical and non-technical artists as well as our production team.

ยทSupport and debug real-time render issues.

Requirements:

ยทExcellent C++, Python and technical Windows skills.

ยทProficient with Unreal Engine, Blueprints, Metahuman, and working in trusted Unreal based systems.

ยท3-4 plus years of experience in real time production (Movies, TV, and or Game Cinematics).

ยทStrong understanding of Previsualization workflows as well as all applications (i.e. Techvis, Previs, and Postvis).

ยทExperience with performance profiling in Unreal.

ยทEfficient understanding in implementation of other 3D software like Maya and Blender.

ยทComprehension of virtual production, including the tools and software it involves.

ยทCreative problem solver and ability to determine what your team needs from project to project.

Preferred:

ยทExperience with Alembic workflows for Unreal.

ยทExperience with Maya Livelink for Unreal.

ยทExperience in level building and VFX trouble shooting in the Unreal Engine.

ยทUnderstanding and implementation of AI is a plus.

Pay Transparency Information

The expected annual base pay range(s) for this position vary based on a variety of factors which include, but are not limited to: skills, competencies, qualifications, knowledge and experience. Each pay range is only relevant to those residing in the state of California and can vary based on geographical location.

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