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Unreal Engine Virtual Jobs in Stevenson Ranch, CA

Lead Software Engineer

Los Angeles, CA · On-site

$180K - $200K/yr

We help our partners create spaces and content that blur the lines of real and virtual across three ... The ideal candidate has significant hands-on experience developing with Unreal Engine, with either ...

Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes). * Hands-on experience fine-tuning or deploying generative models (Stable Diffusion, Runway,ComfyUI, or ...

Experience supporting LED stages / virtual production environments * Experience and knowledge of ... Working knowledge of Unreal Engine in a broadcast or production setting * Operational knowledge of ...

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Unreal Engine Virtual information

See Stevenson Ranch, CA salary details

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How much do unreal engine virtual jobs pay per hour?

As of Jul 28, 2026, the average hourly pay for unreal engine virtual in Stevenson Ranch, CA is $24.78, according to ZipRecruiter salary data. Most workers in this role earn between $20.77 and $27.84 per hour, depending on experience, location, and employer.

What is the difference between Unreal Engine Virtual vs Unreal Engine Artist?

AspectUnreal Engine VirtualUnreal Engine Artist
Primary RoleCreating virtual environments, simulations, and real-time interactive experiences using Unreal EngineDesigning and developing visual assets, models, and textures within Unreal Engine
Required SkillsBlueprint scripting, level design, real-time rendering, VR/AR integration3D modeling, texturing, shading, asset optimization
Work EnvironmentGame studios, simulation companies, VR/AR firmsGame development studios, visual effects companies, architectural visualization

Unreal Engine Virtual specialists focus on building immersive virtual experiences and environments, often involving scripting and interactivity. Unreal Engine Artists concentrate on creating high-quality visual assets and textures to enhance the visual fidelity of projects. Both roles require familiarity with Unreal Engine but serve different aspects of the development process.

What are the key skills and qualifications needed to thrive as an Unreal Engine Virtual Production Specialist, and why are they important?

To thrive as an Unreal Engine Virtual Production Specialist, you need a solid background in computer graphics, 3D modeling, and real-time rendering, often supported by a degree in a relevant field or equivalent experience. Mastery of Unreal Engine, motion capture systems, and real-time compositing tools like nDisplay or DMX is typically required, and certifications in Unreal Engine can be advantageous. Strong collaboration, creative problem-solving, and communication skills help you effectively work with multidisciplinary teams on complex productions. These abilities are crucial for delivering high-quality, innovative virtual production workflows in fast-paced media environments.

What are some common challenges faced by professionals working with Unreal Engine in virtual production environments?

Professionals using Unreal Engine in virtual production often encounter challenges such as managing real-time rendering performance, integrating with hardware like motion capture systems, and ensuring seamless collaboration between departments (e.g., VFX, cinematography, and engineering). Adapting to rapid software updates and learning advanced features can also be demanding, especially in fast-paced production schedules. Effective communication, adaptability, and a proactive approach to troubleshooting are key to overcoming these obstacles and delivering high-quality virtual content.

What is an Unreal Engine Virtual Production Artist?

An Unreal Engine Virtual Production Artist is a professional who uses Unreal Engine, a powerful real-time 3D creation tool, to create digital environments, assets, and visual effects for virtual productions. These artists collaborate with filmmakers, game developers, and animators to blend live-action footage with computer-generated imagery in real time. Their work is essential in the production of movies, television shows, and video games, allowing for more creative and efficient workflows during filming and post-production.
What cities near Stevenson Ranch, CA are hiring for Unreal Engine Virtual jobs? Cities near Stevenson Ranch, CA with the most Unreal Engine Virtual job openings:
Unreal Cinematic Visualization Artist

Unreal Cinematic Visualization Artist

Magnopus

Los Angeles, CA

$90K - $140K/yr

Other

Posted 18 days ago


Job description

We are seeking a highly skilled and technically minded Visualization Artist to bridge the gap between cinematography, VFX pipelines, and real-time technology. In this role, you will be responsible for setting up complex cinematic camera rigs, configuring lens profiles, and using Unreal Engine as a core visualization tool for filmmakers.

Your primary directives will be the technical orchestration of virtual cameras, shot blocking, real-time lighting integration, and ensuring seamless asset data flow across our VFX and live-action pipelines.
Ideal candidate is able to take shots from initial layout and blocking all the way through final pixel.

Responsibilities
  • Configure, calibrate, and manage virtual camera rigs within Unreal Engine to match real-world physical cameras, sensors, and lens packages (anamorphic, spherical, etc.).
  • Set up and maintain virtual cranes, dollies, and handheld rigs, ensuring naturalistic camera movement and precise technical layout.
  • Collaborate directly with the Director of Photography (DP) and VFX Supervisors to translate physical camera settings (ISO, shutter angle, aperture, focal length) into digital environments.
  • Use Unreal Engine to build high-fidelity previsualization (Previs), techvisualization (Techvis), and postvisualization (Postvis) sequences.
  • Create layout and camera block outs based on existing camera footage and integrate camera shot tracking data to recreate virtual sets based on existing film footage.
  • Facilitate live "virtual scouting" sessions, allowing creative heads to explore virtual environments and block camera paths dynamically.Ensure smooth pipeline integration of camera tracking data, FBX/USD camera data layouts, and timecode syncing.
  • Develop and maintain robust workflows for exporting digital camera data into traditional downstream VFX packages (e.g., Maya, Nuke, Houdini).
  • Optimize real-time scenes to ensure low-latency performance during virtual camera tracking and live-action playback.
Required Qualifications
  • Expert Proficiency in Unreal Engine: Deep knowledge of Sequencer, Cine Camera Actors, Camera Rig Rail/Crane components, and the virtual camera (VCam) system, with demonstrated on-set virtual production (VProd) experience.
  • Cinematic Literacy: Strong understanding of real-world photography, cinematography principles, framing, shot composition, and camera movement, including practical implementation of advanced camera projection techniques.
  • Pipeline Experience: Proven track record working within an established film production or high-end VFX pipeline. Experience with USD (Universal Scene Description), camera tracking protocols, and leveraging generative AI tools (e.g., ComfyUI, open-source models, Veo, Gemini) to optimize production workflows is highly desirable.
  • Excellent communication skills with the ability to translate technical real-time jargon into practical filmmaking terminology for DPs and Directors.
  • A keen eye for cinematic pacing, scale, and photographic realism.
Nice to Haves
  • Scripting: Familiarity with Python or Blueprinting for automating camera data importing/exporting tools.
  • Proven experience with Virtual Production in Unreal Engine, with a focus on on-set workflow support.
  • Proficiency in leveraging Generative AI tools (e.g., ComfyUI, open-source models, Veo, Gemini) to optimize production pipelines.
  • Practical production experience implementing advanced camera projection techniques.
$90,000 - $140,000 a year

Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.

We create experiences that bring together storytelling, creativity and technology in new ways - from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.

We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.

Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:

 
Metallica: Music Experience in UEFN
Mission: ISS
Alo Moves XR
World of Fallout
Daft Punk Experience, Fortnite
The Wizard of Oz at Sphere

We're proud of the work we create, but we're equally proud of how we create it. Magnopus is built around collaboration, curiosity and respect. We believe great ideas can come from anywhere, and we strive to create an environment where talented people can learn, grow and do some of the best work of their careers.

You'll join a multidisciplinary team of artists, designers, engineers, producers and technologists who specialise in bringing ambitious ideas to life. Studio work at Magnopus is varied, collaborative and often unlike anything you've worked on before, giving you the opportunity to contribute to projects that push creative and technical boundaries.

We may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.
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