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Unreal Engine Vfx Artist Jobs (NOW HIRING)

Perform all other duties as assigned Qualifications & Skills: * 7 years of professional, hands-on experience with real-time VFX in Unreal Engine * 1+ years experience overseeing a team of VFX artists

Perform all other duties as assigned Qualifications & Skills: * 7 years of professional, hands-on experience with real-time VFX in Unreal Engine * 1+ years experience overseeing a team of VFX artists

NY · On-site

Good knowledge of Unreal Engine and Niagara * Rudimentary knowledge of Blueprints * Understanding ... Strong technical skills concerning VFX production * Fluent English (C1/C2 level) We offer: * Salary ...

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

Deep proficiency with Niagara and Unreal Engine's material system * Shader authoring experience ... artist from a visual one * Strong understanding of GPU performance - draw calls, particle costs ...

If you are a world-class gameplay VFX artist with a strong instinct for cinematic storytelling--or ... Strong fundamentals in at least one real-time game engine or in-engine cinematic toolset (Unreal ...

WI · On-site

Senior VFX Artist - Raven - Middleton, WI Requisition ID: R028049 Your Mission Raven Software is ... Expert experience with game development engines and particle effects tools (Unreal, Unity, or ...

Unreal Artist/Generalist

Atlanta, GA · On-site

$122K - $146K/yr

The ideal candidate is very confident using Unreal Engine 4, familiar with 3D modeling software ... Work with Environmental Artist and Technical artist to ensure experiences meet performance ...

Senior Technical Artist - UE5

Beverly Hills, CA · On-site +1

$146K - $175K/yr

... VFX, lighting, or procedural content pipelines. * Experience building reusable tools, plugins, utilities, or workflows for artists. * Experience with profiling and optimization tools in Unreal Engine.

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Unreal Engine Vfx Artist information

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How much do unreal engine vfx artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal engine vfx artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

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Infographic showing various Unreal Engine Vfx Artist job openings in the United States as of June 2026, with employment types broken down into 99% Full Time, and 1% Nights. Highlights an 55% Physical, 2% Hybrid, and 43% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

Lead VFX Artist

Raleigh, NC • On-site

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

Full-time

Posted 10 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Lead VFX Artist to help establish and execute our visual effects style and system designs across the game. This is a hands-on leadership role. Bringing both strong artistic instincts and a technical, process-driven mindset to this role you'll collaborate closely with art leadership and partner teams to build an approach to effects that's cohesive and built to scale as the game grows. The role will balance hands-on creative work and enjoys the kind of planning and documentation that helps a whole team move faster by codifying processes and best practices.

Key Responsibilities:

  • Drive VFX quality and the visual bar across the game, partnering with art leadership to set and maintain the creative standard
  • Act as the primary point of creative and technical accountability for VFX output; Guide and mentor VFX staff
  • Design and architect reusable, scalable VFX systems across the game features and initiatives - built to support fast iteration today and reliable production as the game grows
  • Create high-quality, action-oriented VFX for core gameplay moments as well as localized effects for specific characters and in-world assets
  • Collaborate cross-departmentally with gameplay and art deliver VFX that support each teams' goals without compromising visual consistency
  • Build and document the processes, workflows, and technical standards that guide VFX production
  • Provide creative and technical direction to outsource/ co-dev studios supporting VFX production
  • Advocate for VFX needs in cross-discipline planning, ensuring the discipline is scoped and resourced appropriately
  • Perform all other duties as assigned

Qualifications & Skills:

  • 7 years of professional, hands-on experience with real-time VFX in Unreal Engine
  • 1+ years experience overseeing a team of VFX artists
  • A strong portfolio demonstrating high-caliber, real-time VFX craft across a range of styles
  • Demonstrated experience creating stylized VFX, with an eye for shape, color, and timing that reads clearly in motion
  • Subject matter expert in complementary VFX and compositing tools
  • Demonstrated ability to think in systems - designing VFX frameworks and pipelines that scale across a full game, not just individual effects
  • Experience collaborating cross-functionally with gameplay, design, technical art, and production teams
  • Experience defining or contributing to technical standards, workflows, or documentation that other artists rely on
  • Experience managing or directing the work of outsource or co-development studio partners
  • Nice to have: Scripting/ tooling experience (Python, Blueprint, or equivalent) to support VFX pipeline development

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: FULL_TIME

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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