Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ... Solidexperiencein Unreal Engine 5, including level creation workflows, tools, and best practices in ...
Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ... Solidexperiencein Unreal Engine 5, including level creation workflows, tools, and best practices in ...
Level Designer, Missions
Salt Lake City, UT · On-site
Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ... Solid experience in Unreal Engine 5, including level creation workflows, tools, and best practices ...
Level Designer, Missions
Salt Lake City, UT · On-site
Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ... Solid experience in Unreal Engine 5, including level creation workflows, tools, and best practices ...
Level Designer, Missions
Salt Lake City, UT · On-site
$75 - $110/hr
Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ... Solid experience in Unreal Engine 5, including level creation workflows, tools, and best practices ...
Level Designer, Missions
Salt Lake City, UT · On-site
$75 - $110/hr
Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ... Solid experience in Unreal Engine 5, including level creation workflows, tools, and best practices ...
Level Designer, Missions
Salt Lake City, UT · On-site
$70 - $110/hr
Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ... Solid experience in Unreal Engine5, including level creation workflows, tools, and best practices ...
Level Designer, Missions
Salt Lake City, UT · On-site
$70 - $110/hr
Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ... Solid experience in Unreal Engine5, including level creation workflows, tools, and best practices ...
Senior Designer, Gameplay
Salt Lake City, UT · On-site
$69 - $129/hr
... a senior level gameplay designer. Join the team who created Hogwarts Legacy, a new open world ... Fluency with Unreal Engine 5, especially the gameplay ability system and blueprints * Passion for ...
Senior Designer, Gameplay
Salt Lake City, UT · On-site
$69 - $129/hr
... a senior level gameplay designer. Join the team who created Hogwarts Legacy, a new open world ... Fluency with Unreal Engine 5, especially the gameplay ability system and blueprints * Passion for ...
Senior Designer, Gameplay
Salt Lake City, UT · On-site
Translate high-level creative direction, team feedback, and cross-discipline conversations into ... Experience with Maya, Unreal Engine 5, including Blueprint and other gameplay implementation tools ...
Senior Designer, Gameplay
Salt Lake City, UT · On-site
Translate high-level creative direction, team feedback, and cross-discipline conversations into ... Experience with Maya, Unreal Engine 5, including Blueprint and other gameplay implementation tools ...
Translate high-level creative direction, team feedback, and cross-discipline conversations into ... Experience with Maya, Unreal Engine 5, including Blueprint and other gameplay implementation tools ...
Translate high-level creative direction, team feedback, and cross-discipline conversations into ... Experience with Maya, Unreal Engine 5, including Blueprint and other gameplay implementation tools ...
Video Game Design Tutor
Logan, UT · Remote
$18 - $40/hr
... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...
Video Game Design Tutor
Logan, UT · Remote
$18 - $40/hr
... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...
Video Game Design Tutor
Provo, UT · Remote
$18 - $40/hr
... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...
Video Game Design Tutor
Provo, UT · Remote
$18 - $40/hr
... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...
Video Game Design Tutor
Spanish Fork, UT · Remote
$18 - $40/hr
... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...
Video Game Design Tutor
Spanish Fork, UT · Remote
$18 - $40/hr
... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...
Video Game Design Tutor
Cedar City, UT · Remote
$18 - $40/hr
... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...
Video Game Design Tutor
Cedar City, UT · Remote
$18 - $40/hr
... level design, narrative design, user interface design, game engines including Unity and Unreal ... Guides students through designing game mechanics documents, building levels in game engines ...
Unreal Level Designer information
What is an Unreal Level Designer?
How does an Unreal Level Designer typically collaborate with other departments during game development?
What are the key skills and qualifications needed to thrive as an Unreal Level Designer, and why are they important?
What is the difference between Unreal Level Designer vs Environment Artist?
| Aspect | Unreal Level Designer | Environment Artist |
|---|---|---|
| Primary Focus | Designing playable levels, layout, gameplay flow | Creating visual environments, textures, and assets |
| Skills | Level scripting, gameplay mechanics, Unreal Engine proficiency | 3D modeling, texturing, artistic skills |
| Work Environment | Game development teams, using Unreal Engine | Art departments, using 3D software and Unreal Engine |
| Common Usage | Game design, level creation, gameplay experience | Visual environment creation, asset development |
While both roles work within Unreal Engine and game development, Unreal Level Designers focus on creating engaging, playable levels with gameplay flow, whereas Environment Artists specialize in crafting the visual aesthetics and assets of game worlds. Understanding these differences helps in choosing the right career path or job search focus.
