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Unreal Engine Science Visualization Jobs (NOW HIRING)

Virtual Production Artist

Tampa, FL ยท On-site

$70K - $85K/yr

Visualization and creation of assets, design, development and delivery of props, levels ... Ensure assets and scenes are properly integrated into Unreal Engine, maintaining a high level of ...

Unreal Engine Software Developer (Modeling & Simulation) Develop and maintain real-time simulation ... Integrate Unreal-based visualization with simulation frameworks, avionics models, and external data ...

Unreal Engine Software Developer (Modeling & Simulation) * Develop and maintain real-time ... Integrate Unreal-based visualization with simulation frameworks, avionics models, and external data ...

Familiarity with additional visualization platforms such as Unreal Engine, Lumion, and Enscape is also valued. Strong artistic judgment, sketching ability, and the capacity to communicate ideas ...

... rendering, Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR visualization, Dallas visualization jobs, AEC marketing graphics, studio leadership ...

... rendering, Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR visualization, Dallas visualization jobs, AEC marketing graphics, studio leadership ...

... rendering, Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR visualization, Dallas visualization jobs, AEC marketing graphics, studio leadership ...

Familiarity with additional visualization platforms such as Unreal Engine, Lumion, and Enscape is also valued. Strong artistic judgment, sketching ability, and the capacity to communicate ideas ...

Familiarity with additional visualization platforms such as Unreal Engine, Lumion, and Enscape is also valued. Strong artistic judgment, sketching ability, and the capacity to communicate ideas ...

... rendering, Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR visualization, Dallas visualization jobs, AEC marketing graphics, studio leadership ...

... rendering, Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR visualization, Dallas visualization jobs, AEC marketing graphics, studio leadership ...

Showing results 41-60

Unreal Engine Science Visualization information

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$41K

$92.1K

$122.5K

How much do unreal engine science visualization jobs pay per year?

As of Sep 10, 2026, the average yearly pay for unreal engine science visualization in the United States is $92,099.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,000.00 and $106,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Unreal Engine Science Visualization jobs?

For Unreal Engine Science Visualization jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Science Visualization job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 22% Part Time, and 2% Contract. Highlights an 75% Physical, 3% Hybrid, and 22% Remote job distribution, with an average salary of $92,099 per year, or $44.3 per hour.

Real-time Asset Artist (Expression of Interest - All Levels)

Los Angeles, CA โ€ข On-site

$136K - $163K/yr

Other

Posted 8 days ago


Job description

About Us

VisualCreatures, an AGBO subsidiary, is an artist-focused full-service visualization company and creative R&D field lab specializing in end-to-end virtual production for film, television, advertising, and interactive productions. VisualCreatures partners with storytellers to deliver their vision through the efficient use of cuttingโ€‘edge virtual and realโ€‘time production technology and innovative techniques. The companyโ€™s virtual production stage is serviced by a team of experts with decades of virtual production, visual effects, and engineering experience. Being a part of VisualCreatures, along with having firsthand collaboration with shaping the AGBO universe, means having the opportunity to be part of some of the most exciting and groundbreaking entertainment ventures.

Role Overview

The Realโ€‘time Asset Artist will create content for highโ€‘quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating highโ€‘quality assets and demonstrates proactive collaboration and communication with the entire team. This is an Expression of Interest role.

Responsibilities
  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD, and Lighting team on creating characters, environments, vehicles, and props for use in the Unreal Engine.
  • Create highโ€‘quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a realโ€‘time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicate goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite the asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create projectโ€‘based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Create control rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Create custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
Qualifications
  • 3+ years of experience with realโ€‘time content creation.
  • Excellent eye for detail and an artistic portfolio showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in realโ€‘time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, mocap stage, and with virtual cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, FX, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

VisualCreatures is currently working hybrid (with our offices located in downtown Los Angeles next to AGBO), with select roles fully remote. California based preferred.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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