What are popular job titles related to Unreal Level Designer jobs in Utah?
For Unreal Level Designer jobs in Utah, the most frequently searched job titles are:
What job categories do people searching Unreal Level Designer jobs in Utah look for?
The top searched job categories for Unreal Level Designer jobs in Utah are:
What cities in Utah are hiring for Unreal Level Designer jobs?
Cities in Utah with the most Unreal Level Designer job openings:
Key responsibilities
Guide the creative vision and execution of missions from concept through final implementation.
Implement missions using visual scripting tools, establishing core logic, progression, triggers, and integration with game systems.
Collaborate across disciplines to deliver cohesive, immersive experiences and refine mission flow, difficulty, and emotional impact based on feedback.
Job description
Welcome to Warner Bros. Discovery... the stuff dreams are made of.
Who We Are...
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises.Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
Avalanche, a division of WB Games Inc., is seeking aMission Level Designerto join our team of talented industry veterans. In this role, you willguidethe creative vision and execution of missions, owning theplayerexperience from concept through final implementation.As both a mission implementer and player-focused storyteller, you will shape gameplay, pacing, and spatial design while collaborating across disciplines to deliver cohesive, immersive experiences. The ideal candidate brings a passion for game design andTheWizardingWorld.
What part will you play?
- Mission Ownership, Structure & Player Experience:
Collaborate onthedesignand delivercompelling missions from concept through final implementation.Definemission structure, pacing, and gameplay flow across combat, exploration, and narrative beats, ensuring theplayerexperience is intuitive, engaging, and aligned with the game's creative vision.Communicateobjectivesand progression through level design, using spatial layout, encounter design, and environmental storytelling rather than relying on explicit instruction.
- Implementation &Scripting:
Implement missions using visual scripting tools,establishingcore logic, progression, triggers, and integration with game systems. Deliver functional, stable content that is consistently ready for QA, internal reviews, and playtests.
- Iteration, Feedback & Quality Refinement:
Champion an iterative development process by proactively gathering feedback through reviews, cross-disciplinaryinput, and playtesting. Translatefeedbackand insightsinto actionable improvements, continuously refining mission flow, difficulty, readability, and emotional impact.
- CreativeInput:
Serve as a key creative contributor in defining each mission's purpose, tone, emotional arc, and learning opportunities. Ensure missions not only succeed on their own terms, but also support progression goals, reinforce the broaderplayerjourney, and contribute meaningfully to the overall game experience.
- Cross-Disciplinary Leadership & Communication:
Act as the mission's point of ownership and alignment across disciplines, drivingcommunication with design, art,audio,narrative, engineering, and other partners as needed. Anticipate dependencies, surface risks early, andmaintainmomentum byidentifyingopportunities, proposing solutions, and guiding the mission forwardthrough initiative and ownership.
- Mentorship & Design Stewardship:
Uphold design standards, share bestpracticesand supportthegrowth of other designers through feedback,collaborationandbyexample.Help elevate the craft of mission design across the project through thoughtful critique and a strong understanding oftheplayerexperience.
What do we need from you?
- Industryexperienceas a Level Designer, witha track recordof owning missions from concept to final implementation.
- Solidexperiencein Unreal Engine 5, including level creation workflows, tools, and best practices in a production environment.
- Proficientin Blueprints (UE5), including the ability to implement and troubleshoot gameplay logic, mission flow, and scripted events with a high degree of autonomy.
- Strongunderstanding of mission flow, spatial composition, gameplay pacing, and player guidance across combat, exploration, and narrative-driven moments.
- Proven cross-disciplinary leadership,with experiencecollaborating closely with art, narrative, engineering, and designtoalign contributors around a shared creative vision.
- Excellent communication and feedback skills, with the ability to both receive direction thoughtfully and provide clear, constructive feedback to others.
- A proactive,solutions-oriented mindset, with the ability to take ownership,anticipatedevelopment needs, andcontinuouslydrive work forward.
- Solidcreative judgment and design sensibility, with the ability to contribute original ideas while balancing player experience, production constraints, and overall game goals.
- Apassion for games, level design, and crafting exceptional player experiences.
How We Get Things Done...
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.